Sure. So far we have hopefully 6 (with you) if max can make it. One or two others would be good, but I'll sign us up tomorrow.Flex wrote:Greetings. I can play, if there's a spot for me.
Search found 286 matches
- Wed Apr 29, 2009 9:46 pm
- Forum: Kill or Die
- Topic: Ladle 21
- Replies: 9
- Views: 7275
Re: Ladle 21
- Mon Apr 27, 2009 8:19 pm
- Forum: Graphical
- Topic: Armagetr2n Advanced [WIP]
- Replies: 15
- Views: 4777
Re: Armagetr2n Advanced [WIP]
Alright, I've played around with the texture of edd's model you linked me to Jolts and this is what it looks like so far. Going to experiment with "glow" as it looks in the trailer.
Btw, is edd's website http://www.a1eddie.com/ down?
Btw, is edd's website http://www.a1eddie.com/ down?
- Mon Apr 27, 2009 7:53 pm
- Forum: Other Languages
- Topic: ase-Datei Problem
- Replies: 97
- Views: 42200
Re: ase-Datei Problem
Hey Luzifer, wenn du schon dabei bist: http://forums3.armagetronad.net/viewtopic.php?f=47&t=19089&start=15 könntest du bitte versuchen dafür eine textur zu machen, zumindest so das ich was damit anfangen und ggf. erweitern kann? Wenn das Model dabei ist schau ich es mir mal an. EDIT: So, ic...
- Mon Apr 27, 2009 6:11 pm
- Forum: Other Languages
- Topic: ase-Datei Problem
- Replies: 97
- Views: 42200
Re: ase-Datei Problem
Das von dir gepostete Model hat ein komisches Format "ase.conf". Ich kann es so nicht testen, und einfaches umbenennen in "cycle.ase" hilft auch nicht.
- Sun Apr 26, 2009 6:54 pm
- Forum: Graphical
- Topic: Armagetr2n Advanced [WIP]
- Replies: 15
- Views: 4777
Re: Armagetr2n Advanced [WIP]
Nice moviepack, it really captures the feel of the trailer. About the cycle, I've found that Edd's model here: http://forums3.armagetronad.net/viewtopic.php?f=47&t=2112 works really well with this. D'oh. Wish I would have found that by myself, thanks for pointing it out. I'll see what I can do ...
- Sun Apr 26, 2009 12:40 pm
- Forum: Graphical
- Topic: Armagetr2n Advanced [WIP]
- Replies: 15
- Views: 4777
Re: Armagetr2n Advanced [WIP]
And another update. Changed the floor again, and I will leave it as it is for now until I get a better idea. The next thing on my to-do list is to modify the cycle texture with some glowing lines like in the upcoming movie. The pack now contains two different cycle models, the high detailed version ...
- Sat Apr 25, 2009 5:02 pm
- Forum: This System
- Topic: Upgrading to phpBB3
- Replies: 131
- Views: 32149
Re: Upgrading to phpBB3
On the home page, the colour markers showing which Forums contain new post don't seem to be changing. They're now constantly red (save the few that haven't had new posts since the upgrade) I didn't go back more than 2-3 pages to see if this was pointed out already or not. Maybe this is just me? Sam...
- Fri Apr 24, 2009 8:46 pm
- Forum: Other Languages
- Topic: ase-Datei Problem
- Replies: 97
- Views: 42200
Re: ase-Datei Problem
Könntest du die .ase des funktionierenden Models mal hochladen, so dass man die Textur testen kann? Ich würde einfach die Bereiche, die in der Farbe des Spielers erscheinen sollen, weiß oder hellgrau machen, so wird das zumindest bei den Bikewänden gehandhabt.
- Thu Apr 23, 2009 1:36 pm
- Forum: Kill or Die
- Topic: Ladle 21
- Replies: 9
- Views: 7275
Re: Ladle 21
I hope so, but so far you're the only one who replied.pavelo wrote:Are we playing this ladle? I should probably be able to make it.
- Wed Apr 22, 2009 6:34 pm
- Forum: Other Languages
- Topic: ase-Datei Problem
- Replies: 97
- Views: 42200
Re: ase-Datei Problem
GIMP kostest nichts und kann (fast) alles. Ist am Anfang etwas gewöhnungsbedürftig, weil alles und jedes ein separates Fenster bekommt, aber wenn man sich daran gewöhnt hat, erkennt man auch die Vorteile.D Geist wrote:Kannst du mir irgendwas empfelen zum gute texturen erstellen
- Sat Apr 18, 2009 1:01 pm
- Forum: Graphical
- Topic: Armagetr2n Advanced [WIP]
- Replies: 15
- Views: 4777
Re: Armagetr2n Advanced [WIP]
Next update, and I'm still not happy with the sky. I'm also going to try different floors, but the one in the trailer seemed to be simply black. I think I will release the source files for this, so others can bring in their ideas and play around with it.
- Fri Apr 17, 2009 4:52 pm
- Forum: Graphical
- Topic: Armagetr2n Advanced [WIP]
- Replies: 15
- Views: 4777
Re: Armagetr2n Advanced [WIP]
I think edd made already a cycle that looks like the one from "TR2N", but I'm not sure if he released it as a model for the game.ender wrote:Very nice! Now all you need to do is build the new cycle . If someone would build the cycle I'd be your best friend forever.
- Fri Apr 17, 2009 3:53 pm
- Forum: Graphical
- Topic: Armagetr2n Advanced [WIP]
- Replies: 15
- Views: 4777
Re: Armagetr2n Advanced [WIP]
First update, added two lines to the rim wall, so you can now see where it meets the floor and the sky.
- Thu Apr 16, 2009 6:27 pm
- Forum: Graphical
- Topic: Armagetr2n Advanced [WIP]
- Replies: 15
- Views: 4777
Re: Armagetr2n Advanced [WIP]
Thanks for the feedback sine, glad you like it. I just played some rounds at CTWF and realized that all those small low walls are simply black and very hard to see. I think adding some kind of texture like it is done with the default rim or noise is a good idea to solve that.
- Thu Apr 16, 2009 6:02 pm
- Forum: Graphical
- Topic: Armagetr2n Advanced [WIP]
- Replies: 15
- Views: 4777
Armagetr2n Advanced [WIP]
I watched the trailer from "TR2N" a couple of days ago and I'm still trying to make the game look like the upcoming movie. I usually play with the default textures, but not because they look that good (no offense here :) ), simply because nearly every moviepack out there I tried is some ki...