Search found 553 matches

by vov
Thu Aug 25, 2016 12:49 pm
Forum: Server Administration/Setup
Topic: Dedicated server on raspberry pi
Replies: 11
Views: 927

Re: Dedicated server on raspberry pi

It's not a pi though :D (although I did consider replacing it with a pi). As far as I'm aware pis run something pretty similar to Debian though. There's a tutorial for that here: http://wiki.armagetronad.org/index.php?title=Linux_Development I'm not sure on how up-to-date that page is considering th...
by vov
Tue Aug 23, 2016 3:01 pm
Forum: Others
Topic: The Potato
Replies: 17
Views: 1932

Re: The Potato

I remember searching for something that does exactly that a long time ago. Nice find (and bookmarked ;))! I don't really feel like touching the script now though - wrote it a year ago and just commented and uploaded it because someone asked for it. Also now that I think of it, here's the actual phys...
by vov
Tue Aug 23, 2016 4:08 am
Forum: Others
Topic: The Potato
Replies: 17
Views: 1932

Re: The Potato

The chaos sumo script. Used with the alternate map: MAP_FILE vov/sumo/RingOfFire_scriptzones-1.0.aamap.xml The deathzone ring is created by the script. You can edit its parameters in the script if you want to use a different map. Other than that, edit $serveraddress at the top to your server's addre...
by vov
Sun Aug 21, 2016 6:45 pm
Forum: Adventures of TRON
Topic: [TT] Tron Times: Community Outreach
Replies: 11
Views: 897

Re: [TT] Tron Times: Community Outreach

I agree with Lucifer on having tourneys for more stuff. Maybe put diferent events on different days of the month like Ladle or CTF Brawl did it? About the differing game modes, my approach to that was a server with game modes changing after every match. It didn't work and people nearly always left i...
by vov
Sun Aug 07, 2016 8:34 pm
Forum: Competitions
Topic: Ladle 108
Replies: 13
Views: 1654

Re: Ladle 108

We had 2 nice rounds of fort today (and some megafort afterparty of course)! All the matches were pretty close (100 - 70+) and full of action. We played 6v6s with plenty of subs arriving later on, and then afterwards did a second round with new teams as some were leaving. The randomizer worked perfe...
by vov
Sat Aug 06, 2016 11:54 pm
Forum: General
Topic: Armagetron Discord
Replies: 45
Views: 15318

Re: Armagetron Discord

Anyone already done it? Or should I?
by vov
Fri Aug 05, 2016 3:24 am
Forum: Competitions
Topic: Ladle 108
Replies: 13
Views: 1654

Re: Ladle 108

If you want to voicechat at the ladle with your team, you can also try out the Discord channel. I can easily set up team channels and leaders and stuff for it. Link to join (works in a browser too): https://discord.gg/qr3z3dE
by vov
Mon Aug 01, 2016 9:11 pm
Forum: Competitions
Topic: Ladle 108
Replies: 13
Views: 1654

Re: Ladle 108

We could plan for team sizes based on player number in advance, so there won't be any quarrel about them right at the event. Example rule text (numbers made up, should probably be adjusted a bit to account for late players): Players are counted at HH:MM GMT. Teams will be: 12 Players: 2 teams of 6 1...
by vov
Mon Aug 01, 2016 8:58 pm
Forum: General
Topic: Armagetron Discord
Replies: 45
Views: 15318

Re: Armagetron Discord

I've recently discovered Discord for me and some of my friends, it rocks! If you are familiar with IRC, add voice channels to that and there you go basically. I'd definitely join a tron discord server when playing. It also works within a web browser without requiring a download by just giving someon...
by vov
Fri Jul 08, 2016 8:54 pm
Forum: Competitions
Topic: Ladle 107
Replies: 29
Views: 2888

Re: Ladle 107

This is a good set of rules to make it run better next time. I had fun though. :P
by vov
Fri Jul 08, 2016 8:50 pm
Forum: Support
Topic: 0.4-armagetronad-work Rubber / Wall glitch
Replies: 8
Views: 981

Re: 0.4-armagetronad-work Rubber / Wall glitch

This definitely is nothing new. It's (probably, what I've always thought) part of the anti-lag measures. They're quite generous sometimes. Depends on the server settings and your connection though. That said, I'd still be doubtful of anything being shown to me on "swag's hacked armagetron client" (f...
by vov
Fri Jul 08, 2016 8:41 pm
Forum: Development
Topic: General Purpose Tournament Server
Replies: 16
Views: 1486

Re: General Purpose Tournament Server

So right now I see 2 possibilities: 1. v0.4 server using referee and ready to start matches; the referee can be easily given access to /admin include. + Stuff works out of the box and just needs games to /admin include present in the server's config directory. - No CTF or sty functions, less scripta...
by vov
Sun Jun 05, 2016 12:41 am
Forum: Competitions
Topic: Ladle 106
Replies: 18
Views: 1417

Re: Ladle 106

Now that we got 3 teams, we can do this multiple ways: a) take these 3 teams and fill in the double elimination brackets b) add a 4th open team and make brackets c) do something else than the standard procedure I'd go with a)/b) and make the brackets probably about an hour before it starts; there sh...
by vov
Mon May 30, 2016 6:23 pm
Forum: Competitions
Topic: Ladle 106
Replies: 18
Views: 1417

Ladle 106

June 5th, 2016 I reset the teams and updated the results and meta stuff - brackets and authorities will follow when the teams are signed up. WTF will most likely be there. :-) P.S. if you're interested in some discussion: sinewav got some nice posts on the last ladle's thread - feel free to pick it...
by vov
Mon May 16, 2016 11:08 pm
Forum: Competitions
Topic: Yellow Sub Tourney! (#3)
Replies: 7
Views: 746

Re: Yellow Sub Tourney! (#3)

This is the move which allows a player who wants to close another to "stab" despite cycle_rubber_mindistance_gap: |^ || || --- || | | | --- | | ------ | | | | |^| ||| ||| || ----- <- closer || | ------ <- follower | ------- <- any other wall The closer is allowed to go closer to the wall because of ...