Search found 405 matches
- Mon Oct 31, 2005 2:56 pm
- Forum: Graphical Enhancements
- Topic: Auto-generating maps
- Replies: 53
- Views: 46337
- Mon Oct 31, 2005 2:51 pm
- Forum: Development
- Topic: Static Structures & tList
- Replies: 1
- Views: 601
Static Structures & tList
My initial question: Is there any part of armagetron that uses the listIDs of the eTeam::teams structrue ? My goal: would be to replace tList with a STL data structure and if possible without too much pain, move the team list to the game part. Benefits: The teams won't be static anymore, and I coul...
- Thu Oct 27, 2005 5:43 pm
- Forum: Development
- Topic: W-Buffer ?
- Replies: 3
- Views: 891
Scott Southurst wrote:
> There you go, I didn't even know GL had a linear depth buffer...
It doesn't - but it could be offered as an extension on hardware
that supports it.
Source: http://groups.yahoo.com/group/opengl-ga ... sage/22793
> There you go, I didn't even know GL had a linear depth buffer...
It doesn't - but it could be offered as an extension on hardware
that supports it.
Source: http://groups.yahoo.com/group/opengl-ga ... sage/22793
- Thu Oct 27, 2005 5:25 pm
- Forum: Development
- Topic: Team Stealing
- Replies: 8
- Views: 1614
- Thu Oct 27, 2005 5:17 pm
- Forum: Development
- Topic: W-Buffer ?
- Replies: 3
- Views: 891
W-Buffer ?
hi
Just read about W-Buffers (alternative to Z-Buffers) for my stuff at university:
http://www.mvps.org/directx/articles/us ... uffers.htm
Does ArmagetronAd use this ?
I guess testing this does not hurt
PS: I noticed it, while reading ogre docs
Just read about W-Buffers (alternative to Z-Buffers) for my stuff at university:
http://www.mvps.org/directx/articles/us ... uffers.htm
Does ArmagetronAd use this ?
I guess testing this does not hurt
PS: I noticed it, while reading ogre docs
- Thu Oct 27, 2005 5:15 pm
- Forum: Development
- Topic: Fortress bug
- Replies: 6
- Views: 1438
@z-man: well, I'm not sure, but i thought the WRONG team was awarded points ... for example: team green kills and captures the zones, but blue wins the round ?!?! There might have been confusion on my end. It was late last night;). Is the server able to change the color of a team (from gold to green...
- Thu Oct 27, 2005 11:52 am
- Forum: Development
- Topic: Fortress bug
- Replies: 6
- Views: 1438
- Thu Oct 27, 2005 11:44 am
- Forum: Support
- Topic: 2.8.3 wont work and if 2.8.2 crashes nothing works
- Replies: 61
- Views: 21105
is this solved ? hm... angel do you have any problems with other applications ? With the latest beta there are two new menu entries (at least I notcied them once beta3 was installed). Use the Link to open the folders for Armagetron Advanced Server Data and Armagetron Advanced User Data . In the User...
- Thu Oct 27, 2005 11:25 am
- Forum: Breakfast
- Topic: Fortress Mode on Crack Pipe
- Replies: 8
- Views: 9069
Fortress Mode on Crack Pipe
I like the fortress mode and hoped crack pipe would be fun to play, but I was utterly alone on it. Perhaps it was just the wrong time ... but I'd prefer a clean square arena for domination/fortress mode. and 4 player fortress mode is fun... but you need good players and at least 8 of them to get a f...
- Tue Oct 25, 2005 10:46 am
- Forum: Really General
- Topic: Ooo, steal!
- Replies: 33
- Views: 8753
I just love this forum... Armagetron lovers + Star Wars ! Woot! @lucifer: how many books have you read ? I read about 35 star wars novels ... but I'm not sure how many I can remember now ... 5-7 years later... Actually joda comes from the first characters of name/surname and my affection to star war...
- Sat Oct 22, 2005 6:58 pm
- Forum: Development
- Topic: Advanced Team Features (mostly done)
- Replies: 17
- Views: 3890
Current Snapshot ... This is a unified diff created with eclipse against the b0_2_8 branch. I still have to finish the code for the bot balancing etc. But you can test the new team joining menu... I really prefer it to the current version. Any comments ? I'm willing to create partial patches too, if...
- Sat Oct 22, 2005 6:00 pm
- Forum: General
- Topic: Which game modes have you always dreamed of ?
- Replies: 50
- Views: 12749
Which game modes have you always dreamed of ?
Question: Which game modes have you always dreamed of ? Example: One new game mode can be tested on the "Fortress" server (it's like Capture-The-Flag). This will be available in ArmagetronAd 2.8 (AFAIK) But I'd also like to hear any really complex or crazy ideas ;) How about tournament su...
- Sat Oct 22, 2005 4:55 pm
- Forum: Development
- Topic: Advanced Team Features (mostly done)
- Replies: 17
- Views: 3890
Re: Advanced Team Features (mostly done)
Have you had the chance to check the Spawn document? I'd like your input on that (apart that it is badly written), as it would be a good way to enable ownership for different game features. I will check that ... (guess I missed it , if someone mentioned it). Todo: What happens if teams_max=2 team_m...
- Sat Oct 22, 2005 8:23 am
- Forum: Development
- Topic: Advanced Team Features (mostly done)
- Replies: 17
- Views: 3890
Re: Advanced Team Features (mostly done)
The *updated* features: Display current Team and Next Team in Team Selection Menu Allows immdeatly rejoining your current team Allows joining the empty team ? (Security Issue ?) Player settable Teamname either set a custom teamname (with menu) , let the server assign a color teamname or the default ...
- Sat Oct 22, 2005 4:07 am
- Forum: Development
- Topic: Server problems?
- Replies: 15
- Views: 3236