This is why you never win Ladle, noob. Get it together.
Search found 6365 matches
- Mon Dec 06, 2021 12:40 am
- Forum: Competitions
- Topic: Ladle 132 - December 5th
- Replies: 3
- Views: 4308
- Wed Nov 10, 2021 5:41 am
- Forum: Support
- Topic: Master Servers is there any chance the max servers per ip could be increased ?
- Replies: 1
- Views: 3087
Re: Master Servers is there any chance the max servers per ip could be increased ?
I'm going to say something controversial, but I would prefer to not see more love uk servers on the master list. In fact, I wish you would rename them so the first 34 entries on the server browser were not all your brand. I would go even one step further and suggest you have your own subculture for ...
- Sun Nov 07, 2021 11:20 pm
- Forum: Competitions
- Topic: Ladle 130 - October 3rd
- Replies: 6
- Views: 5974
Re: Ladle 130 - October 3rd
I persuaded a few Ladle Enthusiasts to form a discussion group and we tried to sort out a few problems with Ladle procedures. The group brought the following topics to a vote on Discord in a poll that lasted from October 31st to November 6th and was open to all players, not just Team Leaders: Forfei...
- Tue Oct 05, 2021 11:18 pm
- Forum: Competitions
- Topic: Ladle 130 - October 3rd
- Replies: 6
- Views: 5974
Re: Ladle 130 - October 3rd
...I am sure this can be looked at by deli/sine and whoever else ends up assisting with deciding on the rules. Delinquent and I are spearheading an initiative to solve these problems before next Ladle and we look forward to your input. I think your post just touches the surface of issues we've been...
- Sat Oct 02, 2021 5:38 am
- Forum: Graphical
- Topic: Armagetronart
- Replies: 123
- Views: 102815
Re: Armagetronart
I made a music video using Armagetron. All the textures and environments are custom, but you might recognize the first half of the video is from my server "Adventures of TRON: Advanced Racing." Scenes were captured in OBS Studio and arranged in Shotcut. The song is a variation of "Lad...
- Mon Aug 09, 2021 7:28 am
- Forum: Team Strategy
- Topic: Fortress: Launcher Analysis (The Double-Grind)
- Replies: 0
- Views: 10820
Fortress: Launcher Analysis (The Double-Grind)
Intro I wanted to take a look at the "launcher" in Fortress. Launchers are areas where players get a speed bonus for driving in-between two trails and are usually self-created. Traditionally, we refer to this as the opening double-grind that positions 2 and 3 perform. It's always suggeste...
- Sun Aug 08, 2021 9:49 pm
- Forum: Team Strategy
- Topic: On Perceived Strength of Defense
- Replies: 7
- Views: 12451
Re: On Perceived Strength of Defense
Thanks for the great read. Your articles are always full of insight and humility. This type of analysis helps reinforce the idea that competition is a mental game as much skill (regarding timing and decision-making). One topic I don't think has been explored in depth is what "pacing" means...
- Wed Aug 04, 2021 6:14 pm
- Forum: Team Strategy
- Topic: On Perceived Strength of Defense
- Replies: 7
- Views: 12451
Re: On Perceived Strength of Defense
Thanks for reading my article. The purpose was to Illustrate that defensive strategies are not purely about effectiveness, but also how they are perceived, which is an important factor. In 2021 it's basically assumed that you're putting really great players in sweep since 1) it's probably the most i...
- Tue Aug 03, 2021 6:52 am
- Forum: Team Strategy
- Topic: On Perceived Strength of Defense
- Replies: 7
- Views: 12451
On Perceived Strength of Defense
Defense in 2021 is all about good sweeping. Actually, it's always been this way, but now it's much more obvious. Sweepers are the first line of defense and the longer they hold off an attack the more time your offense has to break the enemy zone. But there is another component to the strength of a d...
- Sun Jun 06, 2021 6:21 pm
- Forum: Really General
- Topic: What are you listening to right now?
- Replies: 1247
- Views: 399169
- Sun May 30, 2021 1:49 am
- Forum: Team Strategy
- Topic: Fortress: How to Zone Save
- Replies: 0
- Views: 10104
Fortress: How to Zone Save
Because some people struggle with this (and I sometimes forget), I decided to illustrate the ideal way to save a zone from an imminent, end of round 3v1 hole attempt against your defense. "Grind your trail to the outside into a corner. The explosion should remove any leading trails and the seal...
- Mon May 24, 2021 6:50 pm
- Forum: Really General
- Topic: My Animation Project
- Replies: 14
- Views: 11325
Re: My Animation Project
That's ****** sweet dude, What program are you using for it? I've always wanted to learn animation but I can't really ever find a good program I used Krita. It has a lot of limitations, but gives you the instant gratification of being extremely easy to use. Anyone can do simple animations in minute...
- Sun May 23, 2021 7:39 am
- Forum: Support
- Topic: [SOLVED] Hide text & timestamp on debug recordings?
- Replies: 2
- Views: 3504
Re: Hide text & timestamp on debug recordings?
That did it, thanks Nelg!
- Sun May 23, 2021 5:02 am
- Forum: Support
- Topic: [SOLVED] Hide text & timestamp on debug recordings?
- Replies: 2
- Views: 3504
[SOLVED] Hide text & timestamp on debug recordings?
Is there a way to hide text output and the timestamp in debug recording playback?
- Sat May 15, 2021 11:30 pm
- Forum: Strategy
- Topic: Optimal TST Opening Moves?
- Replies: 4
- Views: 5002
Optimal TST Opening Moves?
I'm new to TST and now that I have a basic understanding of how to play I wonder about what the optimal opening moves are. There doesn't seem to be many, and it appears that two things are critically important: 1) Coordination with your teammate, and 2) Correctly predicting how your opponents will s...