Search found 11185 matches

by Z-Man
Fri Apr 01, 2005 11:17 pm
Forum: General
Topic: Rubber thing
Replies: 18
Views: 4910

I would love to learn a Euclidian way of making a clockface or a circle with all 360 degrees marked. Apparently, there is none. The proofs that certain tasks are impossible in basic geometry are quite convincing IMHO. Actually that site is as bad as most: they say it can be done but don't actually ...
by Z-Man
Fri Apr 01, 2005 10:33 pm
Forum: Development
Topic: Better Server Browser in 2.8, Please
Replies: 16
Views: 4384

Nemo: I'm for everything that saves me work, so sure, go ahead ;) Your code can completely replace the current "Custom Connect" menu.
Edit: I can handle the part of copying over a server from the master list to the favorites, that won't be much work.
by Z-Man
Fri Apr 01, 2005 10:12 pm
Forum: Breakfast
Topic: Breakfast in Hell settings update
Replies: 16
Views: 7619

Did you get the version from CVS or as a fixed installation here? I ask because the rubber behaviour you describe should indeed not be the default, but somehow was in the first public beta. Of course, that means they were also in CVS sometime, but the default settings should now be unchanged from th...
by Z-Man
Fri Apr 01, 2005 10:00 pm
Forum: Development
Topic: New in CVS: extrapolating sync
Replies: 43
Views: 8195

Thanks for the extensive background testing, this should already give some hints. Ok. here comes a version that logs almost every OpenGL call. I left out those that are used for model rendering because they are independent of the game state and would rapidly clog the log. Instructions: -Install any ...
by Z-Man
Fri Apr 01, 2005 5:05 pm
Forum: Development
Topic: New in CVS: extrapolating sync
Replies: 43
Views: 8195

Would you be willing to run a special debug logging output? I found some source code that can be plugged into any OpenGL application and that can log all OpenGL calls. Together with sporadic logging from the game, this may help identify the reason for the crash. Just for the information: Nothing cha...
by Z-Man
Fri Apr 01, 2005 4:31 pm
Forum: Development
Topic: New in CVS: extrapolating sync
Replies: 43
Views: 8195

How did you get to the data to be sent to Microsoft? Not that it is any use ( it contains just the version information of all loaded DLLs ), but I'm curious anyway. The error is reported to come from the NVidia driver. It seems to be reasonably up to date, so I don't suspect a driver bug. Drivers, I...
by Z-Man
Fri Apr 01, 2005 4:05 pm
Forum: Development
Topic: New in CVS: extrapolating sync
Replies: 43
Views: 8195

The 70 fps smell like enabled vsync. The error says that an object of a class with virtual functions was used after it already got deleted ( It's not what it says, but that's usually the cause ). If it still happens with the second version, it's probably caused by buggy error handling that lets thin...
by Z-Man
Fri Apr 01, 2005 3:51 pm
Forum: Development
Topic: Player queue and proxy server for spectators
Replies: 20
Views: 5107

The basic idea behind putting all spectators behind a proxy is that a) the server has to send each packet only once to the proxy, not to the individual servers b) the server gets the response packets ( that are used for ping calculations ) directly from the proxy which will hopefully have a good con...
by Z-Man
Fri Apr 01, 2005 1:55 pm
Forum: General
Topic: Rubber thing
Replies: 18
Views: 4910

4. use the compass to halve all those 6 segments How do you do that? To repeat the halving later, you'd have to somehow produce your half markings on the original circle you started out with. No problem with a ruler ( draw two circles around the 60 degree markings, connect their two intersecion poi...
by Z-Man
Fri Apr 01, 2005 12:13 pm
Forum: Development
Topic: New in CVS: extrapolating sync
Replies: 43
Views: 8195

Sorry, that's a nondefault experimental setting that somehow slipped into the first windows distribution. Get the second one, it should be fixed there ( I'm talking about at least the second rubber bar, it should not be there on old servers. Also the first rubber bar will be off with the new setting...
by Z-Man
Fri Apr 01, 2005 9:46 am
Forum: Breakfast
Topic: Breakfast in Hell settings update
Replies: 16
Views: 7619

A current public test version can be found here:
http://guru3.sytes.net/viewtopic.php?t=1755&highlight=
by Z-Man
Fri Apr 01, 2005 9:25 am
Forum: Development
Topic: New in CVS: extrapolating sync
Replies: 43
Views: 8195

The main "bottleneck" that was fixed was a delay function in the windows rendering code :oops: limiting FPS to 100 and making it difficult to get close. There´ve been other real improvements, but this is the dominant one for the windows client if you are a FPS junkie on a high end machine ...
by Z-Man
Fri Apr 01, 2005 7:52 am
Forum: General
Topic: Rubber thing
Replies: 18
Views: 4910

N54: can you divide a circle into 48 equal segments with only a compass? I don't really think so. With compass and ruler, yes. I'm not sure about 60, but its possible to divide a circle into 5 equal pieces with compass and ruler. Of course that gets you nowhere since you can't then go on and divide ...
by Z-Man
Fri Apr 01, 2005 7:40 am
Forum: Development
Topic: I'll be away next week...
Replies: 26
Views: 4981

Lucifer: np, no offense taken. n54: That's my other laptop 8) It's the old model with the 266 MHz PMMX. It uses only 11 Watts of electricity, so I gave it a second life as master server, router, file sharer and gentoo portage and distfiles proxy. I only have to remember to keep its lid open. The las...
by Z-Man
Thu Mar 31, 2005 11:29 pm
Forum: General
Topic: Rubber thing
Replies: 18
Views: 4910

The full circle is associated with 2pi usually ( circumference/radius ). 60=5*3*2*2 is more practical ( has more divisors ) than 48=3*2*2*2*2. We can really blame the Babylonians who used 60 as the base of their number system. Edit: Plus, like 6, 60 has the rare property of being "perfect"...