Search found 405 matches

by joda.bot
Mon Oct 31, 2005 2:56 pm
Forum: Graphical Enhancements
Topic: Auto-generating maps
Replies: 53
Views: 46337

Is anyone actually working / thinking about some means to add atleast frustum culling ? (to speed up lucifers mazes)
by joda.bot
Mon Oct 31, 2005 2:51 pm
Forum: Development
Topic: Static Structures & tList
Replies: 1
Views: 601

Static Structures & tList

My initial question: Is there any part of armagetron that uses the listIDs of the eTeam::teams structrue ? My goal: would be to replace tList with a STL data structure and if possible without too much pain, move the team list to the game part. Benefits: The teams won't be static anymore, and I coul...
by joda.bot
Thu Oct 27, 2005 5:43 pm
Forum: Development
Topic: W-Buffer ?
Replies: 3
Views: 891

Scott Southurst wrote:
> There you go, I didn't even know GL had a linear depth buffer...

It doesn't - but it could be offered as an extension on hardware
that supports it.

Source: http://groups.yahoo.com/group/opengl-ga ... sage/22793
by joda.bot
Thu Oct 27, 2005 5:25 pm
Forum: Development
Topic: Team Stealing
Replies: 8
Views: 1614

@z-man: I'm still working on the rebalancing, but I never found out where the "nextTeams" are set to currentTeam? I'll think a bit about it... and tell you the results... I've got a hunch that something like player 1(team A) wants to join B and player 2(team B) wants to join A should be po...
by joda.bot
Thu Oct 27, 2005 5:17 pm
Forum: Development
Topic: W-Buffer ?
Replies: 3
Views: 891

W-Buffer ?

hi

Just read about W-Buffers (alternative to Z-Buffers) for my stuff at university:
http://www.mvps.org/directx/articles/us ... uffers.htm

Does ArmagetronAd use this ?
I guess testing this does not hurt ;)
PS: I noticed it, while reading ogre docs ;)
by joda.bot
Thu Oct 27, 2005 5:15 pm
Forum: Development
Topic: Fortress bug
Replies: 6
Views: 1438

@z-man: well, I'm not sure, but i thought the WRONG team was awarded points ... for example: team green kills and captures the zones, but blue wins the round ?!?! There might have been confusion on my end. It was late last night;). Is the server able to change the color of a team (from gold to green...
by joda.bot
Thu Oct 27, 2005 11:52 am
Forum: Development
Topic: Fortress bug
Replies: 6
Views: 1438

uhm, I've played there and also voiced some "bug" screams (somewhere after 01:00 GMT+1(am)). I'll have to look at the configuration files, but would it be possible to have 2-4 teams and with at least 2 players per team ? I'll have a look at the config options for the server... guess I shou...
by joda.bot
Thu Oct 27, 2005 11:44 am
Forum: Support
Topic: 2.8.3 wont work and if 2.8.2 crashes nothing works
Replies: 61
Views: 21105

is this solved ? hm... angel do you have any problems with other applications ? With the latest beta there are two new menu entries (at least I notcied them once beta3 was installed). Use the Link to open the folders for Armagetron Advanced Server Data and Armagetron Advanced User Data . In the User...
by joda.bot
Thu Oct 27, 2005 11:25 am
Forum: Breakfast
Topic: Fortress Mode on Crack Pipe
Replies: 8
Views: 9069

Fortress Mode on Crack Pipe

I like the fortress mode and hoped crack pipe would be fun to play, but I was utterly alone on it. Perhaps it was just the wrong time ... but I'd prefer a clean square arena for domination/fortress mode. and 4 player fortress mode is fun... but you need good players and at least 8 of them to get a f...
by joda.bot
Tue Oct 25, 2005 10:46 am
Forum: Really General
Topic: Ooo, steal!
Replies: 33
Views: 8753

I just love this forum... Armagetron lovers + Star Wars ! Woot! @lucifer: how many books have you read ? I read about 35 star wars novels ... but I'm not sure how many I can remember now ... 5-7 years later... Actually joda comes from the first characters of name/surname and my affection to star war...
by joda.bot
Sat Oct 22, 2005 6:58 pm
Forum: Development
Topic: Advanced Team Features (mostly done)
Replies: 17
Views: 3890

Current Snapshot ... This is a unified diff created with eclipse against the b0_2_8 branch. I still have to finish the code for the bot balancing etc. But you can test the new team joining menu... I really prefer it to the current version. Any comments ? I'm willing to create partial patches too, if...
by joda.bot
Sat Oct 22, 2005 6:00 pm
Forum: General
Topic: Which game modes have you always dreamed of ?
Replies: 50
Views: 12749

Which game modes have you always dreamed of ?

Question: Which game modes have you always dreamed of ? Example: One new game mode can be tested on the "Fortress" server (it's like Capture-The-Flag). This will be available in ArmagetronAd 2.8 (AFAIK) But I'd also like to hear any really complex or crazy ideas ;) How about tournament su...
by joda.bot
Sat Oct 22, 2005 4:55 pm
Forum: Development
Topic: Advanced Team Features (mostly done)
Replies: 17
Views: 3890

Re: Advanced Team Features (mostly done)

Have you had the chance to check the Spawn document? I'd like your input on that (apart that it is badly written), as it would be a good way to enable ownership for different game features. I will check that ... (guess I missed it , if someone mentioned it). Todo: What happens if teams_max=2 team_m...
by joda.bot
Sat Oct 22, 2005 8:23 am
Forum: Development
Topic: Advanced Team Features (mostly done)
Replies: 17
Views: 3890

Re: Advanced Team Features (mostly done)

The *updated* features: Display current Team and Next Team in Team Selection Menu Allows immdeatly rejoining your current team Allows joining the empty team ? (Security Issue ?) Player settable Teamname either set a custom teamname (with menu) , let the server assign a color teamname or the default ...
by joda.bot
Sat Oct 22, 2005 4:07 am
Forum: Development
Topic: Server problems?
Replies: 15
Views: 3236

Got the same message after playing some hours (1-3h) on the "Fortress" server... Once I switched to windowed mode my Armagetron version (beta_2, Windows) started swapping *eg*... (PC has 512MB RAM and should not swap) this bug might be related to the memory leak z-man fixed lately. EDIT: 5...