Search found 219 matches

by dukevin
Wed Oct 20, 2010 8:02 pm
Forum: Support
Topic: What does this mean?
Replies: 8
Views: 1698

Re: What does this mean?

Another question... just reusing this topic.

What does /vote challenge do?
by dukevin
Wed Oct 20, 2010 7:57 pm
Forum: Support
Topic: Fortress collapse trigger player death
Replies: 21
Views: 3197

Re: Fortress collapse trigger player death

Though, of course, we don't feel like supporting every gimmicky game mode. Just some. If something you'd like to work isn't possible with the current code, and not being an expert on sty, this seems to be the case here, there are three options: - write a patch yourself - wait for scripting integrat...
by dukevin
Wed Oct 20, 2010 12:33 am
Forum: Support
Topic: Fortress collapse trigger player death
Replies: 21
Views: 3197

Re: Fortress collapse trigger player death

I don't think it's possible to do this... So instead, I would like to make it so you just score points for hitting the ball at the fortress. But currently, scoring causes the zone to collapse. Is there a way to re-use zones without them collapsing when a ball enters? Setting fortress_collapse_speed ...
by dukevin
Tue Oct 19, 2010 11:57 pm
Forum: Support
Topic: Fortress collapse trigger player death
Replies: 21
Views: 3197

Re: Fortress collapse trigger player death

Have you tried these yet? FORTRESS_CONQUERED_KILL_MIN 0 # the closest X players of the owning team get killed at least FORTRESS_CONQUERED_KILL_RATIO 0.0 # this fraction of the players of the owning team get killed No luck Go outside and play! Yes, these games are really fun in real life. Recreating...
by dukevin
Tue Oct 19, 2010 10:18 pm
Forum: Support
Topic: Fortress collapse trigger player death
Replies: 21
Views: 3197

Re: Fortress collapse trigger player death

Desolate wrote:Those games sound like they would be fun, but how do you set it up without the zone going into the air.
They just don't go in the air, that's all
by dukevin
Tue Oct 19, 2010 9:04 pm
Forum: Support
Topic: Fortress collapse trigger player death
Replies: 21
Views: 3197

Fortress collapse trigger player death

In sumo, if your fortress collapses, you are "eradicated by your collapsing zone" and die. Question is: Is it possible to make it so when a ball hits a fortress and the fortress collapses, players of that team get killed? Not using zones v2. Knowing this would allow for games like volleyba...
by dukevin
Thu Oct 14, 2010 9:12 pm
Forum: Support
Topic: sumo circle tranparency
Replies: 4
Views: 1217

Re: sumo circle tranparency

There are many more zone setting you can use to change their look. Check the documentation in your Arma folder for more information. But these other zone settings can't be configured for anyone but yourself I believe. For example zone_segments 4, zone_height 7, zone_seg_length 1, would make the zon...
by dukevin
Thu Oct 14, 2010 9:05 pm
Forum: Support
Topic: Rotating the lang file
Replies: 5
Views: 1288

Rotating the lang file

When I change the lang files, I can make it say "player1 took the football home" instead of "good flag handling". In my server, I plan to have rotating game configs and maps, but I was wondering if it were possible to change the lang file mid-game as well? This would let me have ...
by dukevin
Wed Oct 13, 2010 7:53 pm
Forum: Server Administration/Setup
Topic: Cogjockies Armagetronad Server Hosting
Replies: 9
Views: 6066

Re: Cogjcokies Armagetronad Aerver Hosting

I can vouch that Zurd's servers are very good compared to others. It hardily ever lags or has any hang-ups, unlike I've experienced on other servers (even though they advertise having low pings). But the best part about Zurd's servers are the service he provides. He's a tronner at heart and actually...
by dukevin
Wed Oct 13, 2010 11:59 am
Forum: Support
Topic: Spawning on opposite sides
Replies: 4
Views: 893

Re: Spawning on opposite sides

Is this the whole map? Then it's missing the enclosing <Resource> tags etc. If it's not the complete map, you should tell us what goes wrong. Error messages etc. We do try to make those point directly at the problem. No this isn't the whole map, I left the headers and a few top tags out. This map j...
by dukevin
Wed Oct 13, 2010 6:57 am
Forum: Support
Topic: Spawning on opposite sides
Replies: 4
Views: 893

Spawning on opposite sides

We made a football-like map (American) where there is a flag in the middle and a base on each side belonging to team blue and team red. I would like to make it so blue spawns on red's side of the map and red spawn's on blue's (like real football). There is information here: http://wiki.armagetronad....
by dukevin
Wed Oct 13, 2010 6:06 am
Forum: Support
Topic: ball_speed_decay
Replies: 3
Views: 959

Re: ball_speed_decay

Thank you Z-man, I will try this out.
by dukevin
Tue Oct 12, 2010 8:47 pm
Forum: Support
Topic: ball_speed_decay
Replies: 3
Views: 959

ball_speed_decay

ball_speed_decay 0 is the default. I am assuming that giving this number a postive value means that the ball slows down over time. But giving ball_speed_decay any number other than 0 (including decimal and negative values), causes the ball to launch at light speed and disappear. Having ball_respawn ...
by dukevin
Mon Oct 11, 2010 4:12 am
Forum: Support
Topic: Map load failure
Replies: 10
Views: 1742

Re: Map load failure

Thanks very much kyle for your help. We got it working!
by dukevin
Mon Oct 11, 2010 2:06 am
Forum: Support
Topic: Map load failure
Replies: 10
Views: 1742

Re: Map load failure

nope, I did what you said and I'm getting the same error This is my header: <?xml version="1.0" encoding="ISO-8859-1" standalone="no"?> <!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0_pig2.dtd"> <Resource type="aamap" name="football" version=...