Search found 1648 matches

by Light
Thu Jul 26, 2018 10:14 am
Forum: Support
Topic: Most Stable version of armagetronad to compile?
Replies: 1
Views: 755

Re: Most Stable version of armagetronad to compile?

I always suggest sty+CT, but I have both that and sty+CT+ap. Regular 0.2.8 missed out on things like styball and CTF. AP mostly has racing features added to it. My sty ct servers run with no problems 24/7 (sort of ... Dedicated idle and all) Also, I have saved a bit of issues by compiling with gcc5.
by Light
Tue Jul 24, 2018 9:38 pm
Forum: Support
Topic: Global Resource Repository?
Replies: 2
Views: 729

Re: Global Resource Repository?

The default resource allows you to upload. The resource is available at .. http://resource.armagetronad.net/resource At the top of the sidebar, there's an upload button that links you to .. http://resource.armagetronad.net/upload You just log in with your forum user / password and you can upload to ...
by Light
Sun Jul 08, 2018 2:55 am
Forum: Others
Topic: FoosterNET Hosting (Free during beta testing!)
Replies: 15
Views: 1921

Re: FoosterNET Hosting (Free during beta testing!)

Just as a random bit of info. I also run my servers in containers, and there's a fun thing you can do as far as hosting goes. Being that the game server only uses UDP, you can forward the same port for TCP connections to 22 (or whatever your SSH server runs on), making each person use a single port ...
by Light
Mon Jun 04, 2018 1:44 pm
Forum: Competitions
Topic: Final Ladle Signup
Replies: 8
Views: 1664

Re: Final Ladle Signup

sinewav wrote:Did someone make an authorities config?
This is what I saw linked in another thread / post. No idea if it's correct or up-to-date, but:
http://vixendev.co.uk/resources/externa ... tyV1_2.cfg
by Light
Wed May 30, 2018 9:28 pm
Forum: Competitions
Topic: Brawl
Replies: 13
Views: 3276

Re: Brawl

EDIT: I have a server up containing these settings, except the MAP_FILE and RESOURCE_REPOSITORY_SERVER since those settings in the config are invalid There's a copy of it on the arma resource, assuming there wasn't any changes made on the other repo. Preview Link: http://resource.armagetronad.net/d...
by Light
Sun May 27, 2018 4:00 pm
Forum: Competitions
Topic: Final Ladle (RIP Tron)
Replies: 189
Views: 15446

Re: Final Ladle (RIP Tron)

Since CT no longer seem to have a site, I'll stick the config on my domain so there's two points of access, the other being Compguygene if he's game. Will be updated prior to the event Ladle Config: http://vixendev.co.uk/resources/external/armagetronad/ladle/ladle110.cfg Authorities: http://vixende...
by Light
Sat May 26, 2018 2:15 am
Forum: Wiki Land
Topic: Armaunified theme
Replies: 13
Views: 2114

Re: Armaunified theme

Did a lot of the more detailed stuff and added the light cycle graphic from the wiki. :) If you're going through the effort to switch up the template, are you gonna go ahead and make it mobile friendly? From what I generally see on my site, I get on average 40 to 45% mobile users. I don't know the ...
by Light
Mon May 21, 2018 12:02 am
Forum: The Main Site
Topic: Broken links, broken website
Replies: 16
Views: 3913

Re: Broken links, broken website

If you haven't seen it lately, Lightron.org is probably the best supporting site for Armagetron. Maybe Light/Kira could contribute some code? It's got a browser, download page, chat, and it's mobile friendly (excellently so I might add). <3 ! Super busy this month, but things should be a lot more c...
by Light
Tue Dec 05, 2017 5:29 pm
Forum: General
Topic: Friday Fort Night?!
Replies: 11
Views: 3694

Re: Friday Fort Night?!

Well, it would need to be Friday Night Fort to fit in with FNM, but other than that, seems like a good idea. :P I wasn't really a fort player, but it would be nice to have a weekly time to get on and play a friendly game. On the same track, FNM tends to start around 11 or so. Is it too late for play...
by Light
Tue Nov 28, 2017 6:16 pm
Forum: General
Topic: General Map Upload
Replies: 4
Views: 2668

Re: General Map Upload

Just thought I'd give the option. Didn't think to check for it beforehand. :P Since I looked after your post ... Link to the info page. http://resource.armagetronad.net/display/VOV/sumo/mega-1.4.aamap.xml Can be included with ... RESOURCE_REPOSITORY_CLIENT http://resource.armagetronad.net/resource/ ...
by Light
Tue Nov 28, 2017 11:30 am
Forum: General
Topic: General Map Upload
Replies: 4
Views: 2668

Re: General Map Upload

You could always upload it to the repo.
http://resource.armagetronad.net/upload/
by Light
Fri Oct 27, 2017 11:57 am
Forum: Development
Topic: Revision 1621 - Build Error
Replies: 6
Views: 1118

Re: Revision 1621 - Build Error

hylix wrote:Some news about your compilation ? Did you manage to do it ?

If you need I managed to compile it on CodeBlocks, I dont know if it the same version tho.
It wasn't an issue I created. He fixed the code and it compiled on the latest revision.
by Light
Thu Oct 26, 2017 12:06 pm
Forum: Really General
Topic: BIONIC projects
Replies: 1
Views: 475

Re: BIONIC projects

If you're going to do folding, mining, or anything similar, you're going to want to get into GPU processing. CPU is basically useless in comparison. I've done both folding and mining on Linux rigs, and there's never been an issue with it. It basically runs the same as the Windows versions, though I'...
by Light
Thu Oct 26, 2017 11:59 am
Forum: Programming
Topic: Installers
Replies: 2
Views: 627

Re: Installers

NSIS is already set up, but on top of that, I already have the latest version built for both the client and dedicated server. :) Mac uses the old dmg file, Windows packages are installers, then of course the source is just a checkout from bzr.

https://lightron.org/
by Light
Mon Oct 23, 2017 6:51 pm
Forum: Development
Topic: Revision 1621 - Build Error
Replies: 6
Views: 1118

Re: Revision 1621 - Build Error

aP|Nelg wrote:Well, that was fast.
:P Didn't even realize you committed it.