Search found 405 matches
- Mon Jun 05, 2006 7:24 pm
- Forum: Graphical
- Topic: Tronsector Dark Blue Floor
- Replies: 20
- Views: 12838
Tronsector Dark Blue Floor
This moviepack is a "waste" product of the search for the new default textures for 0.2.8. The texture consists of a big tron sector map and the word "ArmagetronAd" as a barcode. The Grid Map is used with permission by author David "Auric" Hernly. The original image can ...
- Mon Jun 05, 2006 7:22 pm
- Forum: Graphical
- Topic: Tronsector Bright Blue Floor
- Replies: 0
- Views: 2412
Tronsector Bright Blue Floor
This moviepack is a "waste" product of the search for the new default textures for 0.2.8. The texture consists of a big tron sector map and the word "ArmagetronAd" as a barcode. The Grid Map is used with permission by author David "Auric" Hernly. The original image can ...
- Mon Jun 05, 2006 6:13 pm
- Forum: Development
- Topic: Svn arrangement: Documentation and graphics
- Replies: 12
- Views: 2645
I'm going to collect all loose windows resources that might be used in winlibs... joda's plan: winlibs/common/res/icons/*.ico winlibs/common/res/banner.svg winlibs/common/res/banner.bmp winlibs/common/armagetronad.nsi winlibs/common/armagetronad_dedicated.nsi winlibs/common/makedist.bat winlibs/comm...
- Sun Jun 04, 2006 6:56 pm
- Forum: Support
- Topic: Missing gl.h scuppers compile
- Replies: 20
- Views: 8794
This sounds really strange.... Are you sure this happens during make ? Check you have automake-1.9(.6) and autoconf-2.59 (the newest versions of those). Also be sure to run ./bootstrap.sh before running ./configure I might be wrong but to me the only place you could have a opengl.cpp is during confi...
- Sun Jun 04, 2006 6:31 pm
- Forum: General
- Topic: feedback is necessary...
- Replies: 31
- Views: 9418
Just thought this might be an interesting item to add to the discussion, about ranking and tournaments in general.
http://www.fifa.com/en/mens/statistics/ ... ,3,00.html
http://www.fifa.com/en/mens/statistics/ ... ,3,00.html
- Sun Jun 04, 2006 6:08 pm
- Forum: Beta Testing
- Topic: 0.2.8.2
- Replies: 23
- Views: 13895
I've got no problems either... with windows 2000.
EDIT: But I'll have to check on bobby who seems to have some serious issues with the newer Armagetron Advanced versions.
Reference:
http://www.armagetron.nixda.net/wbboard ... 9&page=1#7
EDIT: But I'll have to check on bobby who seems to have some serious issues with the newer Armagetron Advanced versions.
Reference:
http://www.armagetron.nixda.net/wbboard ... 9&page=1#7
- Sun Jun 04, 2006 5:18 pm
- Forum: General
- Topic: Quality Assurance Team
- Replies: 36
- Views: 13524
Phytotron: From my point of view, you qualify ;) 1) You found this topic 2) You posted 3) You're actively using Armagetron Ad under 10.2.8 4) You know where to complain about issues (Having critical position about newer features of the program (e.g. maps and other new stuff) is a plus because it add...
- Fri Jun 02, 2006 12:50 am
- Forum: Graphical
- Topic: ArmagetronAd Dark Blue Floor
- Replies: 0
- Views: 2299
ArmagetronAd Dark Blue Floor
This moviepack is a "waste" product of the search for the new default textures for 0.2.8. The texture consists of the word "ArmagetronAd" in plain text and as a barcode. The floor is closely colored after floor of the light cycle game in the tron movie. This variation uses the da...
- Fri Jun 02, 2006 12:48 am
- Forum: Graphical
- Topic: ArmagetronAd Bright Blue Floor
- Replies: 0
- Views: 2235
ArmagetronAd Bright Blue Floor
This moviepack is a "waste" product of the search for the new default textures for 0.2.8. The texture consists of the word "ArmagetronAd" in plain text and as a barcode. The floor is closely colored after floor of the light cycle game in the tron movie. This variation uses the br...
- Mon May 29, 2006 12:47 pm
- Forum: Development
- Topic: Spending money :)
- Replies: 18
- Views: 4354
I think/feel that point 6 might cause problems. Drawing a line what kind of help is acceptable is difficult: example should we pay z-man's fuel/car so he loses less time driving? In case anyone has serious problems, we can still call on the community to help. I think we also missed ads ? Might be us...
- Mon May 29, 2006 12:33 pm
- Forum: Development
- Topic: Announcement: Tank, Lucifer, Z-Man declared Evil Triumvirate
- Replies: 21
- Views: 7777
- Wed May 24, 2006 2:33 pm
- Forum: Test Servers
- Topic: BUG cries on Bugfarm Fortress and Sumo
- Replies: 194
- Views: 67931
- Mon May 15, 2006 9:21 am
- Forum: Development
- Topic: Models, formats, animating, and other sh*t
- Replies: 12
- Views: 4452
X3D is from the same organisation as VRML, and is the direct successor of VRML (also supposed to fix it's short comings). I guess the only reason not to use X3D is, if our development effort is too high or the standard is not yet widely supported. But then I'd also adwise against vrml, because it sh...
- Sun May 14, 2006 1:44 pm
- Forum: Development
- Topic: "Plan" for unicode
- Replies: 58
- Views: 13650
@z-man: if you happen to see a way to remove the byte swapping in armagetronads network packets, that would really be neat... currently all strings in network traffic have swapped low and high bytes, which makes sniffed chat pretty difficult to read.... AFAIK: network traffic is big endian where pos...
- Sun May 14, 2006 1:14 pm
- Forum: Development
- Topic: Models, formats, animating, and other sh*t
- Replies: 12
- Views: 4452
before we start to use VRML we should really consider X3D which is the official next thing after VRML. Advantages of X3D over VRML: - Supports Animation and even Hierachical Animation - Supports Profiles (e.g. just basic Polygons or more advanced features) - Binary encoding standard for X3D Problems...