The game and the community are alive and kicking!
It is the development that has fallen on the back burner's back burner.
/ph
Search found 1457 matches
- Wed Nov 28, 2007 10:09 pm
- Forum: Development
- Topic: New 0.3 release
- Replies: 31
- Views: 8141
- Tue Nov 27, 2007 8:12 am
- Forum: General
- Topic: where is the latest verson?
- Replies: 3
- Views: 1799
- Wed Nov 07, 2007 8:53 am
- Forum: Test Servers
- Topic: Fortress Test Server
- Replies: 143
- Views: 79635
...therefore every action affects the score by giving one team 1 pt and subtracting 1 from the other... Orginal idea and model. There is one aspect you might want to consider when planning a scoring scheme, which I have formulated as a sarcasm for jest: Traditionally, fortress players have shown su...
- Tue Nov 06, 2007 7:38 pm
- Forum: Team Strategy
- Topic: "Holes"
- Replies: 45
- Views: 31163
- Tue Nov 06, 2007 10:22 am
- Forum: Team Strategy
- Topic: "Holes"
- Replies: 45
- Views: 31163
- Mon Nov 05, 2007 9:09 am
- Forum: Support
- Topic: How do I set server settings so it's easy to hit a wall for
- Replies: 11
- Views: 3437
hyruleboy: you will find instructions in the wiki (wiki.armagetronad.net) how to affect a server either through its configuration files or through the console. I wouldn't change anything in the configuration files until I'd tryed it a few times from the console. Errors are so easy to make. There's a...
- Sun Nov 04, 2007 10:26 am
- Forum: General
- Topic: >)PP(< Pie Peeps Clan
- Replies: 40
- Views: 11490
- Sun Nov 04, 2007 9:23 am
- Forum: General
- Topic: >)PP(< Pie Peeps Clan
- Replies: 40
- Views: 11490
- Sat Nov 03, 2007 1:26 pm
- Forum: Development
- Topic: trying to unbreak zones v2
- Replies: 11
- Views: 3451
oups, I forgot about the t-t0 part as described by z-man. ----- As for the massive network update, a combined new function and modification of the monitor code should suffice. The problem is part bad design from my part IIRC. ----- Shouldn't that work no matter how many polynomials the equation has?...
- Fri Nov 02, 2007 12:32 pm
- Forum: Development
- Topic: sphere?
- Replies: 15
- Views: 5049
Concord: * When i read your first block of text, it feels as if you only consider a very large sphere. If it has a too large radius, players need to travel a long time before coming back, possibly incuring long periods between the fights. A small enough radius, where the play area is the same than a...
- Thu Nov 01, 2007 4:06 pm
- Forum: General
- Topic: >)PP(< Pie Peeps Clan
- Replies: 40
- Views: 11490
- Thu Nov 01, 2007 8:31 am
- Forum: General
- Topic: my armagetron screenshot :) BIG PICTURE BE AWARE
- Replies: 53
- Views: 16218
- Tue Oct 23, 2007 2:59 pm
- Forum: Maps
- Topic: Original Tron Theme
- Replies: 17
- Views: 8683
Since we are into models and such in this topic i would like to pose a question. If i made a longer and sleeker skin for the tron bike does that modify its shape or is it the model underneath that defines the shape? The lenght of the texture doesnt affect the dimensions of the model. But feel free ...
- Tue Oct 23, 2007 7:47 am
- Forum: Development
- Topic: yet an other.
- Replies: 28
- Views: 7338
O.O it works!!! God i need to learn treminal language. I understand the structure of the command now that you clarified it. Im quite sure what the | tee is. Ill have to put terminal 101 off till i get my other projects done.:) Thankyou for your help guys. tee will take data from stdin (what come ou...
- Sun Oct 21, 2007 8:56 am
- Forum: Development
- Topic: trying to unbreak zones v2
- Replies: 11
- Views: 3451
Started a new thread to answer QUARG to avoid flooding this one with post about building releases http://forums.armagetronad.net/viewtopi ... 417#192417
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