Search found 57 matches
- Tue Jan 01, 2013 6:44 pm
- Forum: Development
- Topic: GLES port - [bounty]
- Replies: 2
- Views: 1413
GLES port - [bounty]
Thought will post it here as well. New year bounty - currently at 50 euros. Not that much but considering you can then post/port iPhone/android/maemo/openmoko/pandora/... app (all GLES only devices in fact) for a dollar... lots of possible income to come. Happy New Year! http://talk.maemo.org/showth...
- Sun Feb 05, 2012 12:10 pm
- Forum: Support
- Topic: Ubuntu 11.10 and libprotobuf problem
- Replies: 2
- Views: 1335
Re: Ubuntu 11.10 and libprotobuf problem
Removed it afterwards, though you would be amazed how often symlinking like that works (especially on maemo, where you're stuck with certain version of libglib/libstdc++/etc..., as Nokia won't release the code to binary blobs). Thanks, make run made it work (though had ro remove doc directory as it ...
- Sun Feb 05, 2012 3:54 am
- Forum: Support
- Topic: Ubuntu 11.10 and libprotobuf problem
- Replies: 2
- Views: 1335
Ubuntu 11.10 and libprotobuf problem
After upgrading Ubuntu to 11.10 I wasn't able to run Arma. In xterm it was crying lack of libprotobuf.so.5 so I linked .7 and this is what I get now: szopin@????????:/usr/lib$ sudo ln -s libprotobuf.so.7 libprotobuf.so.5 szopin@????????:/usr/lib$ armagetronad libprotobuf FATAL google/protobuf/stubs/...
- Wed Oct 12, 2011 11:40 pm
- Forum: Development
- Topic: How to make that game more popular?
- Replies: 142
- Views: 32449
Re: How to make that game more popular?
Easiest way to make arma more popular: develop the game for other platforms. Finished GLES version could bring tens of thousand of new players in, maybe to stay. If mobile platforms get all +200 ping maybe some highping server setting would accomodate it and be popular (intercontinental play-like). ...
- Tue Sep 13, 2011 10:35 pm
- Forum: Development
- Topic: Armagetron to mobile
- Replies: 16
- Views: 5317
Re: 0.2.8.3.2 released! (Plus, security issues.)
GLES branch would assure every server is full. Sad for some to become chat channels, every mobile could potentially be a player. Voodoo's opengles port is very close. Two functions require rewrite. With touchscreen buttons for double/triple turns arma is perfect for mobiles.
- Wed Sep 07, 2011 10:24 pm
- Forum: Development
- Topic: Armagetron to mobile
- Replies: 16
- Views: 5317
Re: Armagetron to mobile
So glad to see work is still done in the gles2 branch. Though when compiling it (protobuf has to be removed from configure, same with freetype, false negatives on maemo) I still get stuck at ftgl. Doubt iphone/pad port will comple on maemo, they are still in phase of 'planning' android port. Could p...
- Tue Sep 06, 2011 8:28 pm
- Forum: Development
- Topic: Armagetron to mobile
- Replies: 16
- Views: 5317
Re: Armagetron to mobile
Sorry to revive this yet again, but while playing with tiles version of DCSS it turned out your GLES version was actually ported as GL (according to ldd), which considering software rendering is still impressive at ~10 fps. I tried to compile it once again using -lGLES_CM -lGLESv2 -lSDL_gles but sad...
- Fri Sep 02, 2011 6:10 pm
- Forum: Development
- Topic: Armagetron to mobile
- Replies: 16
- Views: 5317
Re: Armagetron to mobile
Sadly no luck on maemo forums. Not enough people know about GL->GLES it seems. Idea: How about Arma version with totally up-down version for mobiles (SDL and many mobiles can work) with one pixel per bike/wall, like the minimap in 0.3.x so the gameplay is preserved. It's all about gameplay and chall...
- Sat Aug 13, 2011 5:38 pm
- Forum: Development
- Topic: Armagetron to mobile
- Replies: 16
- Views: 5317
Re: Armagetron to mobile
Managed to compile it (it was missing Makefile.in in main dir, though it seems to be not required for making from src). Got a problem: Couldn't set video mode: Couldn't find matching GLX visual Couldn't set video mode: Couldn't find matching GLX visual Error: Error in bool sr_InitDisplay() in render...
- Sat Aug 13, 2011 1:45 pm
- Forum: Development
- Topic: Armagetron to mobile
- Replies: 16
- Views: 5317
Re: Armagetron to mobile
I would like to try compiling it on maemo. GL seems the only problematic part. Maybe with OC to 1150 mhz this could be playable. Where can I find your junkyard?
- Fri Aug 12, 2011 9:18 pm
- Forum: Development
- Topic: Armagetron to mobile
- Replies: 16
- Views: 5317
Re: Armagetron to mobile
Does anyone have voodoo's gles rewrite for 2.8? I would love arma in phone.
- Tue Oct 21, 2008 7:16 pm
- Forum: Support
- Topic: Cockpit Problem
- Replies: 3
- Views: 1318