Search found 300 matches
- Sat Nov 06, 2004 11:50 pm
- Forum: Graphical Enhancements
- Topic: Ping LadyX
- Replies: 2
- Views: 1659
Ping LadyX
http://finndoswald.free.fr/tmp/XLR81.jpg questions: thats a render from inside the game, right? how did you get the pretty environment shading? how did you get the lines between the polygons to be a different color? its SO tron(ish) !!!!! astonishing! i love that bike, awesome job on it i'm about t...
- Sat Nov 06, 2004 11:17 pm
- Forum: Development
- Topic: Priorities?
- Replies: 97
- Views: 17720
i'm kinda old & crusty so i've played alot of 2d lightcycle games.. one of the coolest ones had powerups for weps & they would change your line, zig-zag powerup(was more of a zipper shape), segmented line, line with -|-|-|- shape, etc. that might be implimentable^ with macros or sth more easily than...
- Sat Nov 06, 2004 10:53 pm
- Forum: Development
- Topic: Control Chatbot
- Replies: 20
- Views: 4087
- Sat Nov 06, 2004 10:33 pm
- Forum: Development
- Topic: 64bit TRON FINALLY WORKS
- Replies: 23
- Views: 6364
IMO its quite common in games that you get better controller response with higher fps.. has something to do with the cpu having more blahblahs per blahcycle to do the keyboard polling. name a game that doesnt suffer from this i also think that armagetron code is kinda crappy on account of it was fre...
- Sat Nov 06, 2004 9:12 pm
- Forum: Graphical Enhancements
- Topic: Movie pack bike.max anyone?
- Replies: 11
- Views: 3987
- Sat Nov 06, 2004 7:20 pm
- Forum: Graphical Enhancements
- Topic: Accepting requests for models/mods/conversions/import-export
- Replies: 56
- Views: 33444
Accepting requests for models/mods/conversions/import-export
I plan on making alot of custom "bikes" for this game. some of the things i have planned: a recognizer (the thing that stomped naughty bikes in the movie) possibly have its "pillars" spin around if i/we can grok the axis of wheelspin. it could make the stompy noise from the movie when it turns.. a t...
- Sat Nov 06, 2004 6:57 pm
- Forum: Graphical Enhancements
- Topic: About 3D formats support & Cockpit Rendering
- Replies: 9
- Views: 4397
sure, np just getting started in this & quite excited i guess i aught to make a southpark mod i could model a cartman C.H.i.P. on his bigwheel for it too AUTHORITAI! blah blah -------- oh, a correction from an earlier post ^^^ i guess viewpoint interchange doesnt do .ase OOPS! DUH! (sorry) i do have...
- Sat Nov 06, 2004 6:38 pm
- Forum: Graphical Enhancements
- Topic: Movie pack bike.max anyone?
- Replies: 11
- Views: 3987
there are a TON of factors that affect fps.. ^ when i get around to making an arena remap, i will try to irk out as much fps as i can from this engine, if i find any tricks, i'll let y'all know i'm pretty stoked i found another game to edit, especialy one i like to play & am good at & other people a...
- Sat Nov 06, 2004 6:01 pm
- Forum: Graphical Enhancements
- Topic: About 3D formats support & Cockpit Rendering
- Replies: 9
- Views: 4397
.ase is pretty universal 3d format.. i have a stand alone converter that converts to/from .ase to .3ds etc. its called viewpoint interchange also, i'm looking into wether zmodelors .mod are the same .mod the original game uses (zmodelor is a free modeling program made specificly for driving games) c...
- Sat Nov 06, 2004 10:40 am
- Forum: Graphical Enhancements
- Topic: Armasmegmod v0.1
- Replies: 27
- Views: 8356
- Sat Nov 06, 2004 1:09 am
- Forum: Graphical Enhancements
- Topic: 3D models- how, where and what
- Replies: 37
- Views: 21301
pretty sure the shading on the original models(non-moviepack) is done using the alpha channel of the .png i could be way off tho.. only done a little experimenting with that anyone here familar with the modling program zmodelor? its free & exports to .mod (i havent tested it yet to see if compatible...
- Sat Nov 06, 2004 12:52 am
- Forum: Graphical Enhancements
- Topic: Movie pack bike.max anyone?
- Replies: 11
- Views: 3987
i think theres a high-poly free tronbike mesh out on the web somewhere, mebbe u could run multi-res on it & make it friendlier to the game i can convert .ase to .3ds or to whatever format for people if they need me to ------------- er on second thought.. if i manage to get that one into max, i'll po...
- Sat Nov 06, 2004 12:32 am
- Forum: Development
- Topic: tString::RemoveStartColor()
- Replies: 10
- Views: 2977
- Sat Nov 06, 2004 12:21 am
- Forum: Development
- Topic: 3d models supported?
- Replies: 5
- Views: 1834
zmodelor is a free modeling program for driving games & it exports to .mod i dunno if they actually work yet.. but i'd like to go this route, seeing as the moviepack bikes wheels dont actually spin the moviepack bikes are .ase & easily replaced with .ase from many modeling programs anyone know of a ...
- Sat Nov 06, 2004 12:02 am
- Forum: Development
- Topic: Open dev position?
- Replies: 7
- Views: 2434
hrm... ser has started er.. has released a moviepack upgrade for 2.7 theres a link to download it at the smegtron forum http://smeg.mine.nu/forums/ in the future versions he & I are going to bring several choosable bike models into the game (or at least have downloadable bike models) so's.. if any p...