Search found 618 matches

by aP|Nelg
Tue Sep 08, 2020 9:18 am
Forum: Competitions
Topic: Ladle 117 (6th September 2020)
Replies: 10
Views: 5420

Re: Ladle 117 (6th September 2020)

delinquent wrote: Mon Sep 07, 2020 11:55 amthe Whisk.
oi, that's clever!
by aP|Nelg
Sun Sep 06, 2020 8:37 pm
Forum: Competitions
Topic: Ladle match generation
Replies: 6
Views: 2881

Re: Ladle match generation

I haven't looked at your binary/source yet, but I threw something together that might accomplish the same task https://www.armanelgtron.tk/ladlematchgeneration.html
by aP|Nelg
Sun Aug 30, 2020 1:00 am
Forum: Beta Testing
Topic: Aspect ratio fixes, please test
Replies: 4
Views: 4700

Re: Aspect ratio fixes, please test

Will you add these changes to 0.4 and does that fix the cockpit scaling issues? Mm, at least some of the changes here will make it into 0.4 next merge from 0.2.9; however I should note that 0.4 already has displayed text correctly independent of the aspect ratio. I'm sure this will help when workin...
by aP|Nelg
Fri Aug 28, 2020 6:18 pm
Forum: Programming
Topic: filter names impossible task ?
Replies: 6
Views: 5858

Re: filter names impossible task ?

First off, the @ I believe will be escaped to \@.

However, you should be able to grab actual names from elsewhere... for example, PLAYER_ENTERED/PLAYER_RENAMED, and/or on other versions, ONLINE_PLAYER or PLAYER_COLORED_NAME.
by aP|Nelg
Wed Aug 26, 2020 10:27 pm
Forum: Beta Testing
Topic: Aspect ratio fixes, please test
Replies: 4
Views: 4700

Re: Aspect ratio fixes, please test

Hmm, what happened to the server browser? Here's +ap for comparison Screenshot from 2020-08-26 17-18-17.png Well, okay, I'll admit, it does look a little strange having everything that far apart in 21:9, however 16:9 Screenshot from 2020-08-26 17-19-14.png does look fine to me, and comparable to 0.4...
by aP|Nelg
Fri Aug 14, 2020 5:16 pm
Forum: Support
Topic: var/bans.txt symbolic link ?
Replies: 17
Views: 9845

Re: var/bans.txt symbolic link ?

You're uploading a script to the main map resource? Is that even possible?
by aP|Nelg
Sun Aug 02, 2020 8:05 am
Forum: General
Topic: Armagetron Discord
Replies: 50
Views: 39765

Re: Armagetron Discord

Oh, and it keeps ******* beeping at me, jesus. That might be something desktop environment dependent; if you're using KDE check your system sounds settings (or whatever it's called), and make sure notifications don't play a sound. Otherwise, I've been using Ripcord here with no issues, though I do ...
by aP|Nelg
Fri Jul 31, 2020 9:33 pm
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 40202

Re: Armagetron ON Steam (2019) with steam direct

I know if zones v2 is something to be included in 0.4 there were still some off issues with the CTF hack that I worked on a while back, Something would cause issues when flags were picked up and dropped and lead to some random crashes. The thing I wanted to add was bouncing zones in V2, but getting...
by aP|Nelg
Mon Jul 27, 2020 11:23 pm
Forum: General
Topic: Seriously
Replies: 19
Views: 17033

Re: Seriously

compguygene wrote: Mon Jul 27, 2020 9:27 am I really think that an M-Fort server might be best for this.
It's still up.
Screenshot from 2020-07-27 18-22-27.png
For those who don't know what it is, see viewtopic.php?f=79&t=23846
by aP|Nelg
Wed Jul 22, 2020 1:21 am
Forum: Server Administration/Setup
Topic: Old CTWF rotation script query
Replies: 6
Views: 5311

Re: Old CTWF rotation script query

I'd also suggest you change the PHP files to something that doesn't rely on another internal host - I'm not aware of anything that can efficiently interpret PHP on-the-fly on Windows that isn't a web server. I've already mentioned this to you, but for anyone else reading: PHP can be run standalone ...
by aP|Nelg
Sat Jul 18, 2020 6:18 am
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 40202

Re: Armagetron ON Steam (2019) with steam direct

Galaxip wrote: Sat Jul 18, 2020 1:30 am lolz im always nice especially to new players

was just interested, does the steam client have a new ID ? i can check with /players
Retrocycles is based on 0.2.9 instead of 0.2.8.3, but that won't necessarily be Steam-specific.
by aP|Nelg
Fri Jul 17, 2020 2:23 am
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 40202

Re: Armagetron ON Steam (2019) with steam direct

kyle wrote: Fri Jul 17, 2020 1:11 am
Z-Man wrote: Thu Jul 16, 2020 11:09 pm What do you care where the newbies are coming from? Be nice to all of them! :moustache:
an instance where I'd have just reacted to your post with a thumbs up
👍

EDIT: Yikes, what a page break...
by aP|Nelg
Sat Jul 11, 2020 2:52 pm
Forum: Support
Topic: key rate on Linux
Replies: 5
Views: 4690

Re: key rate on Linux

Though, you almost definitely don't want that small of a delay unless you like getting stuck in your own wall. Servers which use non-default values there typically use a more sane delay like 0.03 or 0.05. 0.001 would probably be a semi-healthy minimum.
by aP|Nelg
Mon Jun 29, 2020 9:36 am
Forum: Development
Topic: And now we have git.
Replies: 36
Views: 30237

Re: And now we have git.

There now is a fork of bzr called Breezy or brz, ported to Python 3. I noticed all this because Arch replaced bzr with it, breaking my local git-bzr. I don't think it does us any good here, git-bzr would need to be adapted to it. I've learned that Breezy supports git by itself, so one can `bzr push...