Search found 6301 matches

by sinewav
Wed Jun 04, 2008 4:08 am
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 7225

Only one problem--I don't have any samples to work with! I can't provide any decent precussion! It's just raw sound without any samples! Aw c'mon man, that's a cop-out. You obviously have access to the Internet, which means you have access to unfathomable amounts of music-making tools. I know you w...
by sinewav
Wed Jun 04, 2008 2:20 am
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 7225

Below is a link to seven .ogg files to test in-game. Each one is a few minutes long and loops (for the most part). Choose one you would like to work on and I'll start slicing it up into parts that we can sequence with a .xml doc. If that goes well, I can start slicing the others. <linked item here k...
by sinewav
Tue Jun 03, 2008 3:23 pm
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 7225

Thanks for the feedback Z-Man! What you heard was written and arranged for general listening, not necessarily for play in Arma. It is a showcase of some recent material I wrote with the game in mind. You bring up a interesting point about background music; there is the kind that drives you on and th...
by sinewav
Tue Jun 03, 2008 3:22 am
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 7225

Zero V2 wrote:I think that the most suiting type of music for this game would be something along the lines of a chiptune.
Well, you should get to work on writing one! That way you can submit it in a "musicpack" when the time comes.
by sinewav
Mon Jun 02, 2008 8:05 pm
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 7225

Excellent. BTW, I'm really big on Free stuff - especially software and music. I have hours of my music on the Internet for download, all of it free. This will be no exception. I think I've got a hang on what you're saying. I also found this Wiki post useful: http://wiki.armagetronad.net/index.php?ti...
by sinewav
Mon Jun 02, 2008 4:43 pm
Forum: Development
Topic: Music, for the thousandth time
Replies: 35
Views: 7225

Thanks for the feedback guys. I'll like to explain a few things now. The reason the file is file is a 32MB 192kbps mp3 is because "ALERT!" in its current state is aimed at my fans (I actually have fans of my work). While this music started out as something for the Arma community, it evolved into the...
by sinewav
Mon Jun 02, 2008 4:14 am
Forum: Competitions
Topic: No tourney... :< ... but we WANT TO FIGHT!
Replies: 37
Views: 7059

I'm in. Fortress isn't my strongest game type, but I've got all the basic skills down.
by sinewav
Fri May 30, 2008 9:38 pm
Forum: Strategy
Topic: NEWBIE question
Replies: 4
Views: 2426

Wait a second, Danton are you talking about the white outline surrounding your opponent's cycle? That is the "lag-o-meter" and it helps you predict where your opponent might be. The change size with speed. Your cycle will never have one that you can see. Read the following for more info: http://wiki...
by sinewav
Thu May 22, 2008 4:14 pm
Forum: Support
Topic: Sounds
Replies: 4
Views: 1133

Can you tell me what hardware and software you are using? I do audio mastering occasionally, so I might be able to clean those sounds up for you.
by sinewav
Thu May 22, 2008 12:43 am
Forum: Strategy
Topic: CTF: Base-Camping, An Essay.
Replies: 0
Views: 1670

CTF: Base-Camping, An Essay.

Note: I originally posted this on the Wild West forum, but thought this should be here too. I was really bored at work. Really, really bored. CTF: Base-Camping, An Essay. While generally regarded as inauspicious, “base-camping” (encircling a base in capture-the-flag style play) should be seen as a ...
by sinewav
Tue May 06, 2008 7:23 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 105
Views: 389815

And, here's another rim texture I made, but not for the above moviepack.
by sinewav
Tue May 06, 2008 1:51 am
Forum: Strategy
Topic: How to keep formation. (Only applies to CTF.)
Replies: 12
Views: 4102

Yes, a very good point Goodygumdrops. As a CTF defender, I appreciate my team's ability to buy me enough time to set up, which usualy mean more defensive playing. As long as attackers don't come at me from both sides of the grind, I'm usually OK. It almost seems advantageous for the base-side grind ...
by sinewav
Thu May 01, 2008 4:49 pm
Forum: Support
Topic: game problem
Replies: 19
Views: 3270

So, that doesn't really say much. Did it happen one time only, or does it happen every time you go to CT?
by sinewav
Thu Apr 24, 2008 8:44 pm
Forum: Graphical
Topic: CTF moviepack
Replies: 2
Views: 2654

Brilliant Ed, thanks! I thought I remember reading that it was server side somewhere. This will help tremendously.

EDIT: Finished it, and forgot to post it. Just added:
http://forums.armagetronad.net/viewtopi ... 254#203254
by sinewav
Thu Apr 24, 2008 6:26 pm
Forum: Graphical
Topic: CTF moviepack
Replies: 2
Views: 2654

CTF moviepack

I'm having a lot of fun with moviepacks right now. I want to make one for CTF, similar to these Fortress Moviepacks: http://forums.armagetronad.net/viewtopic.php?t=17975 http://forums.armagetronad.net/viewtopic.php?t=17994 However, I can't seem to find the positions/dimensions of the zones/spawn/are...