Search found 1648 matches

by Light
Tue Nov 01, 2011 4:25 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: xcb crash bug

Okay .. I had the sound quality set to off, but like I said, the sounds still played. When it crashed, sounds stopped and the cycle kept going, but as soon as I turned *crash*. I assume that you already figured that out from the error messages, but I wanted to tell ya just in case it may provide som...
by Light
Tue Nov 01, 2011 4:06 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: xcb crash bug

Ooh, yes indeed, though it has nothing to do at all with the error message :). Looks like when I added back the engine sound, I forgot to make sure again that while the sound thread is actively mixing things, no game objects should be created or destroyed. That's clearly mixer action on a nonexiste...
by Light
Tue Nov 01, 2011 12:51 am
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: xcb crash bug

I did it twice just because the first time I set cycle_delay reallly low and I got stuck in my own trail then it crashed quick. Just to make sure you get what you need .. so sorry if it's a duplicate. #0 0x000000000042af20 in tCoord::operator- (this=0x24, a=...) at ./tools/tCoord.h:50 No locals. #1 ...
by Light
Tue Nov 01, 2011 12:41 am
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: xcb crash bug

#0 0x000000000042af20 in tCoord::operator- (this=0x24, a=...) at ./tools/tCoord.h:50 No locals. #1 0x0000000000533b07 in eCamera::SoundMixGameObject (this=0x13473b0, dest=0xef92c0 "", len=4096, go=0x0) at engine/eCamera.cpp:2452 dist_squared = -6.59778054e+25 dist = 0 vec = {x = 0, y = 0} l = 1.014...
by Light
Mon Oct 31, 2011 3:23 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: xcb crash bug

I saw that you updated the weekly build client version so I could finally use it with zero install, and wanted to provide you with some feedback. Sadly, it does still crash, and here's the error outputted. I believe it's the same error as before. [xcb] Unknown sequence number while processing queue ...
by Light
Sat Oct 29, 2011 11:11 pm
Forum: Development
Topic: PHP User Commands
Replies: 3
Views: 784

Re: PHP User Commands

Perfect! Thank you. :)
by Light
Sat Oct 29, 2011 10:43 pm
Forum: Development
Topic: PHP User Commands
Replies: 3
Views: 784

Re: PHP User Commands

strstr don't seem to work when I include the "-", but if I just search for "test" it will work. Same stands for checking the ":". I've tried strstr, preg_match .. but not workin for some reason. $str = "Light: -test"; if (strstr($str, ': -test')) { echo 'hi'; } If that works, I don't see why this wo...
by Light
Sat Oct 29, 2011 9:31 pm
Forum: Development
Topic: PHP User Commands
Replies: 3
Views: 784

PHP User Commands

Could someone provide a small example of adding a command that would trigger an if statement in PHP? I can't seem to get it to work. I know it goes in a while loop to keep it going, but not really sure what string fgets(STDIN, 1024) actually returns. If you could, please just show something like a c...
by Light
Sat Oct 29, 2011 1:36 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: xcb crash bug

I downloaded the bzr but there was no configure file or anything? I'm guessing I would have to compile it then, so I'll just wait until you have it up as a build because I ain't really sure what all I'd need. Is there any way you could upload a copy w/ the configure file and all, or even a deb file ...
by Light
Fri Oct 28, 2011 3:05 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: xcb crash bug

Jonathan wrote:Every size factor step corresponds to doubling or halving of area. So 500x500 with SIZE_FACTOR -2 is 250x250. The real scaling factor = 2^((1/2)*SIZE_FACTOR).
Thanks very much.
by Light
Fri Oct 28, 2011 1:57 pm
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: xcb crash bug

Thanks for the reply. It sometimes takes a while, but it always does occur, although I was on for about 2500 seconds before the crash last time. I went back to 2.8 for now, but I hope ya get it workin' for 11.10 If I must disable the sound or something, I would be more than happy to if it would mean...
by Light
Fri Oct 28, 2011 8:52 am
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

Re: 0.4: branched

I compiled and tried to use 0.3_alpha_z1583 and it still crashed. I ran it through terminal this time so I could provide the error. [xcb] Unknown sequence number while processing queue [xcb] Most likely this is a multi-threaded client and XInitThreads has not been called [xcb] Aborting, sorry about ...
by Light
Fri Oct 28, 2011 7:48 am
Forum: Development
Topic: 0.4: xcb crash bug
Replies: 31
Views: 5150

0.4: xcb crash bug

0.4 crashes on me for some reason. Sometimes it's 100 seconds in, sometimes it's 1000+, but it always seems to crash randomly during gameplay, and I think it happens when I turn, but not really able to say for sure because you're turning most of the time, and it don't happen every time I turn obviou...