Search found 702 matches

by delinquent
Thu Jul 12, 2012 11:37 am
Forum: Server Administration/Setup
Topic: How to lock server so that only certain people can enter
Replies: 21
Views: 3195

Re: How to lock server so that only certain people can enter

So how does one associate a login ID with an access level?
by delinquent
Thu Jul 12, 2012 2:36 am
Forum: Development
Topic: 0.4: Needs HUD Options
Replies: 15
Views: 2748

Re: 0.4: Needs HUD Options

Close(ish?) but here's a screenshot anyway. Do the images have to be in png? I kinda favour jpg for obvious reasons vlcsnap-2012-07-12-02h31m37s56.png Edit: Got 0.4 today, It's cool and I like the tutorials for practice, but I can't help but notice that the graphics are... tackier? IMO they don't re...
by delinquent
Thu Jul 12, 2012 1:16 am
Forum: Server Administration/Setup
Topic: How to lock server so that only certain people can enter
Replies: 21
Views: 3195

Re: How to lock server so that only certain people can enter

Hold on, so 10 is what variable exactly? (i'm a nab, bear with me)
by delinquent
Wed Jul 11, 2012 7:56 pm
Forum: Server Administration/Setup
Topic: How to lock server so that only certain people can enter
Replies: 21
Views: 3195

Re: How to lock server so that only certain people can enter

I've been thinking about this too, is there any kind of possible security implemetation? For example, a player has to say /pass <password> before being allowed to enter/play?
by delinquent
Wed Jul 11, 2012 7:46 pm
Forum: Support
Topic: Fortress/hide+seek/instazone/maze
Replies: 4
Views: 900

Re: Fortress/hide+seek/instazone/maze

Ty gene, I'll bear that in mind.

Fman: I don't know your username on here but if you read this could you get back to me about a server? Drop me a PM and I'll skype you or something, cheers
by delinquent
Mon Jul 09, 2012 11:50 pm
Forum: Support
Topic: Fortress/hide+seek/instazone/maze
Replies: 4
Views: 900

Re: Fortress/hide+seek/instazone/maze

No need for having the map built for me, that I can do (i think), it's more a question of building a random engine into the server. I want to make the positions that zones appear and players spawn be chosen at random (or as close to as possible) within certain constraints - i.e. opposing teams shoul...
by delinquent
Mon Jul 09, 2012 12:44 pm
Forum: Development
Topic: 0.4: Needs HUD Options
Replies: 15
Views: 2748

Re: 0.4: Needs HUD Options

Any chance of getting an in-cycle cockpit that looks like the vintage one in tron Legacy? Like, with the big round dial etc... and rear view mirrors? Or is that a bit too far?
by delinquent
Mon Jul 09, 2012 12:41 pm
Forum: Development
Topic: WHen will we get this?
Replies: 9
Views: 1881

Re: WHen will we get this?

Just a thought: Seeing as there's so much software out to port win8 and the like to tablets, why not just do a quick performance test? Gravitating things down slowly might improve developement... Especially seeing as I have gltron on my android and it is despicably slow. It lags with touch, and the ...
by delinquent
Mon Jul 09, 2012 12:29 pm
Forum: Support
Topic: Fortress/hide+seek/instazone/maze
Replies: 4
Views: 900

Fortress/hide+seek/instazone/maze

Ok, so I had an idea from ctwf, and I want to make a couple of changes. The idea is to have a size 10 grid, and fill it with secret passages, random zones etc. There will also be a hidden zone, one that you have to grind against a certain wall to get to, that wins not only the round, but doubles the...
by delinquent
Mon Jul 09, 2012 12:10 pm
Forum: Support
Topic: Tethered/dongled and big hiccups SOLVED
Replies: 5
Views: 956

Re: Tethered/dongled and big hiccups

Hm. So it's most likely the latency and low speed of running tethered that has so drastically increased them? Oh, since all the fbi involvment with the internet, quite a few ip addresses have been blocked in the uk, and we get instead, a "picture" of the webpage. Seeing as the server isn't quite a w...
by delinquent
Sat Jul 07, 2012 9:30 pm
Forum: Support
Topic: Tethered/dongled and big hiccups SOLVED
Replies: 5
Views: 956

Re: Tethered/dongled and big hiccups

master servers 1 and 2, server 3 never answers

OS: win7 x86, AMD system, usb 2.0

Arma Sty and CT 0.2.9
Or Arma 0.2.8.3.2, occurs within both versions
by delinquent
Sat Jul 07, 2012 3:17 am
Forum: Support
Topic: Tethered/dongled and big hiccups SOLVED
Replies: 5
Views: 956

Tethered/dongled and big hiccups SOLVED

Since I had to gravitate to mobile broadband for th eduration, I've noticed that I get some pretty big hiccups from servers 1 and 2. I was on Three, who have outstanding ping times (for mbi networks) but poor signal quality in many areas, and I have now gravitated to an 02 subnetwork (giffgaff) who ...