Search found 300 matches
- Thu Nov 18, 2004 7:50 pm
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 10039
i think putting them in different places makes lots-o-sense.. u could throw all those low-poly cycles that are floating around these threads in there too. i plan on releasing mods someday, but i wanna pick apart the moviepak & see if i can tease more fps out of it first, etc.. prolly work on some ot...
- Thu Nov 18, 2004 7:11 am
- Forum: Graphical Enhancements
- Topic: Accepting requests for models/mods/conversions/import-export
- Replies: 56
- Views: 32876
thats pretty much been done, check some of the other recent threads.. hmm.. all the downloadable files (non-picture) should goto 1 place on this forum.. or sth.. hehe.. cuz i cant for the life of me remeber which thread off the top of my head. --------------- http://guru3.sytes.net/viewtopic.php?t=1...
- Thu Nov 18, 2004 5:57 am
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 10039
well, i wouldnt want to rush a mod out.. dunno.. it would be cool to have selectable bikes, .. or, something along those lines.. blah i guess i'll start on cartman C.H.i.P soon, so.. timmy wont be so lonely then i can work on making the grid look like southpark ------------------------ anyone know w...
- Wed Nov 17, 2004 6:42 pm
- Forum: General
- Topic: Discussions bout movie packs
- Replies: 52
- Views: 10039
- Wed Nov 17, 2004 6:21 am
- Forum: Programming
- Topic: I need mad help in 3ds Max
- Replies: 12
- Views: 4134
i can import .ase & export for you as whatever you need.. the problem you describe sounds more like a problem with the .png you need an active alpha channel on the .png, & if you want the entire bike to be visible & look like the texture map, maybe make the alpha channel 100% white if you need more ...
- Wed Nov 17, 2004 5:54 am
- Forum: Graphical Enhancements
- Topic: Accepting requests for models/mods/conversions/import-export
- Replies: 56
- Views: 32876
- Tue Nov 16, 2004 4:04 pm
- Forum: Graphical Enhancements
- Topic: Light Cycle Creation and Blender
- Replies: 11
- Views: 4116
- Tue Nov 16, 2004 3:21 pm
- Forum: Graphical Enhancements
- Topic: Accepting requests for models/mods/conversions/import-export
- Replies: 56
- Views: 32876
- Tue Nov 16, 2004 4:18 am
- Forum: Graphical Enhancements
- Topic: Accepting requests for models/mods/conversions/import-export
- Replies: 56
- Views: 32876
- Sun Nov 14, 2004 5:24 pm
- Forum: Graphical Enhancements
- Topic: Models folder, whats in it?
- Replies: 6
- Views: 2476
- Sun Nov 14, 2004 7:06 am
- Forum: Graphical Enhancements
- Topic: Models folder, whats in it?
- Replies: 6
- Views: 2476
- Tue Nov 09, 2004 6:01 pm
- Forum: Graphical Enhancements
- Topic: Armasmegmod v0.1
- Replies: 27
- Views: 8114
- Mon Nov 08, 2004 10:42 pm
- Forum: Development
- Topic: tString::RemoveStartColor()
- Replies: 10
- Views: 2904
- Mon Nov 08, 2004 5:06 pm
- Forum: Development
- Topic: 64bit TRON FINALLY WORKS
- Replies: 23
- Views: 6189
hate to burst your bubble, but an FPS of that speed is worthless unless you've got a screen refresh rate of 1000hz or however it lines up... the point is, it's wasted CPU to generate them all if you can't display em all It is true you can't see all those frames, but experinece tells us the higher f...
- Mon Nov 08, 2004 4:59 pm
- Forum: Development
- Topic: Priorities?
- Replies: 97
- Views: 17106