Search found 300 matches

by SuPeRTaRD
Thu Dec 16, 2004 5:22 pm
Forum: This System
Topic: Short Downtime
Replies: 10
Views: 3768

dunno anyone ever saw this, but electro-womans side-kick DYNA-GIRL!

mmmm

ruined alot of kleenex on saturday mornings watching her..

or perhaps that was before I aquired the evil ability to ruin kleenex.

:twisted:
by SuPeRTaRD
Wed Dec 15, 2004 6:09 pm
Forum: Really General
Topic: features in the new FIREFOX 1.0
Replies: 20
Views: 1954

I like how u can view page info & save .swf to HD now!

all my favorite flash look great fullscreen

8)
by SuPeRTaRD
Tue Dec 14, 2004 5:54 am
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 32947

:oops: er uh.. I tweaked the recognizer some more

this is the final version I promise!

I felt like getting it UBER-PERFECT

In case it becomes a game asset in 2.8 or 9.3 or whatever

(yes, that is Jeff Bridges driving the damned thing)
enjoy
by SuPeRTaRD
Sun Dec 12, 2004 10:13 am
Forum: Programming
Topic: 3d s max help!
Replies: 11
Views: 4230

or you could put a plane behind it & texturemap the plane

or..

anyways, yeah, its in the render options window ^^^

how'd it go?
by SuPeRTaRD
Fri Dec 10, 2004 9:51 am
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 32947

or this!! omfg!
:twisted:
by SuPeRTaRD
Thu Dec 09, 2004 8:28 pm
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 32947

wow...if you could have that thing flyign around instead of the red killzone boundaries, i'd love you guys theres been talk about it.. ^ I think it would add alot to the game, nostalga & ambiance wize. plus, movie quality tanks will be TOO MANY POLYGONS! this recognizer has only 284 triangles I mig...
by SuPeRTaRD
Thu Dec 09, 2004 8:12 pm
Forum: Graphical Enhancements
Topic: Post offering: Maintainer for the skin and mod list
Replies: 14
Views: 6141

I'll start maintaining this list in a day or 2 will I be able to Delete/edit other peoples posts, & my own ? On this thread only?

crap! those textfiles look scary! hehe

copy & paste you say? ;p
by SuPeRTaRD
Thu Dec 09, 2004 5:35 pm
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 32947

thanks! I tried a test on this tron recognizer while adjusting the texture, the front&back "breast plate" center trapezoid, u will notice is 1/2 the color of the bike color you choose & 1/2 black. I did this by using a mapping style called xyz-to-uvw that mapping style causes texture to get "tiled" ...
by SuPeRTaRD
Thu Dec 09, 2004 5:00 pm
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 32947

Updated Recognizer!

I tweaked the graphics on this to perfection. all the edge highlights are the same width now. It's ready to be a kill-zone now!!! :twisted: (with slower rotation & faster chase-movement than the killzone has now) or it could face slowly towards its direction of travel (dictated by: nearest bike gets...
by SuPeRTaRD
Tue Dec 07, 2004 7:59 am
Forum: Strategy
Topic: Armagetron, a 2-D or 3-D game?
Replies: 44
Views: 19767

if you make the bike just a shadow, & tear down the outer rim, you may have a point.

if you dont have a point, you must be Obleo

to the pointless forrest with you!
----------------------------------------------------------------
oh yeah,.. and then theres still the matter of the trail..


damned Z's
by SuPeRTaRD
Tue Dec 07, 2004 7:47 am
Forum: Graphical Enhancements
Topic: Post offering: Maintainer for the skin and mod list
Replies: 14
Views: 6141

And what makes you think I'm not as lazy as you? How many models did you already produce? That is not very lazy 2? 3? yes, but thats more of a hobby, & i already know how to do that.. & then when i'm done its all fun to look at in the game ;p The sad thing is, we already picked you. You see, we rec...
by SuPeRTaRD
Tue Dec 07, 2004 6:54 am
Forum: Breakfast
Topic: Hell Moviepack discussion
Replies: 24
Views: 7847

looks ok.. i guess that water looks better than i thought it would.. i darkened it some u can probably tweak its hue with some paint tool.. i de-saturated it & tried to make it lots darker, for .. you know.. hell the tops of the cliffs look ok, like if'n the sky were black, that wouldnt look too bad...
by SuPeRTaRD
Sat Dec 04, 2004 10:20 pm
Forum: Breakfast
Topic: Hell Moviepack discussion
Replies: 24
Views: 7847

thats looking cool.

remember i'll make ya a boat or whatever, just show me what kind..
by SuPeRTaRD
Fri Dec 03, 2004 9:45 am
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 32947

nope, nobodys worked around the .mod issue as far as i know. Didn't Klax or somebody hack the sources to take an ase extension and it worked fine? So theoretically I could just change the extension to .mod and it would be fine. um.. pretty sure i tested that, & nope, hmm, mebbe i dint test on 2.7 y...
by SuPeRTaRD
Fri Dec 03, 2004 5:24 am
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 32947

nope, nobodys worked around the .mod issue as far as i know. ser's mod armasmegmod fixes the blue floor moviepack bug. (as far as i know) say, satan ol' pal, wanna some help texturing hellmod? i have a cliff texture that i was gonna use for a level, but never did, its original texture edited from so...