I've fixed the issue. auth file is now available on ct resource repository. I've grabbed it from
http://aacadillac.netii.net/resource/la ... rities.cfg
Can some1 double checked it is fine (both access and content) ?
Search found 124 matches
- Sat May 03, 2014 3:02 pm
- Forum: Competitions
- Topic: Ladle 81
- Replies: 85
- Views: 20004
- Sun Apr 13, 2014 4:41 pm
- Forum: Competitions
- Topic: Ladle (& Bowl) time / Time zone table
- Replies: 26
- Views: 5433
Re: Ladle (& Bowl) time / Time zone table
May be adding a countdown to ladle start can help whatever the timezone players are in ...
- Wed Apr 02, 2014 9:44 am
- Forum: Development
- Topic: Armagetron on the Raspberry Pi
- Replies: 5
- Views: 4344
Re: Armagetron on the Raspberry Pi
Cool! Happy this gles thing helps... It was a raw port of immediate calls to vertex arrays which can explain the fps issue as number of triangles to send to the graphic card goes up each round. VBOs should help but it's a bit of work especially for cycle walls (infinite walls can be split at regular...
- Sun Mar 30, 2014 11:01 am
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 10952
Re: looking for testers for sdl2 support
DOUBLE EDIT: Your branch seems to have some very odd default keys, some of which I dont have so cant remove via the ingame menus. Yeah I know about the binding issue. Basically, sdl2 introduce important changes in the way sdl use to handle keyboard inputs in order to have better unicode support. Ke...
- Sat Feb 01, 2014 2:44 pm
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 10952
Re: looking for testers for sdl2 support
Looks like protoc bin used to generate files *.pb.h and *.pb.cc is different than protobuf libraries. Remove those *.pb.* files and regenerate them should fix the issue.
- Tue Jan 28, 2014 5:34 pm
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 10952
Re: looking for testers for sdl2 support
Title screen issue should be fixed now. I've applied your patch on corresponding os-x-toolkit branch. I've also added special cfg files for sdl2 key binding. The way sdl2 is working should make those binding layout independent so it should be fine if I didn't mess up again. Sadly previous custom key...
- Mon Jan 27, 2014 5:40 pm
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 10952
Re: looking for testers for sdl2 support
Kyle, Jip, I've fixed both fullscreen toggling and key binding issues, as well as some others I've noticed (like repeating key press). You should be able to check that. Also, I've added some touchpad/touchscreen support with the following setting: enable_touch <int> (should be enable_touches right?)...
- Thu Jan 23, 2014 1:22 pm
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 10952
Re: looking for testers for sdl2 support
Yes, I've noticed that. As I said, sdl2 change the way keyboard is handled and it partly breaks sdl1.2 key binding. Correct binding has to be provided by default for sure but I don't know if there's a way to keep backward compatibility without handling a lookup table (to be able to convert new key c...
- Tue Jan 21, 2014 9:09 pm
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 10952
Re: looking for testers for sdl2 support
oh, yeah, this file in not used on osx. I'll check it... edit: This might be a solution but I can't test it as I don't have windows at home. Do you think you can give it a try ? edit2: Same issue on ubuntu, the above solution seems to work. 1 known bug remains on ubuntu: failed to open the wav file ...
- Tue Jan 21, 2014 11:27 am
- Forum: Development
- Topic: looking for testers for sdl2 support
- Replies: 26
- Views: 10952
looking for testers for sdl2 support
I've tried to add support for sdl2 in this branch: lp~armagetronad-ct/armagetronad/0.4-sdl2 It works fine on my laptop and desktop computer (osx) but it might behave differently on others so I would be interested if other able to compile it would like to test and give feedback. Note that as sdl2 cha...
- Sun Jan 19, 2014 6:14 pm
- Forum: Competitions
- Topic: War Sumo Tournament 14 (Brackets Up)
- Replies: 137
- Views: 24413
Re: War Sumo Tournament 14 (Brackets Up)
I've just set up an extra EU server as it seems some are missing... I'm interested to have feedback about how it behaves (CT FR)
- Thu Jan 16, 2014 10:03 pm
- Forum: Competitions
- Topic: CTWF tourney 4 - February 16
- Replies: 49
- Views: 11774
Re: CTWF tourney 4 - February 16
Not to mention joy is down...
- Tue Dec 03, 2013 11:25 am
- Forum: Competitions
- Topic: Ladle 76
- Replies: 58
- Views: 12941
Re: Ladle 76
CT Liv is now up to date...
May be a stupid idea but It would be interesting to have KICK like command splitted in two different commands: by name and by id... That would avoid confusion when players use numbers as name... (or may be force name to not be a number)
May be a stupid idea but It would be interesting to have KICK like command splitted in two different commands: by name and by id... That would avoid confusion when players use numbers as name... (or may be force name to not be a number)
- Sun Oct 06, 2013 10:33 pm
- Forum: Competitions
- Topic: Ladle 74
- Replies: 49
- Views: 11468
Re: Ladle 74
I've sent you relevant part of the log Sine.
The guy was just spamming, leaving, rejoining, etc...
The guy was just spamming, leaving, rejoining, etc...
- Tue Oct 01, 2013 1:28 pm
- Forum: Programming
- Topic: C++11 lua wrapper
- Replies: 5
- Views: 5632
Re: C++11 lua wrapper
@Deliquent: The line you've quoted is essentially to illustrate how lua will appropriately return an error message for incorrect type but will work fine with the right class or any derived one. Basically, this behavior can be changed within C++ by re registering a class with new definition. Note tha...