Search found 1657 matches

by Light
Sat May 26, 2018 2:15 am
Forum: Wiki Land
Topic: Armaunified theme
Replies: 13
Views: 8649

Re: Armaunified theme

Did a lot of the more detailed stuff and added the light cycle graphic from the wiki. :) If you're going through the effort to switch up the template, are you gonna go ahead and make it mobile friendly? From what I generally see on my site, I get on average 40 to 45% mobile users. I don't know the ...
by Light
Mon May 21, 2018 12:02 am
Forum: The Main Site
Topic: Broken links, broken website
Replies: 21
Views: 21544

Re: Broken links, broken website

If you haven't seen it lately, Lightron.org is probably the best supporting site for Armagetron. Maybe Light/Kira could contribute some code? It's got a browser, download page, chat, and it's mobile friendly (excellently so I might add). <3 ! Super busy this month, but things should be a lot more c...
by Light
Tue Dec 05, 2017 5:29 pm
Forum: General
Topic: Friday Fort Night?!
Replies: 11
Views: 6621

Re: Friday Fort Night?!

Well, it would need to be Friday Night Fort to fit in with FNM, but other than that, seems like a good idea. :P I wasn't really a fort player, but it would be nice to have a weekly time to get on and play a friendly game. On the same track, FNM tends to start around 11 or so. Is it too late for play...
by Light
Tue Nov 28, 2017 6:16 pm
Forum: General
Topic: General Map Upload
Replies: 4
Views: 4077

Re: General Map Upload

Just thought I'd give the option. Didn't think to check for it beforehand. :P Since I looked after your post ... Link to the info page. http://resource.armagetronad.net/display/VOV/sumo/mega-1.4.aamap.xml Can be included with ... RESOURCE_REPOSITORY_CLIENT http://resource.armagetronad.net/resource/ ...
by Light
Tue Nov 28, 2017 11:30 am
Forum: General
Topic: General Map Upload
Replies: 4
Views: 4077

Re: General Map Upload

You could always upload it to the repo.
http://resource.armagetronad.net/upload/
by Light
Fri Oct 27, 2017 11:57 am
Forum: Development
Topic: Revision 1621 - Build Error
Replies: 6
Views: 5235

Re: Revision 1621 - Build Error

hylix wrote:Some news about your compilation ? Did you manage to do it ?

If you need I managed to compile it on CodeBlocks, I dont know if it the same version tho.
It wasn't an issue I created. He fixed the code and it compiled on the latest revision.
by Light
Thu Oct 26, 2017 12:06 pm
Forum: Really General
Topic: BIONIC projects
Replies: 1
Views: 1685

Re: BIONIC projects

If you're going to do folding, mining, or anything similar, you're going to want to get into GPU processing. CPU is basically useless in comparison. I've done both folding and mining on Linux rigs, and there's never been an issue with it. It basically runs the same as the Windows versions, though I'...
by Light
Thu Oct 26, 2017 11:59 am
Forum: Programming
Topic: Installers
Replies: 2
Views: 3519

Re: Installers

NSIS is already set up, but on top of that, I already have the latest version built for both the client and dedicated server. :) Mac uses the old dmg file, Windows packages are installers, then of course the source is just a checkout from bzr.

https://lightron.org/
by Light
Mon Oct 23, 2017 6:51 pm
Forum: Development
Topic: Revision 1621 - Build Error
Replies: 6
Views: 5235

Re: Revision 1621 - Build Error

aP|Nelg wrote:Well, that was fast.
:P Didn't even realize you committed it.
by Light
Mon Oct 23, 2017 6:48 pm
Forum: Development
Topic: Revision 1621 - Build Error
Replies: 6
Views: 5235

Revision 1621 - Build Error

Building on Windows in CodeBlocks. mingw32-g++.exe -std=gnu++0x -fexceptions -DWIN32 -D_CONSOLE -D_MBCS -DEMBEDDED -DDONTUSEMEMMANAGER -DNO_SOCKLEN_T -O2 -W -DNDEBUG -I..\..\src -I..\..\src\engine -I..\..\src\engine\sound -I..\..\src\network -I..\..\src\render -I..\..\src\tools -I..\..\src\ui -I..\....
by Light
Sat Oct 07, 2017 2:26 am
Forum: Support
Topic: OS X Sierra & libprotobuf
Replies: 3
Views: 3927

Re: OS X Sierra & libprotobuf

I seem to be having similar issues on OpenBSD for what it's worth; getting lots of protobuf errors on compile. I know a while back I had to copy my protobuf files around to make it work properly in Linux, but that hasn't been an issue for quite some time for me. This is my first time attempting to ...
by Light
Wed Oct 04, 2017 9:13 pm
Forum: Support
Topic: OS X Sierra & libprotobuf
Replies: 3
Views: 3927

OS X Sierra & libprotobuf

Where is protobuf expected to be found? The configure script doesn't appear to be finding it, and I have a suspicion it's expecting to find it in /usr/lib rather than /usr/local/lib, but I can't seem to get into recovery to change the permissions for /usr/lib, so I can't add symlinks or anything the...
by Light
Tue Sep 26, 2017 4:21 pm
Forum: General
Topic: Armagetronad 0.4 Client Download
Replies: 2
Views: 3435

Re: Armagetronad 0.4 Client Download

sinewav wrote:Doing some good work there, Light..
Thanks! :)

Update: The Windows and source code downloads have been updated to revision 1620.
by Light
Mon Sep 25, 2017 1:30 pm
Forum: Development
Topic: ******* retards
Replies: 4
Views: 4584

Re: ******* retards

In multiplayer, it works fine to type "/players" into chat, but using the command "players" in the console seems to crash the client.
by Light
Sun Sep 24, 2017 10:32 pm
Forum: General
Topic: Armagetronad 0.4 Client Download
Replies: 2
Views: 3435

Armagetronad 0.4 Client Download

An updated package has finally gotten built for the 0.4 client on my site. It's packaged as an installer now for Windows, and is available on my homepage, https://lightron.org/ . At the time of this post, the Windows and source code (Linux) downloads are fully up to date on revision 1619, and Mac is...