Search found 1657 matches
- Sat May 26, 2018 2:15 am
- Forum: Wiki Land
- Topic: Armaunified theme
- Replies: 13
- Views: 8649
Re: Armaunified theme
Did a lot of the more detailed stuff and added the light cycle graphic from the wiki. :) If you're going through the effort to switch up the template, are you gonna go ahead and make it mobile friendly? From what I generally see on my site, I get on average 40 to 45% mobile users. I don't know the ...
- Mon May 21, 2018 12:02 am
- Forum: The Main Site
- Topic: Broken links, broken website
- Replies: 21
- Views: 21544
Re: Broken links, broken website
If you haven't seen it lately, Lightron.org is probably the best supporting site for Armagetron. Maybe Light/Kira could contribute some code? It's got a browser, download page, chat, and it's mobile friendly (excellently so I might add). <3 ! Super busy this month, but things should be a lot more c...
- Tue Dec 05, 2017 5:29 pm
- Forum: General
- Topic: Friday Fort Night?!
- Replies: 11
- Views: 6621
Re: Friday Fort Night?!
Well, it would need to be Friday Night Fort to fit in with FNM, but other than that, seems like a good idea. :P I wasn't really a fort player, but it would be nice to have a weekly time to get on and play a friendly game. On the same track, FNM tends to start around 11 or so. Is it too late for play...
- Tue Nov 28, 2017 6:16 pm
- Forum: General
- Topic: General Map Upload
- Replies: 4
- Views: 4077
Re: General Map Upload
Just thought I'd give the option. Didn't think to check for it beforehand. :P Since I looked after your post ... Link to the info page. http://resource.armagetronad.net/display/VOV/sumo/mega-1.4.aamap.xml Can be included with ... RESOURCE_REPOSITORY_CLIENT http://resource.armagetronad.net/resource/ ...
- Tue Nov 28, 2017 11:30 am
- Forum: General
- Topic: General Map Upload
- Replies: 4
- Views: 4077
Re: General Map Upload
You could always upload it to the repo.
http://resource.armagetronad.net/upload/
http://resource.armagetronad.net/upload/
- Fri Oct 27, 2017 11:57 am
- Forum: Development
- Topic: Revision 1621 - Build Error
- Replies: 6
- Views: 5235
Re: Revision 1621 - Build Error
It wasn't an issue I created. He fixed the code and it compiled on the latest revision.hylix wrote:Some news about your compilation ? Did you manage to do it ?
If you need I managed to compile it on CodeBlocks, I dont know if it the same version tho.
- Thu Oct 26, 2017 12:06 pm
- Forum: Really General
- Topic: BIONIC projects
- Replies: 1
- Views: 1685
Re: BIONIC projects
If you're going to do folding, mining, or anything similar, you're going to want to get into GPU processing. CPU is basically useless in comparison. I've done both folding and mining on Linux rigs, and there's never been an issue with it. It basically runs the same as the Windows versions, though I'...
- Thu Oct 26, 2017 11:59 am
- Forum: Programming
- Topic: Installers
- Replies: 2
- Views: 3519
Re: Installers
NSIS is already set up, but on top of that, I already have the latest version built for both the client and dedicated server. Mac uses the old dmg file, Windows packages are installers, then of course the source is just a checkout from bzr.
https://lightron.org/
https://lightron.org/
- Mon Oct 23, 2017 6:51 pm
- Forum: Development
- Topic: Revision 1621 - Build Error
- Replies: 6
- Views: 5235
Re: Revision 1621 - Build Error
Didn't even realize you committed it.aP|Nelg wrote:Well, that was fast.
- Mon Oct 23, 2017 6:48 pm
- Forum: Development
- Topic: Revision 1621 - Build Error
- Replies: 6
- Views: 5235
Revision 1621 - Build Error
Building on Windows in CodeBlocks. mingw32-g++.exe -std=gnu++0x -fexceptions -DWIN32 -D_CONSOLE -D_MBCS -DEMBEDDED -DDONTUSEMEMMANAGER -DNO_SOCKLEN_T -O2 -W -DNDEBUG -I..\..\src -I..\..\src\engine -I..\..\src\engine\sound -I..\..\src\network -I..\..\src\render -I..\..\src\tools -I..\..\src\ui -I..\....
- Sat Oct 07, 2017 2:26 am
- Forum: Support
- Topic: OS X Sierra & libprotobuf
- Replies: 3
- Views: 3927
Re: OS X Sierra & libprotobuf
I seem to be having similar issues on OpenBSD for what it's worth; getting lots of protobuf errors on compile. I know a while back I had to copy my protobuf files around to make it work properly in Linux, but that hasn't been an issue for quite some time for me. This is my first time attempting to ...
- Wed Oct 04, 2017 9:13 pm
- Forum: Support
- Topic: OS X Sierra & libprotobuf
- Replies: 3
- Views: 3927
OS X Sierra & libprotobuf
Where is protobuf expected to be found? The configure script doesn't appear to be finding it, and I have a suspicion it's expecting to find it in /usr/lib rather than /usr/local/lib, but I can't seem to get into recovery to change the permissions for /usr/lib, so I can't add symlinks or anything the...
- Tue Sep 26, 2017 4:21 pm
- Forum: General
- Topic: Armagetronad 0.4 Client Download
- Replies: 2
- Views: 3435
Re: Armagetronad 0.4 Client Download
Thanks!sinewav wrote:Doing some good work there, Light..
Update: The Windows and source code downloads have been updated to revision 1620.
- Mon Sep 25, 2017 1:30 pm
- Forum: Development
- Topic: ******* retards
- Replies: 4
- Views: 4584
Re: ******* retards
In multiplayer, it works fine to type "/players" into chat, but using the command "players" in the console seems to crash the client.
- Sun Sep 24, 2017 10:32 pm
- Forum: General
- Topic: Armagetronad 0.4 Client Download
- Replies: 2
- Views: 3435
Armagetronad 0.4 Client Download
An updated package has finally gotten built for the 0.4 client on my site. It's packaged as an installer now for Windows, and is available on my homepage, https://lightron.org/ . At the time of this post, the Windows and source code (Linux) downloads are fully up to date on revision 1619, and Mac is...