wow...if you could have that thing flyign around instead of the red killzone boundaries, i'd love you guys theres been talk about it.. ^ I think it would add alot to the game, nostalga & ambiance wize. plus, movie quality tanks will be TOO MANY POLYGONS! this recognizer has only 284 triangles I mig...
thanks! I tried a test on this tron recognizer while adjusting the texture, the front&back "breast plate" center trapezoid, u will notice is 1/2 the color of the bike color you choose & 1/2 black. I did this by using a mapping style called xyz-to-uvw that mapping style causes texture to get "tiled" ...
I tweaked the graphics on this to perfection. all the edge highlights are the same width now. It's ready to be a kill-zone now!!! :twisted: (with slower rotation & faster chase-movement than the killzone has now) or it could face slowly towards its direction of travel (dictated by: nearest bike gets...
if you make the bike just a shadow, & tear down the outer rim, you may have a point.
if you dont have a point, you must be Obleo
to the pointless forrest with you!
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oh yeah,.. and then theres still the matter of the trail..
And what makes you think I'm not as lazy as you? How many models did you already produce? That is not very lazy 2? 3? yes, but thats more of a hobby, & i already know how to do that.. & then when i'm done its all fun to look at in the game ;p The sad thing is, we already picked you. You see, we rec...
looks ok.. i guess that water looks better than i thought it would.. i darkened it some u can probably tweak its hue with some paint tool.. i de-saturated it & tried to make it lots darker, for .. you know.. hell the tops of the cliffs look ok, like if'n the sky were black, that wouldnt look too bad...
nope, nobodys worked around the .mod issue as far as i know. Didn't Klax or somebody hack the sources to take an ase extension and it worked fine? So theoretically I could just change the extension to .mod and it would be fine. um.. pretty sure i tested that, & nope, hmm, mebbe i dint test on 2.7 y...
nope, nobodys worked around the .mod issue as far as i know. ser's mod armasmegmod fixes the blue floor moviepack bug. (as far as i know) say, satan ol' pal, wanna some help texturing hellmod? i have a cliff texture that i was gonna use for a level, but never did, its original texture edited from so...