Search found 1657 matches

by Light
Wed Nov 02, 2011 1:19 am
Forum: Really General
Topic: Linux! (Split from Tutorials!)
Replies: 24
Views: 5225

Re: Tutorials!

People who don't have any interest in running a computer via command lines and a terminal or have use for all that other technical stuff, and don't have the kind of attitude you expressed. Develop a distro (if that's the word) of Linux that's completely GUI-based, doesn't require any command-line s...
by Light
Wed Nov 02, 2011 12:36 am
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

2800 secs no crash - i think you've successfully fixed the issue :)

I guess this can be ticked solved or whatever ya guys do here. Thanks very much and sorry if I was a bit annoying.
by Light
Tue Nov 01, 2011 11:35 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

I didn't put a snapshot up yet (uploading now, it's z1747). If you built from bzr, the revision with the complete fix is 1227. (use bzr revno to get yours). Well, complete as far as I knew. If it persists, can you do the gdb thing again? Just in case there are two errors and we just fixed the more ...
by Light
Tue Nov 01, 2011 11:11 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

After 1,000 seconds of trying to crash it, I think you fixed it. Well done, and thanks so much. :)

My arms are tired of mashin' the turn keys for 1K seconds straight now. lol

edit: noooooooooooooooooooooooooooooooooo

As soon as I submitted this, it crashed. :(
by Light
Tue Nov 01, 2011 10:40 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

Great! You Rock :)

I'll test it once you got the snapshot up. :D

Edit: hah you had it up when I replied awesome
by Light
Tue Nov 01, 2011 9:50 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

It seems to have fixed the problem like you expected. If I may ask .. When do you expect that it will be fixed? I didn't think it would bother me, but it feels weird to be unable to hear bikes coming and whatnot.

Thanks for helping me be able to use it though. :)
by Light
Tue Nov 01, 2011 9:14 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

I feel stupid now ...

Okay, the sound has stopped, and I will test it again soon. Hopefully no more issues with crashes. :) I'll let ya know.
by Light
Tue Nov 01, 2011 9:13 pm
Forum: Really General
Topic: Linux! (Split from Tutorials!)
Replies: 24
Views: 5225

Linux! (Split from Tutorials!)

epsy wrote:
Light wrote:Otherwise just ./configure then make && make install like normal.
Or just yaourt -S armagetronad-svn! Oh wait, you might not be using ArchLinux, or even Linux at all!

Yes, that's quite outdated ಠ_ಠ
What kind'a person don't use Linux? :P
by Light
Tue Nov 01, 2011 4:27 pm
Forum: Development
Topic: Tutorials!
Replies: 49
Views: 13710

Re: Tutorials!

syllabear wrote:It's fantastic that you're working on this! I might try give it a go, but no idea how to compile lol
If you use 0install, it will do the work for you. ;)

Otherwise just ./configure then make && make install like normal.
by Light
Tue Nov 01, 2011 4:25 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

Okay .. I had the sound quality set to off, but like I said, the sounds still played. When it crashed, sounds stopped and the cycle kept going, but as soon as I turned *crash*. I assume that you already figured that out from the error messages, but I wanted to tell ya just in case it may provide som...
by Light
Tue Nov 01, 2011 4:06 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

Ooh, yes indeed, though it has nothing to do at all with the error message :). Looks like when I added back the engine sound, I forgot to make sure again that while the sound thread is actively mixing things, no game objects should be created or destroyed. That's clearly mixer action on a nonexiste...
by Light
Tue Nov 01, 2011 12:51 am
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

I did it twice just because the first time I set cycle_delay reallly low and I got stuck in my own trail then it crashed quick. Just to make sure you get what you need .. so sorry if it's a duplicate. #0 0x000000000042af20 in tCoord::operator- (this=0x24, a=...) at ./tools/tCoord.h:50 No locals. #1 ...
by Light
Tue Nov 01, 2011 12:41 am
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

#0 0x000000000042af20 in tCoord::operator- (this=0x24, a=...) at ./tools/tCoord.h:50 No locals. #1 0x0000000000533b07 in eCamera::SoundMixGameObject (this=0x13473b0, dest=0xef92c0 "", len=4096, go=0x0) at engine/eCamera.cpp:2452 dist_squared = -6.59778054e+25 dist = 0 vec = {x = 0, y = 0}...
by Light
Mon Oct 31, 2011 3:23 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 9970

Re: 0.4: xcb crash bug

I saw that you updated the weekly build client version so I could finally use it with zero install, and wanted to provide you with some feedback. Sadly, it does still crash, and here's the error outputted. I believe it's the same error as before. [xcb] Unknown sequence number while processing queue ...
by Light
Sat Oct 29, 2011 11:11 pm
Forum: Development
Topic: PHP User Commands
Replies: 3
Views: 1767

Re: PHP User Commands

Perfect! Thank you. :)