Search found 3379 matches
- Tue Feb 15, 2005 11:07 am
- Forum: Development
- Topic: Clock on HUD?
- Replies: 22
- Views: 6246
- Mon Feb 14, 2005 6:37 pm
- Forum: Support
- Topic: Just wont run
- Replies: 10
- Views: 5819
- Mon Feb 14, 2005 1:00 am
- Forum: Development
- Topic: Fullscreen fix on Mac OS X
- Replies: 2
- Views: 1786
Re: Fullscreen fix on Mac OS X
That's actually what I said: Fullscreen was OK with the SDL which came with 0.2.6.0, but with the latest SDL Armagetron crashes when it tells SDL to iconify a nonexistent fullscreen window. It's very easy to use the old SDL: - Control/right-click 0.2.6.0, select show package contents (actually OS X ...
- Sun Feb 13, 2005 8:35 pm
- Forum: Development
- Topic: Fullscreen fix on Mac OS X
- Replies: 2
- Views: 1786
Fullscreen fix on Mac OS X
Fullscreen was OK with the SDL which came with 0.2.6.0, but with the latest SDL Armagetron crashes when it tells SDL to iconify a nonexistent fullscreen window. So in rScreen.cpp: void sr_Activate(bool active) { #ifndef DEDICATED sr_glOut=active; #ifndef MACOSX if ( currentScreensetting.fullscreen &...