Search found 124 matches

by voodoo
Sat May 03, 2014 3:02 pm
Forum: Competitions
Topic: Ladle 81
Replies: 85
Views: 20004

Re: Ladle 81

I've fixed the issue. auth file is now available on ct resource repository. I've grabbed it from
http://aacadillac.netii.net/resource/la ... rities.cfg

Can some1 double checked it is fine (both access and content) ?
by voodoo
Sun Apr 13, 2014 4:41 pm
Forum: Competitions
Topic: Ladle (& Bowl) time / Time zone table
Replies: 26
Views: 5433

Re: Ladle (& Bowl) time / Time zone table

May be adding a countdown to ladle start can help whatever the timezone players are in ...
by voodoo
Wed Apr 02, 2014 9:44 am
Forum: Development
Topic: Armagetron on the Raspberry Pi
Replies: 5
Views: 4344

Re: Armagetron on the Raspberry Pi

Cool! Happy this gles thing helps... It was a raw port of immediate calls to vertex arrays which can explain the fps issue as number of triangles to send to the graphic card goes up each round. VBOs should help but it's a bit of work especially for cycle walls (infinite walls can be split at regular...
by voodoo
Sun Mar 30, 2014 11:01 am
Forum: Development
Topic: looking for testers for sdl2 support
Replies: 26
Views: 10952

Re: looking for testers for sdl2 support

DOUBLE EDIT: Your branch seems to have some very odd default keys, some of which I dont have so cant remove via the ingame menus. Yeah I know about the binding issue. Basically, sdl2 introduce important changes in the way sdl use to handle keyboard inputs in order to have better unicode support. Ke...
by voodoo
Sat Feb 01, 2014 2:44 pm
Forum: Development
Topic: looking for testers for sdl2 support
Replies: 26
Views: 10952

Re: looking for testers for sdl2 support

Looks like protoc bin used to generate files *.pb.h and *.pb.cc is different than protobuf libraries. Remove those *.pb.* files and regenerate them should fix the issue.
by voodoo
Tue Jan 28, 2014 5:34 pm
Forum: Development
Topic: looking for testers for sdl2 support
Replies: 26
Views: 10952

Re: looking for testers for sdl2 support

Title screen issue should be fixed now. I've applied your patch on corresponding os-x-toolkit branch. I've also added special cfg files for sdl2 key binding. The way sdl2 is working should make those binding layout independent so it should be fine if I didn't mess up again. Sadly previous custom key...
by voodoo
Mon Jan 27, 2014 5:40 pm
Forum: Development
Topic: looking for testers for sdl2 support
Replies: 26
Views: 10952

Re: looking for testers for sdl2 support

Kyle, Jip, I've fixed both fullscreen toggling and key binding issues, as well as some others I've noticed (like repeating key press). You should be able to check that. Also, I've added some touchpad/touchscreen support with the following setting: enable_touch <int> (should be enable_touches right?)...
by voodoo
Thu Jan 23, 2014 1:22 pm
Forum: Development
Topic: looking for testers for sdl2 support
Replies: 26
Views: 10952

Re: looking for testers for sdl2 support

Yes, I've noticed that. As I said, sdl2 change the way keyboard is handled and it partly breaks sdl1.2 key binding. Correct binding has to be provided by default for sure but I don't know if there's a way to keep backward compatibility without handling a lookup table (to be able to convert new key c...
by voodoo
Tue Jan 21, 2014 9:09 pm
Forum: Development
Topic: looking for testers for sdl2 support
Replies: 26
Views: 10952

Re: looking for testers for sdl2 support

oh, yeah, this file in not used on osx. I'll check it... edit: This might be a solution but I can't test it as I don't have windows at home. Do you think you can give it a try ? edit2: Same issue on ubuntu, the above solution seems to work. 1 known bug remains on ubuntu: failed to open the wav file ...
by voodoo
Tue Jan 21, 2014 11:27 am
Forum: Development
Topic: looking for testers for sdl2 support
Replies: 26
Views: 10952

looking for testers for sdl2 support

I've tried to add support for sdl2 in this branch: lp~armagetronad-ct/armagetronad/0.4-sdl2 It works fine on my laptop and desktop computer (osx) but it might behave differently on others so I would be interested if other able to compile it would like to test and give feedback. Note that as sdl2 cha...
by voodoo
Sun Jan 19, 2014 6:14 pm
Forum: Competitions
Topic: War Sumo Tournament 14 (Brackets Up)
Replies: 137
Views: 24413

Re: War Sumo Tournament 14 (Brackets Up)

I've just set up an extra EU server as it seems some are missing... I'm interested to have feedback about how it behaves (CT FR)
by voodoo
Thu Jan 16, 2014 10:03 pm
Forum: Competitions
Topic: CTWF tourney 4 - February 16
Replies: 49
Views: 11774

Re: CTWF tourney 4 - February 16

Not to mention joy is down...
by voodoo
Tue Dec 03, 2013 11:25 am
Forum: Competitions
Topic: Ladle 76
Replies: 58
Views: 12941

Re: Ladle 76

CT Liv is now up to date...

May be a stupid idea but It would be interesting to have KICK like command splitted in two different commands: by name and by id... That would avoid confusion when players use numbers as name... (or may be force name to not be a number)
by voodoo
Sun Oct 06, 2013 10:33 pm
Forum: Competitions
Topic: Ladle 74
Replies: 49
Views: 11468

Re: Ladle 74

I've sent you relevant part of the log Sine.

The guy was just spamming, leaving, rejoining, etc...
by voodoo
Tue Oct 01, 2013 1:28 pm
Forum: Programming
Topic: C++11 lua wrapper
Replies: 5
Views: 5632

Re: C++11 lua wrapper

@Deliquent: The line you've quoted is essentially to illustrate how lua will appropriately return an error message for incorrect type but will work fine with the right class or any derived one. Basically, this behavior can be changed within C++ by re registering a class with new definition. Note tha...