Search found 300 matches
- Tue Oct 11, 2005 4:22 am
- Forum: Development
- Topic: some crazy ideas
- Replies: 67
- Views: 12183
" juwb wrote: 9. Top-down (bird's eye) camera The custom cam is close. " therse already a top down camera, its called external or outside or soemthing ,.. speed limit? i doubt turbo servers would appreciate that i dont think basic a-tron gameplay should chage, bikes should not have thickness. atron ...
- Mon Oct 10, 2005 7:22 pm
- Forum: Breakfast
- Topic: Breakfast in Shrunkland
- Replies: 30
- Views: 16174
i've noticed the smaller the grid the higher the fps mebbe scale is way off in armagetron engine & or something perhaps if everything was rendered in a much smaller scale, we would see fps increases & "lag" monsters die much of the "lag" is visual IMO weird glitchy visual lag any idea zman if what i...
- Mon Oct 10, 2005 7:12 pm
- Forum: Graphical Enhancements
- Topic: Accepting requests for models/mods/conversions/import-export
- Replies: 56
- Views: 32964
well, either as a temporary replacement of the KILL zone graphics, or, idealy, yes, it would turn towards the nearest player & then proceed towards them slowly. floating above the grid & trails, .. like in the movie someone was gonna code that, but.. i belive they're on a long atron hiatus the mesh ...
- Mon Oct 10, 2005 6:26 pm
- Forum: Breakfast
- Topic: Maps for the Crack Pipe (and other servers)
- Replies: 12
- Views: 7831
my new one "BludFort" i tried to incorporate several features i liked from other maps into 1 map I meant it to come out a little different than this, but.. somtimes worlds create themselves.. map removed till fixed fixed! To test a map in windows, stick the map in /application data/armagetron/resour...
- Mon Oct 10, 2005 8:22 am
- Forum: Graphical Enhancements
- Topic: World design tutorial
- Replies: 80
- Views: 35906
i think the ability to make maps & latest surge of interest in it is great thanks for opening up another chapter in this wonderful game we like to edit 8) dunno if this will be usefull to anyoen but me, but heres a 50x50 pixel grid with the spaces numbered & the axis & degrees marked. thx lucifer fo...
- Mon Oct 10, 2005 8:14 am
- Forum: Development
- Topic: dir_wall transparency changed in 2.8 b2 ?
- Replies: 1
- Views: 456
dir_wall transparency changed in 2.8 b2 ?
im pretty sure that the way transparency was handled in the engine has changed,.. the alpha channel of the trail .pngs used to support greyscale changing of the transparency opacity level a.k.a. white alpha channel = no transparency, black alpha channel = invisible transparrrency, greyscale fade = f...
- Mon Oct 10, 2005 8:08 am
- Forum: Breakfast
- Topic: Discussion of submitted maps
- Replies: 16
- Views: 10744
- Mon Oct 10, 2005 4:35 am
- Forum: Breakfast
- Topic: Breakfast in Hell has changed its name
- Replies: 82
- Views: 35553
are the obstacle walls part of the code likely to be revised & outdated anytime soon? i noticed they're shorter than normal walls.. cuz im thinking of starting another map & if i need any pointers, i figgured i'd ask b4 i started coding if i dont need pointers, i will probably code the next map simi...
- Sun Oct 09, 2005 11:25 pm
- Forum: Breakfast
- Topic: Breakfast in Hell has changed its name
- Replies: 82
- Views: 35553
http://forums.armagetronad.net/viewtopic.php?t=1775&postdays=0&postorder=asc&start=0 is where i got it from, from the first example in the docs i think... this is all very confusing to me.. im glad it worked tho, is great fun playing it.. so whys theres so many ways to skin a cat in level building:?...
- Sun Oct 09, 2005 7:28 pm
- Forum: Breakfast
- Topic: Breakfast in Hell has changed its name
- Replies: 82
- Views: 35553
- Sun Oct 09, 2005 6:44 am
- Forum: Breakfast
- Topic: Breakfast in Hell has changed its name
- Replies: 82
- Views: 35553
thanks phil! i thot it would be more complicated than that i thot i had to tell it an angle deg° too or soemthing.. axis *shrugs* i'll read what u put & look at my drawing & hopefully a little light bulb will light up ok, i got it almost finished! can someone do the first couple spawn points for me?...
- Sat Oct 08, 2005 9:09 pm
- Forum: Breakfast
- Topic: Breakfast in Hell has changed its name
- Replies: 82
- Views: 35553
an html version of the tute with pictures built into the examples would help alot.. IMO for dunces like me this part does this: (insert pretty picture for tard to look at here) this next part does this: (nuther pretty picture) see! isnt this easy! next, we can do this too: (ooh pretty pictures!) ;P ...
- Sat Oct 08, 2005 7:22 pm
- Forum: Breakfast
- Topic: Breakfast in Hell has changed its name
- Replies: 82
- Views: 35553
<-- busts out some graph paper & prints up tute :) hmm i couldnt find my fine square graph paper so .. i made this & some reason its 480x480 forgot abotu the zero square i guess.. anywho.. its gonna take me a while to wrap my head around the diagonal line part of the tutorial.. if anyone wants to ma...
- Sat Oct 08, 2005 10:35 am
- Forum: Breakfast
- Topic: Breakfast in Hell has changed its name
- Replies: 82
- Views: 35553
- Tue Oct 04, 2005 9:03 pm
- Forum: Really General
- Topic: whats the dumbest thing you have ever done ?
- Replies: 142
- Views: 15337
you can get it at any store that sells ice for like parties & stuff.. or meat dressing places have it usually near hunting areas.. (in the states anyways) not sure what temp it is, look it up on that newfangled internet thingy.. i belive its made with a compressor u compress the carbondioxide enuff,...