Search found 10948 matches

by Z-Man
Fri Jul 24, 2020 6:04 pm
Forum: Support
Topic: opening .aarec files with steam build
Replies: 3
Views: 875

Re: opening .aarec files with steam build

Thanks for bringing this up. I added two issues that should enable the Steam client to automatically open those recordings: https://gitlab.com/armagetronad/armagetronad/-/issues/38 https://gitlab.com/armagetronad/armagetronad/-/issues/37 What you have to keep in mind, though, is that these are debug...
by Z-Man
Thu Jul 23, 2020 10:58 pm
Forum: Development
Topic: macOS Catalina rebuild: SEGFAULT in armagetronad_main`ConnectToServerCore(nServerInfoBase*) + 152
Replies: 1
Views: 1008

Re: macOS Catalina rebuild: SEGFAULT in armagetronad_main`ConnectToServerCore(nServerInfoBase*) + 152

We're currently lacking the capacity to maintain, build, test and especially automatically build for Mac :(
How exactly did you do the build? I see src/armagetronad_main, that's what the generic unix Makefiles spit out.
by Z-Man
Sun Jul 19, 2020 12:27 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5207

Re: 0.2.9.0 release process: rc-0.2.9.0_rc_z2100 available

rc-0.2.9.0_rc_z2100 is availalbe! The only change is for Windows users, it now works with high DPI monitors. Or rather, it ignores high DPI settings, so that whatever you tell the game its resolution/window size should be, it will be that in pixels. Previously, Windows 10 would interfere and increa...
by Z-Man
Sat Jul 18, 2020 4:21 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5207

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2093 available

The 0.4/clang/bsd crash should be fixed, as are the compilation errors. It was one of the simple things clang probably did warn about.
by Z-Man
Fri Jul 17, 2020 4:47 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5207

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2093 available

1) In src/tron/gArmagetron.cpp I commented out " clearenv() ". That one should also be in legacy_0.2.8. I'll find some other way to modify the environment. The other compilation problem is now this , the crash here . Nothing else pressing to do right now, so I should be able to dig into them soonish.
by Z-Man
Thu Jul 16, 2020 11:31 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5207

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2093 available

0.2.9.0_rc_z2093 is available. Dominant change are fixes that spun off from a crash on OpenBSD aP|Nelg reported, which made me compile the game with clang for the first time (dlh did it before), which lead to warnings, at least one causing a real crash (with clang, on Linux too), others potential f...
by Z-Man
Thu Jul 16, 2020 11:09 pm
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 11750

Re: Armagetron ON Steam (2019) with steam direct

What do you care where the newbies are coming from? Be nice to all of them! :moustache:
by Z-Man
Sun Jul 12, 2020 12:30 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5207

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2073 available

I have a bunch of Steam keys for beta testing. PM me if you want one!
by Z-Man
Sat Jul 11, 2020 12:33 pm
Forum: Support
Topic: key rate on Linux
Replies: 5
Views: 847

Re: key rate on Linux

It's not in the menus, you have to use the console. Press ~ (the key below ESC) during a game, that should bring up the "Con:" prompt. Enter cycle_delay 0.0000001 there. If you want to make that setting permanent for local and LAN games you host, you can do so in a user configuration file. At your r...
by Z-Man
Sat Jul 11, 2020 9:00 am
Forum: Support
Topic: key rate on Linux
Replies: 5
Views: 847

Re: key rate on Linux

The game also has a configurable minimal delay between turns (setting CYCLE_DELAY), defaulting to 0.1 seconds. Even if you would press a single key twice faster than that, your cycle would not turn as fast. The picture in the documentation was taken on a server with a lowered minimal turn delay.
by Z-Man
Thu Jul 09, 2020 8:57 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 5207

Re: 0.2.9.0 release process: 0.2.9_beta_z2049 available

And we're in the Release Candidate phase, nothing serious reported for a week. Of course, as soon as the first build was done, three things went wrong in quick succession: The Windows build, at least when running windowed, would crash when you alt-tab away. That only happened with directx usage enab...
by Z-Man
Wed Jul 08, 2020 6:33 pm
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 11750

Re: Armagetron ON Steam (2019) with steam direct

Our Steam store page just went online: https://store.steampowered.com/app/1306180/Retrocycles/ TODO for everybody with a Steam account: Go there and put it on your wishlist! Wishlists are Valve's best measure to estimate interest and have high influence on how well the game is promoted come launch d...
by Z-Man
Wed Jul 08, 2020 6:32 pm
Forum: Graphical
Topic: New Title Screen!? and other cool stuff
Replies: 54
Views: 10448

Re: New Title Screen!? and other cool stuff

And the page is live: https://store.steampowered.com/app/1306180/Retrocycles/ TODO for everybody with a Steam account: Go there and put it on your wishlist! Wishlists are Valve's best measure to estimate interest and have high influence on how well the game is promoted come launch day (22nd of July)...
by Z-Man
Wed Jul 08, 2020 11:56 am
Forum: Really General
Topic: My Animation Project
Replies: 5
Views: 2243

Re: My Animation Project

Cute and scary!