Search found 2179 matches

by Luke-Jr
Sun Mar 20, 2005 7:24 pm
Forum: General
Topic: Triangle Arena
Replies: 9
Views: 1447

BTW, the thread is in the Devel forum
by Luke-Jr
Sun Mar 20, 2005 7:22 pm
Forum: General
Topic: Triangle Arena
Replies: 9
Views: 1447

HexaTRON

The triangles didn't work, due to limitations in a 3-directional turn system (head-on was impossible). I'm now working on a much more complex version in the thread HexaTRON.

If you want 4-directional AA in a triangle, just edit the arena definition. It's not hard.
by Luke-Jr
Sun Mar 20, 2005 5:20 pm
Forum: Development
Topic: HexaTRON
Replies: 48
Views: 8113

that'd be nice, but hard with the controls: you'd have to hit left or right 4 times to just make a 180.. (make it 45 degrees..) It's all a matter of what the players are used to doing. And while it would be 4 times to do 180 with 45 degrees, it would be 6 at 40 degrees. ;) Also, the 40 degrees was ...
by Luke-Jr
Sun Mar 20, 2005 4:09 pm
Forum: Development
Topic: HexaTRON
Replies: 48
Views: 8113

HexaTRON

I am working on a fork of ArmageTRON Advanced with 6 directions instead of 4 (40 degree turns) and a hexagon "flower" grid with 7 rooms and passages between them. The 40 degree turn support is complete and I have been working on the flower grid. However, whenever a game starts, all players are insta...