Search found 10948 matches

by Z-Man
Sat Feb 26, 2005 9:32 am
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

As far as I remember from another thread, the changelog would be semi-auto-generated from the CVS log entries on every release ( someone found a tool for it ), so there is no changelog that presents the current events in CVS. There is the bug and feature request database on SF. In some instances ( I...
by Z-Man
Fri Feb 25, 2005 10:53 pm
Forum: General
Topic: New Incam only server
Replies: 12
Views: 1898

Hey, I know that avatar!

Welcome to the forum, that's all I can to say. I would indeed think that a good cockpit view server was missing recently.

Damm, that gives me motivation to make the client side networking code work correctly...
by Z-Man
Fri Feb 25, 2005 10:43 pm
Forum: Really General
Topic: Pictures, anyone?
Replies: 53
Views: 5224

I have a "real" one. I guess everyone of you is familiar with the concept that "before/after" pictures presenting the success of a weight loss product or muscle trainer are usually faked. But two weeks ago, I've got this as a commercial snail mail ( advertising some dead sea pill wonder ). Look for ...
by Z-Man
Fri Feb 25, 2005 8:15 pm
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

Can we have color blocking in names as an option? Or some way to gracefully recover from players being lazy and leaving the color codes so that it screws up chat a little bit? (That's my caveat with it, players don't usually put a white color code at the end) We can have both, but it's a bit of wor...
by Z-Man
Fri Feb 25, 2005 6:55 pm
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

Tank Program wrote:
iceman wrote:ileast annoying but still : name color blocking grrrrrrrrrr
ive told u a dozen times that this is fixed in cvs
I've specifically asked Iceman to list all issues of 0.2.7.0, even those he already reported. He can't know what is important to me.
by Z-Man
Fri Feb 25, 2005 6:15 pm
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

grinding against the arena wall and doing a 180 is almost impossible but easy in 2.6 Like what I did on CVS 2 in the screenshot? ( I had to modify it and squish a few floating point inaccuracy thingies first ) The screenshot was taken with 0.2.6.0. Of course, you still die eventually if you continu...
by Z-Man
Fri Feb 25, 2005 12:40 pm
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

CVS omg ! The good kind of omg or the bad kind? Can you elaborate what it is exactly that you don't like? I bet you already complained about it in another thread, but what changes from 0.2.6 to 0.2.7 disturb you? As far as I can tell, the core gameplay stayed exactly the same. Except for the deathz...
by Z-Man
Fri Feb 25, 2005 11:33 am
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

Jonathan's admin exploit is now fixed on both CVS servers. On CVS 2, the topology police is disabled until I can fix it; additionally, CYCLE_DELAY has been put to 0 because you'll survive 180s on the spot now. However, it is not yet specified on which side of the wall you end up after a full 180, so...
by Z-Man
Fri Feb 25, 2005 9:23 am
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

That was the topology police. Dammit! The topology police comes into action when two walls intersect on the grid, the topology police then reconstructs who was there first and if the intersection would kill anyone ( it will not, for example, if one wall had a hole ). GCC's wall was still there, it w...
by Z-Man
Fri Feb 25, 2005 8:00 am
Forum: Development
Topic: Using CVS client on 2.6/2.7 servers -> bends, rips, &
Replies: 6
Views: 1415

If the bend had a nasty corner, he may have been pushed out by the same code that pushed Nemo around.
by Z-Man
Thu Feb 24, 2005 10:54 pm
Forum: Development
Topic: Using CVS client on 2.6/2.7 servers -> bends, rips, &
Replies: 6
Views: 1415

Thanks for the video/pictures. Rips and wall bends are both indirect phenomena that occur on server and clients independently. When you do something rippy/bendy, all buggy clients and the server have a chance of showing a rip/bend. Since the things you have to do to cause rips and bends are known ( ...
by Z-Man
Thu Feb 24, 2005 10:38 pm
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

Whatever you do... keep doing it. It's a big help!
by Z-Man
Thu Feb 24, 2005 6:03 pm
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

There is a bug report for this slow mode, I guess: http://sourceforge.net/tracker/index.php?func=detail&aid=933042&group_id=6185&atid=106185 I had to ignore it until now because it is one of those anonymous reports without enough information. From nemo's comment I conclude that it appears the brake ...
by Z-Man
Thu Feb 24, 2005 12:29 pm
Forum: Development
Topic: Modest idea: distinct appearance for each server
Replies: 17
Views: 4514

Where are my manners....

Welcome to the forum from me, too, of course.
by Z-Man
Thu Feb 24, 2005 12:25 pm
Forum: Development
Topic: CVS test server
Replies: 249
Views: 24077

The rubber is at 100 precisely to uncover weird effects and strain the data structures to their max. With sensible rubber settings, n54 would not have been able to tell the difference between getting stuck and dieing right away. Of course, for real gameplay, it is silly. And for fun server settings,...