Search found 618 matches
- Fri Feb 12, 2021 5:49 am
- Forum: Development
- Topic: working on server AI's have an issue
- Replies: 8
- Views: 5566
Re: working on server AI's have an issue
A concern I can think of, if its anything like the language file situation: it will load the new stuff into RAM but also keep holding the old stuff in RAM. Therefore, you might have to clear the old contents somehow before loading the new.
- Tue Feb 09, 2021 10:53 pm
- Forum: Development
- Topic: working on server AI's have an issue
- Replies: 8
- Views: 5566
Re: working on server AI's have an issue
You're looping through all game objects, not all of them are actually cycles. You want to check to see the return from dynamic_cast is not null... Also, I didn't see where "lbm" was defined, so I made that a tString: // get list of game objects const tList<eGameObject>& gameObjects = O...
- Fri Jan 29, 2021 9:26 pm
- Forum: Support
- Topic: how to check that the server is shutdown in bash?
- Replies: 6
- Views: 4518
Re: how to check that the server is shutdown in bash?
Perhaps check to see if the last line of the ladderlog starts with "SHUTDOWN"?
- Sat Jan 09, 2021 7:55 am
- Forum: Development
- Topic: Good News: Android Port
- Replies: 45
- Views: 53812
Re: Good News: Android Port
Yesterday I have downloadedwhatsapp plus Androgetron2 from play store and when I trying to install the app say's this version is not compatible with this device. I am using Android 10 Jokes aside, this was an April Fools from many years ago. If you are expecting Armagetron, I'm afraid you'll be mor...
- Fri Jan 08, 2021 10:30 pm
- Forum: Competitions
- Topic: The year 2020
- Replies: 5
- Views: 4168
Re: Hello!
Just don't look too closelydelinquent wrote: ↑Sat Nov 21, 2020 12:24 am I may have, uh, archived this entire forum. Sorry Melg, no escaping your blunderyears!
- Thu Oct 22, 2020 7:04 pm
- Forum: Competitions
- Topic: Ladle 119 (1st November 2020)
- Replies: 11
- Views: 6010
Re: Ladle 119 (1st November 2020)
I like this idea better. In fact, it might be appropriate to just write an external script to download the new authorities, say every ten minutes. A ten minute propagation time for new perms seems admissible, I think. 10 minutes seems a bit low to me, I was under the impression that it's better to ...
- Thu Oct 22, 2020 2:05 am
- Forum: Competitions
- Topic: Ladle 119 (1st November 2020)
- Replies: 11
- Views: 6010
Re: Ladle 119 (1st November 2020)
We've been building resources based on ladle iteration for a while, but a number of servers never seem to get updated. Would it not be more efficient to rename each ladle server "Ladle - (owners location)" and rename the resources to "ladle_authorities_current.cfg"? Are you sugg...
- Fri Oct 16, 2020 9:58 am
- Forum: Test Servers
- Topic: - love uk - Test Server
- Replies: 3
- Views: 4191
Re: - love uk - Test Server
probably sd card corruption on the raspberry pi Semi-unrelated and I think I already said this somewhere, but in the event of an unsafe shutdown, I can't imagine the possibility of corrupting the partitions on a raspberry pi's SD card are any greater than any other medium on other systems. Well, pe...
Re: Hi.
Hello guys, i never heard about this game, but, i have an old cd, aprox 2006 - 2007 or before, and i just wanted to know how old this version is, the game says that the version is 0.2.8.2.1, i am going to wait, i am really interested in how old is this cd. According to news archive , 0.2.8.2.1 was ...
- Mon Sep 28, 2020 1:35 am
- Forum: Beta Testing
- Topic: 0.2.9.1 Release Process: Beta
- Replies: 7
- Views: 7540
Re: 0.2.9.1 Release Process: Beta
If it counts for something, an AUR package exists that does provide 0.4. And, of course, the normal package that currently provides 0.2.9.0.
- Wed Sep 16, 2020 6:11 am
- Forum: Development
- Topic: zone detection
- Replies: 6
- Views: 4789
Re: zone detection
Probably, but it would not detect if the cycle is actually facing the (edge of the) zone, only distance.
- Tue Sep 15, 2020 4:55 pm
- Forum: Development
- Topic: zone detection
- Replies: 6
- Views: 4789
Re: zone detection
Er, are you referring to the CYCLE_ZONES_AVOID code ? Screenshot from 2020-09-15 11-52-03.png This is a hack for detecting if the AIs are heading towards a zone, NOT for detecting whether every player is in the zone. It indeed isn't the best but an improvement over simply checking if an AI is near a...
- Sat Sep 12, 2020 4:42 am
- Forum: This System
- Topic: Private messages im unable to send them
- Replies: 4
- Views: 5065
Re: Private messages im unable to send them
As per my understanding, the Outbox means you've sent the message but the receiver has not opened it yet. You can still edit and delete the message at that point. Once they do open it, it will go to your "Sent messages". You cannot, at that point, edit the message and can only delete the m...
- Sat Sep 12, 2020 4:03 am
- Forum: Support
- Topic: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990
- Replies: 3
- Views: 4119
Re: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990
It's related to using delay_commands/spawn_zone rather than having the zones directly on the map. The map loads twice the first round including the settings, meaning DELAY_COMMANDS are done twice. I had made some changes for that already as it used to always load twice every round. For the VERY simp...