Search found 11185 matches

by Z-Man
Sun Apr 03, 2005 7:41 am
Forum: Development
Topic: Internet play..
Replies: 5
Views: 1626

No. People should be allowed to run any server they want. If a server admin decides he does not want old clients to connect to his server, he can set BACKWARD_COMPATIBILITY to 0, like I did for CVS 1.
by Z-Man
Sat Apr 02, 2005 8:40 pm
Forum: Development
Topic: I'll be away next week...
Replies: 26
Views: 4982

Hey! Whoever put the third vote on the obscure bugs from sourceforge: Please specify WHICH bugs annoy you most. There are 20 of them!
by Z-Man
Sat Apr 02, 2005 8:36 pm
Forum: Development
Topic: New in CVS: extrapolating sync
Replies: 43
Views: 8195

OK.....now it wont crash!!!!!!!! Argh. A heisenbug. :o Try to observe it and it goes away. They are true nightmares. I'll have to double check nothing except the logging has changed between the logging version and the previous version. On the positive side, that ( the timing of the commands was cha...
by Z-Man
Sat Apr 02, 2005 7:05 pm
Forum: Support
Topic: neue version
Replies: 16
Views: 6793

Gab es vielleicht irgendwelche interessanten Änderungen in deiner Konfiguration bei der Neuinstallation? Wenn du z.B. auf einem PC mit 128 Mb Hauptspeicher von Windows 98 auf XP umgestiegen bist, könnte das eine Erklärung sein. Wirklich alle Informationen über deinen Rechner könnten helfen. Und? Has...
by Z-Man
Sat Apr 02, 2005 6:53 pm
Forum: Server Administration/Setup
Topic: New Configuration Items
Replies: 6
Views: 4706

Sorry, I thought the documentation in settings.cfg would be enough. As you know, your speed gets decreased a bit on every turn by 5%. This factor can now be tuned in CYCLE_TURN_SPEED_FACTOR. It's the numerical value the speed gets multiplied with. Make it bigger than one if you like weird settings. ...
by Z-Man
Sat Apr 02, 2005 10:53 am
Forum: Development
Topic: Player queue and proxy server for spectators
Replies: 20
Views: 5107

But I feel before we get close to any multi server needs, there is a long way. I guess CPU and bandwith raise faster than our player base. That would be my judgement, too. About the segmentation: a single server can already benefit from that. Updates happening on one of the island only would need t...
by Z-Man
Sat Apr 02, 2005 10:51 am
Forum: Support
Topic: neue version
Replies: 16
Views: 6793

Obviously, English does not seem to be an option. ( Translating Lucifer's post ) Lucifer meint, er hätte auch so ein Problem gehabt. Er konnte es lösen, indem er den KPilot Dämon ( ich glaube, der ist unter Unix für die Kommunikation mit einem Palm Pilot zuständig ) beendet hat. Vielleicht solltest ...
by Z-Man
Sat Apr 02, 2005 10:24 am
Forum: Support
Topic: Possible non critical bug?
Replies: 2
Views: 1916

Sorry, this post must have slipped my attention. It may very well be that the browser gives up pinging the servers, but does not delete them. I filed a bug report for it.
What you can do as a workaround is delete the file var/frommaster.srv. This will do the reset.
by Z-Man
Sat Apr 02, 2005 9:10 am
Forum: Development
Topic: Cycle Reactions More Like The Movie
Replies: 2
Views: 1100

That, and changing the graphics. Logically, a cycle is just a single point in the game, and that point is placed at the center of the front wheel for the current graphics. So, only when the center of the front wheel hits the wall, you die. It could be a local setting that just pushes the rendering o...
by Z-Man
Sat Apr 02, 2005 9:05 am
Forum: Development
Topic: Ghosting and bouncing....
Replies: 31
Views: 7154

We haven't dropped fixing it. It just happended that I thought ghosting was something different than it actually is when I fixed it for 0.2.7.1.
The real ghosting may be fixed in the current CVS version available for download as 0.2.7.2-pre1.
by Z-Man
Sat Apr 02, 2005 9:02 am
Forum: General
Topic: Quick question...
Replies: 14
Views: 3029

just scroll down:
http://guru3.sytes.net/viewtopic.php?t= ... c&start=15
( get the second version down at the page, NOT the first version )
by Z-Man
Sat Apr 02, 2005 8:56 am
Forum: Development
Topic: Player queue and proxy server for spectators
Replies: 20
Views: 5107

In game ping is higher than ICMP ping because it includes the time taken by both server and client to process messages. This total round trip time is more relevant to gameplay than the pure low level network round trip time. And it errs on the positive side: fluctuating message round trip times don'...
by Z-Man
Sat Apr 02, 2005 7:36 am
Forum: General
Topic: Rubber thing
Replies: 18
Views: 4910

My quote and remark was referring to both angle trisection and the construction of regular n-gons ( for n=7 or n=360 ). They both use the same general principle in their modern versions: the geometric problem is translated into an algebraic problem. Then Galois theory is used to show it is impossibl...
by Z-Man
Sat Apr 02, 2005 7:21 am
Forum: Development
Topic: New in CVS: extrapolating sync
Replies: 43
Views: 8195

If you did play a network game, on which server? Some of the code related to this password storage gets triggered by the krawall password query messages that normally aren't sent.
by Z-Man
Fri Apr 01, 2005 11:33 pm
Forum: Development
Topic: Player queue and proxy server for spectators
Replies: 20
Views: 5107

Wow, great stuff. I especially like the "proxy as queue" and "proxy to group servers in the server browser" ideas. If done right, the master server redundancy could be handled by a network of proxies. And with discipline, even tournaments with N proxies ( one of them the master p...