Search found 405 matches
- Sun Oct 09, 2005 2:29 am
- Forum: Development
- Topic: Advanced Team Features (mostly done)
- Replies: 17
- Views: 3890
I occasionally feel the urge to refactor and after I'm done, not much visible similarity to the original code is left (Lucifer was the main victim of that, I guess). Cool, I guess a bit of refactoring won't hurt ;) Did anyone design/plan a desireable structure ? Probably not - just asking if anyone...
- Sat Oct 08, 2005 6:16 pm
- Forum: Development
- Topic: Advanced Team Features (mostly done)
- Replies: 17
- Views: 3890
I read up a lot of the forums concerning python and scripting after talking to philippeqc (thx for answering all my questions, philippe :)). @Z-man: About the python bindings: a) Should I try to combine the player//bot spawning and balancing in one space ? Method Proposal: RoundInit: calling Balance...
- Sat Oct 08, 2005 1:48 pm
- Forum: Development
- Topic: Advanced Team Features (mostly done)
- Replies: 17
- Views: 3890
z-man wrote: Sure. A lot of my code uses it now, too. tList is quite special purpose anyway since it is invasive, and I'm thinking about deriving tString from std::string. Mmm, that may also be the perfect moment to switch to unicode internally. Cool, then I will try to finish my TODOs. z-man wrote:...
- Sat Oct 08, 2005 2:32 am
- Forum: Development
- Topic: font system
- Replies: 14
- Views: 3069
hi TTF Fonts would be cool for customization, but I guess those texture fonts are pretty fast, and users with slower machines prefer speed over nice fonts (I would). I experimented with that, and I got a working version using FTGL (Linux)... I did not fix the sizing issues, so the characters overlap...
- Mon Oct 03, 2005 10:02 pm
- Forum: Development
- Topic: Advanced Team Features (mostly done)
- Replies: 17
- Views: 3890
Advanced Team Features (mostly done)
hi I have spend the weekend finishing my port of my old team code. It is now ported to the current 2.8.0 cvs state. The features: Display current Team and Next Team in Team Selection Menu Player settable Teamname either set a custom teamname (with menu) , let the server assign a color teamname or th...
- Thu Apr 21, 2005 2:04 pm
- Forum: Development
- Topic: New Server chat code: private messages
- Replies: 37
- Views: 7759
- Wed Mar 23, 2005 2:14 pm
- Forum: Development
- Topic: Teamname Support ?
- Replies: 0
- Views: 1058
Teamname Support ?
hi Good job guys... I just tested the 2.7.1 and I liked the lag/rubber improvements :) ..... I'd be happy to get some help and integrate my team name support into armagetron ad. There are a some problems that still have to be solved... (e.g. are older clients allowed to change their teamname ?) I am...
- Tue Nov 09, 2004 9:20 am
- Forum: Development
- Topic: FPS bug on Mac OS X in network games.
- Replies: 7
- Views: 3202
hi Well, the problem might not be visible in Armagetron's source code, but perhaps a simple method in the code just uses a different concept than on x86 architectures. For example if armagetron wants to receive a new packet from the network, it will ask the OS' socket for a new packet, but what happ...
- Wed Nov 03, 2004 1:45 pm
- Forum: General
- Topic: Armagetron chat exploit --> Armagetron Virus! Ha Ha!
- Replies: 61
- Views: 13410
- Wed Nov 03, 2004 1:42 pm
- Forum: Really General
- Topic: GO VOTE, BEFORE I CORE YOU
- Replies: 7
- Views: 1575
- Sat Jul 03, 2004 6:31 pm
- Forum: Development
- Topic: Combatiblitiy between versions?
- Replies: 6
- Views: 3377
hi tank wrote: That's correct. It'll be just like with previous versions. I hope armagetron ad will be compatible with the older versions for a long time :?, but I can understand if you at some point have to drop compatibility. Topic : v2.7.0 compability I verified that AA 2.7.0 basically works with...
- Thu Jun 24, 2004 1:02 am
- Forum: Development
- Topic: Team Cheating
- Replies: 28
- Views: 10453
hi I just want to say: I am sorry n54, Majination and subby :| I did never intent this to happen. I just wanted to express my concerns. My post was insulting and pretty offending... I posted without really thinking or proof reading it :oops:, and thus I wrote down those thoughts in an offending, ins...
- Mon Jun 21, 2004 3:30 am
- Forum: Development
- Topic: Team Cheating
- Replies: 28
- Views: 10453
@marrow: Ok ... you just have another opinion :D ... I am sorry, if you got me wrong, I did not want to downgrade your work. I just wanted to point out some issues I noticed. @n54: I do not mind marrow's opinion. I attached a complete diff between the latest armagetron.sf.net cvs and my changes... T...
- Sun Jun 20, 2004 9:39 pm
- Forum: Development
- Topic: Team Cheating
- Replies: 28
- Views: 10453
hi Some people probably know about some of my minor program improvements, though those are not part of any cvs yet. I will post the corresponding diffs if I have the time to do it. I also had a quick look at the armagetron advanced (AA) cvs, and I am a bit confused by some of your changes ... :O :?:...
- Sun Jun 20, 2004 12:59 pm
- Forum: Tigers Network & Co.
- Topic: 8 PM Torney 3
- Replies: 6
- Views: 4069