Search found 6301 matches

by sinewav
Thu Jul 31, 2008 10:28 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 105
Views: 388232

...we've talked off and on about updating the wall texture in the trunk. That's where I thought you were going with this. I'll keep my eyes open for any new texture discussions. In the meantime, I'll spend some time thinking about what makes a good game texture. I'm sure some of it will be similar ...
by sinewav
Thu Jul 31, 2008 8:56 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 105
Views: 388232

Any way to unbuckle it a bit from the movie? ;) Yes. The sudden (and surely short lived) popularity of my stupid race server has inspired me to make more maps and a totally different custom wall texture for them. It should be ready in about a month or so. I make the maps by hand, but maybe Inkscape...
by sinewav
Thu Jul 31, 2008 6:23 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 105
Views: 388232

niiiiiice.
by sinewav
Thu Jul 31, 2008 3:57 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 105
Views: 388232

epsy wrote:only if the shot was bigger.. :P
Sorry, I'm used to reading complaints about huge screenshots. Maybe you can install the texture, go to the server, and make your own! :D



EDIT on 24 Feb 2013: Turned the above loose textures into a moviepack.
by sinewav
Thu Jul 31, 2008 7:09 am
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 105
Views: 388232

And since I don't want to make new threads for stupid stuff like this, here is another texture. It's for my race server "Adventures of TRON: Escape The Grid." And, here is a lovely screen shot too. EDIT: Added revised texture after realizing original design was totally impractical. Added below. EDIT...
by sinewav
Wed Jul 30, 2008 3:12 am
Forum: Development
Topic: 0.2.8.3_beta1: Release process and bugs
Replies: 187
Views: 31988

I have a bug. I guess this is where to post it (you no longer use SF right?). Build: 0.2.8_alpha20080308 Bug Description: Internal camera crashes application. Hardware: IBM T-30 thinkpad with ATI Mobility Radeon 7500 OS: Win XP SE Detailed description: When playing using the incam, Arma will often c...
by sinewav
Thu Jul 24, 2008 12:27 am
Forum: Really General
Topic: Hurricane Watching
Replies: 36
Views: 6164

Z-Man wrote:You should watch for Hurricane Red, it pwned Blue quite badly.
Ha! Good one... Couldn't have any better timing.
http://xkcd.com/453/
by sinewav
Wed Jul 23, 2008 9:25 pm
Forum: Strategy
Topic: The complete Fortress tutorial?
Replies: 25
Views: 8070

Maybe if there was a solid outline, then we could collectively submit chunks of text to the editor, Flex. I came up with the outline below. But, I'm not a Fortress expert by any scale and I can only guess what I'm missing. Feel free to revise. I. Introduction to Fortress A. Gameplay Basics i. The gr...
by sinewav
Tue Jul 22, 2008 8:44 pm
Forum: Strategy
Topic: The complete Fortress tutorial?
Replies: 25
Views: 8070

I would suggest making a Video Tutorial... Well, let's not forget 2020's work... http://youtube.com/watch?v=RFaDPE4qptM He's got the video thing down pretty well. Maybe after the tutorial is written, it can be filmed and narrated. I'll be watching this project with interest. Unfortunately, I don't ...
by sinewav
Sun Jul 20, 2008 4:20 pm
Forum: Nexus9
Topic: Nexus9 Tron servers
Replies: 35
Views: 13369

I have to agree with Alpha on the settings. When the changes were first made I was pissed. But after I accepted them I didn't really miss the old setting too much. Especially the scoring. The old Nexus9 DeathMatch settings would frequently lead to double, triple, and sometimes quadruple overtime. I ...
by sinewav
Sat Jul 19, 2008 9:47 pm
Forum: Server Administration/Setup
Topic: ctf map resource upload failure. *solved*
Replies: 4
Views: 1082

Aww man, that was all my fault. I sent QUARG a bogus config file. Sorry bro.

http://forums.armagetronad.net/viewtopic.php?t=18556
by sinewav
Wed Jul 16, 2008 4:22 pm
Forum: Support
Topic: map-0.2.8.0_pig2.dtd
Replies: 3
Views: 935

Wow, I'm such an idiot. I can't believe I overlooked that DTD. Well anyway, switching the DOCTYPE to AATeam/map-0.2.8.0_pig2.dtd" worked perfectly. Thanks a lot for your help guys, I'm pretty happy to have this server up. Now if I can just get people in there...
by sinewav
Tue Jul 15, 2008 7:15 pm
Forum: Support
Topic: BIG NAME INSTANT CHATS..
Replies: 5
Views: 1806

Re: BIG NAME INSTANT CHATS..

spyder wrote:I think there is a website that does it for u..
Yes, there is one. But I wouldn't feel right about promoting spam, so you'll have to find the website on your own. Sorry. 8)
by sinewav
Tue Jul 15, 2008 4:09 pm
Forum: Support
Topic: map-0.2.8.0_pig2.dtd
Replies: 3
Views: 935

map-0.2.8.0_pig2.dtd

My new CTF map makes reference to "Your_mom/dtd/map-0.2.8.0_pig2.dtd" which I found locally. A few people can't visit my server because they don't have the DTD. I've spent the morning reading about DTDs on this forum, but unfortunately, I don't understand any more about them than when I started. How...
by sinewav
Tue Jul 15, 2008 4:34 am
Forum: Nexus9
Topic: Nexus9 Tron servers
Replies: 35
Views: 13369

Hey Alpha! Because you are my hero, and I'm in love with the Team Gauntlet "Flag Fortress" map, I've dedicated a server to a variant of it. The server is called, well, FlagFortress. However, the cycle physics are approximately fort/sumo settings and not "no-rubber." But I wanted to say thanks for th...