im currently running 12 servers and was wondering if its possible to use a symbolic link from all servers to a single bans.txt file so that if i ban someone in 1 server they will be banned in all servers ?
will it cause issues ? I dont want to break something !
thanks
Search found 120 matches
- Mon Aug 03, 2020 6:44 pm
- Forum: Support
- Topic: var/bans.txt symbolic link ?
- Replies: 17
- Views: 9882
- Sat Jul 18, 2020 1:30 am
- Forum: Development
- Topic: Armagetron ON Steam (2019) with steam direct
- Replies: 58
- Views: 40323
Re: Armagetron ON Steam (2019) with steam direct
lolz im always nice especially to new players
was just interested, does the steam client have a new ID ? i can check with /players
was just interested, does the steam client have a new ID ? i can check with /players
- Thu Jul 16, 2020 11:00 pm
- Forum: Development
- Topic: Armagetron ON Steam (2019) with steam direct
- Replies: 58
- Views: 40323
Re: Armagetron ON Steam (2019) with steam direct
before it goes live would it be possible to change the default player names from Player 1 ... 4 to Steam 1 .. 4 ?
we would know at a glance how many noobs have joined from steam
we would know at a glance how many noobs have joined from steam
- Sun Jul 05, 2020 5:49 pm
- Forum: Support
- Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
- Replies: 43
- Views: 23316
[SOLVED] Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
yeah sorry i wasnt sure why it was happening but it was due to lack of knowledge on my part
thanks again for the help
my bad for posting twice
thanks again for the help
my bad for posting twice
- Sat Jul 04, 2020 2:27 am
- Forum: Support
- Topic: kill_script not killing script [SOLVED]
- Replies: 2
- Views: 3779
Re: kill_script not killing script
ok its something ive done
i just tested spawn and kill script with that infinite loop thing and it does kill it
then nelg pointed out that im not handling EOF correctly in the wonmatches.sh
that was it, I fixed it and everything is fine
thanks nelg and sorry all for the headache
i just tested spawn and kill script with that infinite loop thing and it does kill it
then nelg pointed out that im not handling EOF correctly in the wonmatches.sh
that was it, I fixed it and everything is fine
thanks nelg and sorry all for the headache
- Sat Jul 04, 2020 12:26 am
- Forum: Support
- Topic: kill_script not killing script [SOLVED]
- Replies: 2
- Views: 3779
Re: kill_script not killing script
the chain of processes for one of the servers screen---serverstart.sh-+-armagetronad-de---wonmatches.sh `-tee i just did some tests from htop sending sigterm up the chain to see what happens killing armagetronad-dedicated doesnt kill wonmatches.sh killing serverstart.sh does kill the server and wonm...
- Fri Jul 03, 2020 11:36 pm
- Forum: Support
- Topic: kill_script not killing script [SOLVED]
- Replies: 2
- Views: 3779
kill_script not killing script [SOLVED]
i thought i would start a new post although this might be related to the fix to the spawn_script ? for the server_port ? im not sure i have found that kill_script or kill_all_scripts doesnt actually kill anything and the scripts are still running although armagetron thinks they have been killed and ...
- Wed Jul 01, 2020 6:22 pm
- Forum: Support
- Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
- Replies: 43
- Views: 23316
Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
im back sorry ive noticed something strange if I manually spawn_script from server console or in game admin and issue exit to reboot server everything is fine scripts and killed server shuts down and my server restarts (its in a while true loop) but if I put spawn script in autoexec.cfg and then lat...
- Tue Jun 23, 2020 2:08 pm
- Forum: Really General
- Topic: What Size T-Shirt Do You Wear?
- Replies: 59
- Views: 26501
Re: What Size T-Shirt Do You Wear?
155 reviews , nice
- Mon Jun 22, 2020 12:49 pm
- Forum: Really General
- Topic: What Size T-Shirt Do You Wear?
- Replies: 59
- Views: 26501
Re: What Size T-Shirt Do You Wear?
dual cycles looks great
btw im a size 10 I guess thats between small and medium in mens size
btw im a size 10 I guess thats between small and medium in mens size
- Wed Jun 17, 2020 3:46 pm
- Forum: Support
- Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
- Replies: 43
- Views: 23316
Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
thanks for the info, I will try that next time
this time I did the patch by hand and it was the change to nSocket that I was missing. its working great now and I can continue with the scripted games I started a while back. I cant wait to get battlezone working
thanks again everyone for the help
this time I did the patch by hand and it was the change to nSocket that I was missing. its working great now and I can continue with the scripted games I started a while back. I cant wait to get battlezone working
thanks again everyone for the help
- Tue Jun 16, 2020 10:30 pm
- Forum: Support
- Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
- Replies: 43
- Views: 23316
Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
I make changes by hand because I have no idea how merge works
- Mon Jun 15, 2020 11:06 pm
- Forum: Support
- Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
- Replies: 43
- Views: 23316
Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
I just tried it again by using spawn_script loop.sh directly from the server screen and it worked thanks z-man
now Ive got to move these changes into my build once I work out where they all are
is there a way to find out what lines of which files have been altered ?
now Ive got to move these changes into my build once I work out where they all are
is there a way to find out what lines of which files have been altered ?
- Mon Jun 15, 2020 8:59 pm
- Forum: Support
- Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
- Replies: 43
- Views: 23316
Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
I downloaded the source from the link but im unable to test it because theres no delay_command which I use to check for the problem /admin delay_command +0 spawn_script loop.sh I did change the exit(1) to _exit(1) in my build and tried it but the ports still got messed up could you let me know if th...
- Mon Jun 15, 2020 12:40 am
- Forum: Support
- Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
- Replies: 43
- Views: 23316
Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
im using your 0.2.8-armagetronad-sty+ct build which shows as 0.2.9-sty+ct_alpha_z2161_20200410 on the server i will be rebuilding my server on a spare i3 laptop motherboard from my parts bin because that old pi really cant handle a lot of spawned zones without the cpu load going crazy and the pings ...