Search found 300 matches

by SuPeRTaRD
Sat Nov 06, 2004 11:50 pm
Forum: Graphical Enhancements
Topic: Ping LadyX
Replies: 2
Views: 1578

Ping LadyX

http://finndoswald.free.fr/tmp/XLR81.jpg questions: thats a render from inside the game, right? how did you get the pretty environment shading? how did you get the lines between the polygons to be a different color? its SO tron(ish) !!!!! astonishing! i love that bike, awesome job on it i'm about t...
by SuPeRTaRD
Sat Nov 06, 2004 11:17 pm
Forum: Development
Topic: Priorities?
Replies: 97
Views: 16471

i'm kinda old & crusty so i've played alot of 2d lightcycle games.. one of the coolest ones had powerups for weps & they would change your line, zig-zag powerup(was more of a zipper shape), segmented line, line with -|-|-|- shape, etc. that might be implimentable^ with macros or sth more easily than...
by SuPeRTaRD
Sat Nov 06, 2004 10:53 pm
Forum: Development
Topic: Control Chatbot
Replies: 20
Views: 3801

heh!

um.. chatbots are hardcoded right?

i couldnt figger out no way to alter its I.Q.

anyone?
by SuPeRTaRD
Sat Nov 06, 2004 10:33 pm
Forum: Development
Topic: 64bit TRON FINALLY WORKS
Replies: 23
Views: 6015

IMO its quite common in games that you get better controller response with higher fps.. has something to do with the cpu having more blahblahs per blahcycle to do the keyboard polling. name a game that doesnt suffer from this i also think that armagetron code is kinda crappy on account of it was fre...
by SuPeRTaRD
Sat Nov 06, 2004 9:12 pm
Forum: Graphical Enhancements
Topic: Movie pack bike.max anyone?
Replies: 11
Views: 3770

i noticed if you have a .png that doesnt have an active alpha channel, it crashes tron


hey joe tron, i converted your request! read up ^^^ for download link
by SuPeRTaRD
Sat Nov 06, 2004 7:20 pm
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 32361

Accepting requests for models/mods/conversions/import-export

I plan on making alot of custom "bikes" for this game. some of the things i have planned: a recognizer (the thing that stomped naughty bikes in the movie) possibly have its "pillars" spin around if i/we can grok the axis of wheelspin. it could make the stompy noise from the movie when it turns.. a t...
by SuPeRTaRD
Sat Nov 06, 2004 6:57 pm
Forum: Graphical Enhancements
Topic: About 3D formats support & Cockpit Rendering
Replies: 9
Views: 4227

sure, np just getting started in this & quite excited i guess i aught to make a southpark mod i could model a cartman C.H.i.P. on his bigwheel for it too AUTHORITAI! blah blah -------- oh, a correction from an earlier post ^^^ i guess viewpoint interchange doesnt do .ase OOPS! DUH! (sorry) i do have...
by SuPeRTaRD
Sat Nov 06, 2004 6:38 pm
Forum: Graphical Enhancements
Topic: Movie pack bike.max anyone?
Replies: 11
Views: 3770

there are a TON of factors that affect fps.. ^ when i get around to making an arena remap, i will try to irk out as much fps as i can from this engine, if i find any tricks, i'll let y'all know i'm pretty stoked i found another game to edit, especialy one i like to play & am good at & other people a...
by SuPeRTaRD
Sat Nov 06, 2004 6:01 pm
Forum: Graphical Enhancements
Topic: About 3D formats support & Cockpit Rendering
Replies: 9
Views: 4227

.ase is pretty universal 3d format.. i have a stand alone converter that converts to/from .ase to .3ds etc. its called viewpoint interchange also, i'm looking into wether zmodelors .mod are the same .mod the original game uses (zmodelor is a free modeling program made specificly for driving games) c...
by SuPeRTaRD
Sat Nov 06, 2004 10:40 am
Forum: Graphical Enhancements
Topic: Armasmegmod v0.1
Replies: 27
Views: 7901

'gratz on this cool mod release ser!

and thanks for all your help teachin me how to bring meshes into the game :mrgreen:
by SuPeRTaRD
Sat Nov 06, 2004 1:09 am
Forum: Graphical Enhancements
Topic: 3D models- how, where and what
Replies: 37
Views: 20512

pretty sure the shading on the original models(non-moviepack) is done using the alpha channel of the .png i could be way off tho.. only done a little experimenting with that anyone here familar with the modling program zmodelor? its free & exports to .mod (i havent tested it yet to see if compatible...
by SuPeRTaRD
Sat Nov 06, 2004 12:52 am
Forum: Graphical Enhancements
Topic: Movie pack bike.max anyone?
Replies: 11
Views: 3770

i think theres a high-poly free tronbike mesh out on the web somewhere, mebbe u could run multi-res on it & make it friendlier to the game i can convert .ase to .3ds or to whatever format for people if they need me to ------------- er on second thought.. if i manage to get that one into max, i'll po...
by SuPeRTaRD
Sat Nov 06, 2004 12:32 am
Forum: Development
Topic: tString::RemoveStartColor()
Replies: 10
Views: 2834

why?? hehe..

colored text is why i still race with 2.6

:twisted:
by SuPeRTaRD
Sat Nov 06, 2004 12:21 am
Forum: Development
Topic: 3d models supported?
Replies: 5
Views: 1738

zmodelor is a free modeling program for driving games & it exports to .mod i dunno if they actually work yet.. but i'd like to go this route, seeing as the moviepack bikes wheels dont actually spin the moviepack bikes are .ase & easily replaced with .ase from many modeling programs anyone know of a ...
by SuPeRTaRD
Sat Nov 06, 2004 12:02 am
Forum: Development
Topic: Open dev position?
Replies: 7
Views: 2304

hrm... ser has started er.. has released a moviepack upgrade for 2.7 theres a link to download it at the smegtron forum http://smeg.mine.nu/forums/ in the future versions he & I are going to bring several choosable bike models into the game (or at least have downloadable bike models) so's.. if any p...