Search found 1647 matches

by wrtlprnft
Wed Mar 04, 2009 9:14 am
Forum: General
Topic: Notes on server names.
Replies: 10
Views: 697

Lucifer wrote:get a lot of players to play on it all the time.
Or get it to pretend to always have 4 or 5 players :-P

No, really, the difficulty in finding a particular server has always annoyed me, that's one of the reasons I usually just use a server feed and --connect.
by wrtlprnft
Wed Mar 04, 2009 8:22 am
Forum: General
Topic: Notes on server names.
Replies: 10
Views: 697

AA: A brilliant server named Fortress Café :-D
by wrtlprnft
Tue Mar 03, 2009 7:30 pm
Forum: Development
Topic: Camwobble on custom camera?
Replies: 2
Views: 338

I had noticed :D

And yeah, there certainly is a certain seesickness factor involved.
by wrtlprnft
Tue Mar 03, 2009 2:13 pm
Forum: Development
Topic: MCP: tournament management master control program
Replies: 9
Views: 1055

My client can also connect to regular servers in a hacky way. My vanilla version can chat and/or get all the player and team objects (for example to build a score table).

Luke-Jr has improved it a bit, I'm not sure what else his version can do, but it does handle authentication.
by wrtlprnft
Tue Mar 03, 2009 8:10 am
Forum: The Server Pharm
Topic: Fortress Freedom
Replies: 1
Views: 971

Meh, leave the http:// in, it's more part of the address than any www. people tend to use everywhere.
by wrtlprnft
Sun Mar 01, 2009 6:00 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 100
Views: 239985

What i did in my code was apply a texture to the line that's rendered on top of every wall so they don't look weird with those gaps in them :-) I just tried adding train tracks to the floor: http://wrtlprnft.ath.cx/arma/?min=744 Maybe I should have made a bigger texture, though, this one looks a lit...
by wrtlprnft
Sun Mar 01, 2009 4:51 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 100
Views: 239985

I guess this would take a little more work with display lists in place, although you might get away with changing the texture transformation matrix before calling the list. Here's a bigger movie with the spaces between cars made transparent: http://armagetron.at/~mathias/wildwest.avi (excuse my poor...
by wrtlprnft
Sat Feb 28, 2009 8:23 pm
Forum: Development
Topic: Fancy vortex zones
Replies: 10
Views: 1145

The biggest network problem is keeping compatible with pre-gradient colours. Protobuf :-) The easy and boring method would be to just to allow multiple colors to be sent and then loop over them for every rendered vertex. Old protobuf implementations would ignore them (or take the last one, dunno), ...
by wrtlprnft
Sat Feb 28, 2009 8:19 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 100
Views: 239985

That could be an interesting option for moviepacks :-)
by wrtlprnft
Sat Feb 28, 2009 7:08 pm
Forum: Graphical
Topic: sine.wav - various graphical
Replies: 100
Views: 239985

OMG.
by wrtlprnft
Sat Feb 28, 2009 12:45 pm
Forum: Development
Topic: Fancy vortex zones
Replies: 10
Views: 1145

If it wasn't for the minimap I'd have no idea those were supposed to be stars :-)

Are the gradients just quick hacks or do they propagate over the network?
by wrtlprnft
Fri Feb 27, 2009 8:25 am
Forum: Development
Topic: UTF8 and authentication
Replies: 19
Views: 1405

Turns out I tried \'joda"bot and just assumed from that that escape sequences don't work :-D
by wrtlprnft
Thu Feb 26, 2009 4:47 pm
Forum: Development
Topic: UTF8 and authentication
Replies: 19
Views: 1405

Z-Man wrote:Well, "'joda"bot" works.
Actually, when I last tried that on café it didn't work.
by wrtlprnft
Thu Feb 26, 2009 4:31 pm
Forum: Development
Topic: UTF8 and authentication
Replies: 19
Views: 1405

On the other hand you cant /msg-escape 'joda"bot completely.
by wrtlprnft
Wed Feb 25, 2009 9:35 pm
Forum: Really General
Topic: Evolution
Replies: 18
Views: 14395

The most common geocentric view deals with the relationship of the Earth and the Sun, not other planets. Other planets obviously orbit the Sun. As far as I remember the view that Kopernikus was trying to disprove dealed with a model of the universe that tried to explain the movements of all heavenl...