Search found 553 matches

by vov
Fri Apr 22, 2011 5:59 pm
Forum: Maps
Topic: Create Capture the Flag Map
Replies: 2
Views: 968

Re: Create Capture the Flag Map

Hey people of Tron. I need help in making a Capture the flag map. I've never done this before considering I only make racing maps. Also, what should i do about the settings? Can anyone please help. Thanks. ctf settings themselves should stay in a cfg file, which also sets the map_file to your map. ...
by vov
Fri Apr 22, 2011 4:45 pm
Forum: Development
Topic: Deadly explosions
Replies: 26
Views: 3809

Re: Deadly explosions

Maybe even with points for starting them... like if Player 1 of that example gets a (little) bonus for the death of Player 3, too. Yet I don't know if it's even wanted (the problem who to blame for a kill/coredump might come back then...)
by vov
Fri Apr 22, 2011 4:37 pm
Forum: Strategy
Topic: Fort Start
Replies: 30
Views: 5391

Re: Fort Start

if the sweeper in fact isn't grinding the defender in that diagram, he won't be fast enough to stop people from getting by him on the left, and good teams will be able to go around him and then torp edit number 67: just looked at your diagram again, and it probably doesn't matter too much whether t...
by vov
Thu Apr 21, 2011 5:03 pm
Forum: Strategy
Topic: Fort Start
Replies: 30
Views: 5391

Re: Fort Start

No, You won. WD :D
by vov
Thu Apr 21, 2011 4:40 pm
Forum: Strategy
Topic: Fort Start
Replies: 30
Views: 5391

Re: Fort Start

Find some valid counter-arguments. You posted your idea here, i gave you some sort of feedback. if you don't like anyone to comment on it, you shouldn't have posted it in the first place. I'm not complaining, i just tell you that your idea won't work. I didn't tell you you can't try it. my point wa...
by vov
Thu Apr 21, 2011 3:56 pm
Forum: Strategy
Topic: Fort Start
Replies: 30
Views: 5391

Re: Fort Start

I have spent some time to clarify my (fact-bound...) points. You don't have to be angry about me if you're not able to defend your idea in an objective way. If you're not able to attack Cheese's idea (not mine originally LOL) in an objective way, don't attack anyone but the team who tries it. I am ...
by vov
Thu Apr 21, 2011 3:17 pm
Forum: Strategy
Topic: Fort Start
Replies: 30
Views: 5391

Re: Fort Start

Maybe it's not that good as a permanent strategy, okay. But you obviously missed this point: Best would be, then, to mix this strategy up with the "normal" one to completely surprise the other team. What would a completely surprised team do, never having seen this anywhere before? Think about it for...
by vov
Thu Apr 21, 2011 2:17 pm
Forum: Competitions
Topic: WST: A request for a better map
Replies: 44
Views: 2313

Re: WST: A request for a better map

Titanoboa wrote:No but I think it's important that people who are experienced with the old map approve of the new one before we can consider changing.
Good point... I approve of the new one! :D
Mecca wrote:Hi vov! o/
Hi Mecca :P


Edit for no new post:
dariv wrote:Tonight, 6pm GMT?
Sure.
by vov
Thu Apr 21, 2011 2:13 pm
Forum: Strategy
Topic: Fort Start
Replies: 30
Views: 5391

Re: Fort Start

yeah, your opponent will be surprised when they can grind the whole time without having to split. your position 2 is simply too slow, and if you send 3/4 to help him I'm certain you'd get the same result. not to mention that your def is damaged twice as much as normally if one of your mates dies. t...
by vov
Thu Apr 21, 2011 1:51 pm
Forum: Development
Topic: Deadly explosions
Replies: 26
Views: 3809

Re: Deadly explosions

What about chain reactions? Player 1 boxes Player 2 who tries to survive, Player 3 drives along the opposite side of the wall which makes the box, Player 2 dies and Player 3 gets killed by the explosion while Player 2 gets points for that... why not, sounds funny :D Does it kill teammates, too? -> F...
by vov
Thu Apr 21, 2011 1:34 pm
Forum: Strategy
Topic: Fort Start
Replies: 30
Views: 5391

Re: Fort Start

enemies will have a lot more speed since you turned so much at the beginning and your grind took longer to start your left side is likely going to be vulnerable to early-round torps since your team is 1) grinding off to the right and 2) probably not going fast enough to block the speed your enemies...
by vov
Wed Apr 20, 2011 10:34 pm
Forum: Competitions
Topic: WST: A request for a better map
Replies: 44
Views: 2313

Re: WST: A request for a better map

In addition, I think it would be much more fun to watch this map being played in wst semi's and final. Are you serious? All the wst please... :D It still needs to be tested further though. Maybe 2 of the teams from this WST (that reached at least quarters) could gather for a friendly match on my ma...
by vov
Wed Apr 20, 2011 4:37 pm
Forum: Competitions
Topic: WST: A request for a better map
Replies: 44
Views: 2313

Re: WST: A request for a better map

I do support it, it has many new possibilities and feels more sumo than fort. I'd support dariv's idea of a tournament, too. A little off topic: I added some more spawns as a little idea... if you take this map (attachment), put size_factor 3, spawn_wingmen_side 70, spawn_wingmen_back -100 it looks ...