Search found 560 matches
- Fri Jan 06, 2017 5:07 pm
- Forum: General
- Topic: Player Police 2.5: Policies and procedures
- Replies: 20
- Views: 11998
Re: Player Police 2.5: Policies and procedures
I'm on the fence on the right number of official servers, but I don't want there to be so many that players can't see that there are other servers. But besides that, the plan for 0.4 is to show them first and make a clear distinction between them so that unwitting new players don't wander out into ...
- Wed Jan 04, 2017 5:09 am
- Forum: General
- Topic: Something to think about.
- Replies: 64
- Views: 29672
Re: Something to think about.
This should (almost) be what you need: http://resource.armagetronad.net/resource/vov/games/fort/fortress2014_v2.cfg It's basically a ladle config without the whole tournament access level fluff. The things I'd change for a public fort server would be: team_max_imbalance 1 # evenly sized teams auto_t...
- Sun Dec 04, 2016 1:16 pm
- Forum: Support
- Topic: Errors compiling 0.4 on OpenBSD
- Replies: 71
- Views: 36741
Re: Errors compiling 0.4 on OpenBSD
Ah, nice to know. Always good to learn stuff like that.
- Sun Dec 04, 2016 3:45 am
- Forum: Support
- Topic: Errors compiling 0.4 on OpenBSD
- Replies: 71
- Views: 36741
Re: Errors compiling 0.4 on OpenBSD
Maybe the compiler doesn't eat the "std::unique_ptr< type > variable" declaration with the spaces there; could be confusing it with the < and > operators. Before the last code change it used std::auto_ptr there which doesn't seem to have </> operators at all.
- Mon Sep 12, 2016 2:10 pm
- Forum: General
- Topic: Post your smartcam settings here
- Replies: 4
- Views: 4656
Re: Post your smartcam settings here
The wiki has a page for camera settings here. Since there's no special page for smartcam in any way, we could just add the smartcam's commands and your settings for them there. I might just do that later.
- Thu Sep 08, 2016 12:40 am
- Forum: General
- Topic: Clans (or whatever they're called) Help
- Replies: 7
- Views: 5420
Re: Clans (or whatever they're called) Help
Nah, it's not built in. If they got a website, I don't know it (they got no clan server with an URL - the typical way of finding out for me). So apart from "try asking them", I got nothing, sorry
- Thu Sep 01, 2016 3:53 am
- Forum: Others
- Topic: The Potato
- Replies: 17
- Views: 9680
Re: The Potato
Alternate map for sumo/chaossumo with different spawns, suited for team play (2-4 teams with 2 or 3 players each): MAP_FILE vov/sumo/CircleOfDoom-1.0.aamap.xml MAP_FILE vov/sumo/CircleOfDoom_scriptzones-1.0.aamap.xml # no deathzones in the map file MAP_FILE vov/arena/CircleOfDoom-1.0.aamap.xml # no ...
- Thu Aug 25, 2016 12:49 pm
- Forum: Server Administration/Setup
- Topic: Dedicated server on raspberry pi
- Replies: 34
- Views: 20203
Re: Dedicated server on raspberry pi
It's not a pi though :D (although I did consider replacing it with a pi). As far as I'm aware pis run something pretty similar to Debian though. There's a tutorial for that here: http://wiki.armagetronad.org/index.php?title=Linux_Development I'm not sure on how up-to-date that page is considering th...
- Tue Aug 23, 2016 3:01 pm
- Forum: Others
- Topic: The Potato
- Replies: 17
- Views: 9680
Re: The Potato
I remember searching for something that does exactly that a long time ago. Nice find (and bookmarked ;))! I don't really feel like touching the script now though - wrote it a year ago and just commented and uploaded it because someone asked for it. Also now that I think of it, here's the actual phys...
- Tue Aug 23, 2016 4:08 am
- Forum: Others
- Topic: The Potato
- Replies: 17
- Views: 9680
Re: The Potato
The chaos sumo script. Used with the alternate map: MAP_FILE vov/sumo/RingOfFire_scriptzones-1.0.aamap.xml The deathzone ring is created by the script. You can edit its parameters in the script if you want to use a different map. Other than that, edit $serveraddress at the top to your server's addre...
- Sun Aug 21, 2016 6:45 pm
- Forum: Adventures of TRON
- Topic: [TT] Tron Times: Community Outreach
- Replies: 11
- Views: 6508
Re: [TT] Tron Times: Community Outreach
I agree with Lucifer on having tourneys for more stuff. Maybe put diferent events on different days of the month like Ladle or CTF Brawl did it? About the differing game modes, my approach to that was a server with game modes changing after every match. It didn't work and people nearly always left i...
- Sun Aug 07, 2016 8:34 pm
- Forum: Competitions
- Topic: Ladle 108
- Replies: 13
- Views: 6021
Re: Ladle 108
We had 2 nice rounds of fort today (and some megafort afterparty of course)! All the matches were pretty close (100 - 70+) and full of action. We played 6v6s with plenty of subs arriving later on, and then afterwards did a second round with new teams as some were leaving. The randomizer worked perfe...
- Sat Aug 06, 2016 11:54 pm
- Forum: General
- Topic: Armagetron Discord
- Replies: 50
- Views: 39750
Re: Armagetron Discord
Anyone already done it? Or should I?
- Fri Aug 05, 2016 3:24 am
- Forum: Competitions
- Topic: Ladle 108
- Replies: 13
- Views: 6021
Re: Ladle 108
If you want to voicechat at the ladle with your team, you can also try out the Discord channel. I can easily set up team channels and leaders and stuff for it. Link to join (works in a browser too): https://discord.gg/qr3z3dE
- Mon Aug 01, 2016 9:11 pm
- Forum: Competitions
- Topic: Ladle 108
- Replies: 13
- Views: 6021
Re: Ladle 108
We could plan for team sizes based on player number in advance, so there won't be any quarrel about them right at the event. Example rule text (numbers made up, should probably be adjusted a bit to account for late players): Players are counted at HH:MM GMT. Teams will be: 12 Players: 2 teams of 6 1...