Search found 618 matches

by aP|Nelg
Fri Feb 12, 2021 5:49 am
Forum: Development
Topic: working on server AI's have an issue
Replies: 8
Views: 5566

Re: working on server AI's have an issue

A concern I can think of, if its anything like the language file situation: it will load the new stuff into RAM but also keep holding the old stuff in RAM. Therefore, you might have to clear the old contents somehow before loading the new.
by aP|Nelg
Tue Feb 09, 2021 10:53 pm
Forum: Development
Topic: working on server AI's have an issue
Replies: 8
Views: 5566

Re: working on server AI's have an issue

You're looping through all game objects, not all of them are actually cycles. You want to check to see the return from dynamic_cast is not null... Also, I didn't see where "lbm" was defined, so I made that a tString: // get list of game objects const tList<eGameObject>& gameObjects = O...
by aP|Nelg
Fri Jan 29, 2021 9:26 pm
Forum: Support
Topic: how to check that the server is shutdown in bash?
Replies: 6
Views: 4518

Re: how to check that the server is shutdown in bash?

Perhaps check to see if the last line of the ladderlog starts with "SHUTDOWN"?
by aP|Nelg
Sat Jan 09, 2021 7:55 am
Forum: Development
Topic: Good News: Android Port
Replies: 45
Views: 53812

Re: Good News: Android Port

Yesterday I have downloadedwhatsapp plus Androgetron2 from play store and when I trying to install the app say's this version is not compatible with this device. I am using Android 10 Jokes aside, this was an April Fools from many years ago. If you are expecting Armagetron, I'm afraid you'll be mor...
by aP|Nelg
Fri Jan 08, 2021 10:30 pm
Forum: Competitions
Topic: The year 2020
Replies: 5
Views: 4168

Re: The year 2020

aP|Nelg wrote: Sat Nov 11, 2017 8:00 pm 2020 sounds like an excellent year :P
:lol: it really sounds sarcastic now
by aP|Nelg
Sat Nov 21, 2020 2:31 am
Forum: General
Topic: Hello!
Replies: 25
Views: 18107

Re: Hello!

delinquent wrote: Sat Nov 21, 2020 12:24 am I may have, uh, archived this entire forum. Sorry Melg, no escaping your blunderyears!
Just don't look too closely
by aP|Nelg
Thu Oct 22, 2020 7:04 pm
Forum: Competitions
Topic: Ladle 119 (1st November 2020)
Replies: 11
Views: 6010

Re: Ladle 119 (1st November 2020)

I like this idea better. In fact, it might be appropriate to just write an external script to download the new authorities, say every ten minutes. A ten minute propagation time for new perms seems admissible, I think. 10 minutes seems a bit low to me, I was under the impression that it's better to ...
by aP|Nelg
Thu Oct 22, 2020 2:05 am
Forum: Competitions
Topic: Ladle 119 (1st November 2020)
Replies: 11
Views: 6010

Re: Ladle 119 (1st November 2020)

We've been building resources based on ladle iteration for a while, but a number of servers never seem to get updated. Would it not be more efficient to rename each ladle server "Ladle - (owners location)" and rename the resources to "ladle_authorities_current.cfg"? Are you sugg...
by aP|Nelg
Fri Oct 16, 2020 9:58 am
Forum: Test Servers
Topic: - love uk - Test Server
Replies: 3
Views: 4191

Re: - love uk - Test Server

probably sd card corruption on the raspberry pi Semi-unrelated and I think I already said this somewhere, but in the event of an unsafe shutdown, I can't imagine the possibility of corrupting the partitions on a raspberry pi's SD card are any greater than any other medium on other systems. Well, pe...
by aP|Nelg
Fri Oct 09, 2020 8:13 pm
Forum: General
Topic: Hi.
Replies: 7
Views: 6338

Re: Hi.

Hello guys, i never heard about this game, but, i have an old cd, aprox 2006 - 2007 or before, and i just wanted to know how old this version is, the game says that the version is 0.2.8.2.1, i am going to wait, i am really interested in how old is this cd. According to news archive , 0.2.8.2.1 was ...
by aP|Nelg
Mon Sep 28, 2020 1:35 am
Forum: Beta Testing
Topic: 0.2.9.1 Release Process: Beta
Replies: 7
Views: 7540

Re: 0.2.9.1 Release Process: Beta

sinewav wrote: Sat Sep 26, 2020 9:22 pm
Z-Man wrote: Sat Sep 26, 2020 5:36 pmSuggestions for systems to add to the sweep are welcome.
We must not have any Arch users on this forum because no one has said anything.
If it counts for something, an AUR package exists that does provide 0.4. And, of course, the normal package that currently provides 0.2.9.0.
by aP|Nelg
Wed Sep 16, 2020 6:11 am
Forum: Development
Topic: zone detection
Replies: 6
Views: 4789

Re: zone detection

Probably, but it would not detect if the cycle is actually facing the (edge of the) zone, only distance.
by aP|Nelg
Tue Sep 15, 2020 4:55 pm
Forum: Development
Topic: zone detection
Replies: 6
Views: 4789

Re: zone detection

Er, are you referring to the CYCLE_ZONES_AVOID code ? Screenshot from 2020-09-15 11-52-03.png This is a hack for detecting if the AIs are heading towards a zone, NOT for detecting whether every player is in the zone. It indeed isn't the best but an improvement over simply checking if an AI is near a...
by aP|Nelg
Sat Sep 12, 2020 4:42 am
Forum: This System
Topic: Private messages im unable to send them
Replies: 4
Views: 5065

Re: Private messages im unable to send them

As per my understanding, the Outbox means you've sent the message but the receiver has not opened it yet. You can still edit and delete the message at that point. Once they do open it, it will go to your "Sent messages". You cannot, at that point, edit the message and can only delete the m...
by aP|Nelg
Sat Sep 12, 2020 4:03 am
Forum: Support
Topic: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990
Replies: 3
Views: 4119

Re: i found an odd bug in 0.2.9-sty+ct+ap_alpha_z2990

It's related to using delay_commands/spawn_zone rather than having the zones directly on the map. The map loads twice the first round including the settings, meaning DELAY_COMMANDS are done twice. I had made some changes for that already as it used to always load twice every round. For the VERY simp...