Search found 57 matches

by szopin
Tue Jan 01, 2013 6:44 pm
Forum: Development
Topic: GLES port - [bounty]
Replies: 2
Views: 1413

GLES port - [bounty]

Thought will post it here as well. New year bounty - currently at 50 euros. Not that much but considering you can then post/port iPhone/android/maemo/openmoko/pandora/... app (all GLES only devices in fact) for a dollar... lots of possible income to come. Happy New Year! http://talk.maemo.org/showth...
by szopin
Sun Feb 05, 2012 12:10 pm
Forum: Support
Topic: Ubuntu 11.10 and libprotobuf problem
Replies: 2
Views: 1335

Re: Ubuntu 11.10 and libprotobuf problem

Removed it afterwards, though you would be amazed how often symlinking like that works (especially on maemo, where you're stuck with certain version of libglib/libstdc++/etc..., as Nokia won't release the code to binary blobs). Thanks, make run made it work (though had ro remove doc directory as it ...
by szopin
Sun Feb 05, 2012 3:54 am
Forum: Support
Topic: Ubuntu 11.10 and libprotobuf problem
Replies: 2
Views: 1335

Ubuntu 11.10 and libprotobuf problem

After upgrading Ubuntu to 11.10 I wasn't able to run Arma. In xterm it was crying lack of libprotobuf.so.5 so I linked .7 and this is what I get now: szopin@????????:/usr/lib$ sudo ln -s libprotobuf.so.7 libprotobuf.so.5 szopin@????????:/usr/lib$ armagetronad libprotobuf FATAL google/protobuf/stubs/...
by szopin
Wed Oct 12, 2011 11:40 pm
Forum: Development
Topic: How to make that game more popular?
Replies: 142
Views: 32449

Re: How to make that game more popular?

Easiest way to make arma more popular: develop the game for other platforms. Finished GLES version could bring tens of thousand of new players in, maybe to stay. If mobile platforms get all +200 ping maybe some highping server setting would accomodate it and be popular (intercontinental play-like). ...
by szopin
Tue Sep 13, 2011 10:35 pm
Forum: Development
Topic: Armagetron to mobile
Replies: 16
Views: 5317

Re: 0.2.8.3.2 released! (Plus, security issues.)

GLES branch would assure every server is full. Sad for some to become chat channels, every mobile could potentially be a player. Voodoo's opengles port is very close. Two functions require rewrite. With touchscreen buttons for double/triple turns arma is perfect for mobiles.
by szopin
Wed Sep 07, 2011 10:24 pm
Forum: Development
Topic: Armagetron to mobile
Replies: 16
Views: 5317

Re: Armagetron to mobile

So glad to see work is still done in the gles2 branch. Though when compiling it (protobuf has to be removed from configure, same with freetype, false negatives on maemo) I still get stuck at ftgl. Doubt iphone/pad port will comple on maemo, they are still in phase of 'planning' android port. Could p...
by szopin
Tue Sep 06, 2011 8:28 pm
Forum: Development
Topic: Armagetron to mobile
Replies: 16
Views: 5317

Re: Armagetron to mobile

Sorry to revive this yet again, but while playing with tiles version of DCSS it turned out your GLES version was actually ported as GL (according to ldd), which considering software rendering is still impressive at ~10 fps. I tried to compile it once again using -lGLES_CM -lGLESv2 -lSDL_gles but sad...
by szopin
Fri Sep 02, 2011 6:10 pm
Forum: Development
Topic: Armagetron to mobile
Replies: 16
Views: 5317

Re: Armagetron to mobile

Sadly no luck on maemo forums. Not enough people know about GL->GLES it seems. Idea: How about Arma version with totally up-down version for mobiles (SDL and many mobiles can work) with one pixel per bike/wall, like the minimap in 0.3.x so the gameplay is preserved. It's all about gameplay and chall...
by szopin
Sat Aug 13, 2011 5:38 pm
Forum: Development
Topic: Armagetron to mobile
Replies: 16
Views: 5317

Re: Armagetron to mobile

Managed to compile it (it was missing Makefile.in in main dir, though it seems to be not required for making from src). Got a problem: Couldn't set video mode: Couldn't find matching GLX visual Couldn't set video mode: Couldn't find matching GLX visual Error: Error in bool sr_InitDisplay() in render...
by szopin
Sat Aug 13, 2011 1:45 pm
Forum: Development
Topic: Armagetron to mobile
Replies: 16
Views: 5317

Re: Armagetron to mobile

I would like to try compiling it on maemo. GL seems the only problematic part. Maybe with OC to 1150 mhz this could be playable. Where can I find your junkyard?
by szopin
Fri Aug 12, 2011 9:18 pm
Forum: Development
Topic: Armagetron to mobile
Replies: 16
Views: 5317

Re: Armagetron to mobile

Does anyone have voodoo's gles rewrite for 2.8? I would love arma in phone.
by szopin
Tue Oct 21, 2008 7:16 pm
Forum: Support
Topic: Cockpit Problem
Replies: 3
Views: 1318

I seem to get the same bug when I updated to latest wrtl's build.
When I turn alpha blending off the minimap is fine, but the sparks and explosions remain on the screen, polluting it quite baldy. All wrtl's builds seem to work that way for me. So it's either minimap or authentication it seems.