the 3,2,1 sound is almost inaudible to me unless i have my speakers cranked up REALLY loud..
mebbe this could be fixed b4 final.. just slightly louder or soemthing?
Search found 300 matches
- Thu Mar 23, 2006 6:56 am
- Forum: Auditory
- Topic: This is me trying to understand
- Replies: 23
- Views: 14050
- Wed Mar 15, 2006 1:05 am
- Forum: Really General
- Topic: my new avatar
- Replies: 49
- Views: 12829
- Sun Feb 26, 2006 2:49 pm
- Forum: Development
- Topic: LONG thread about newest version
- Replies: 4
- Views: 1374
- Sat Feb 25, 2006 2:16 am
- Forum: Beta Testing
- Topic: Invisiwall bug
- Replies: 14
- Views: 7137
another type not listed is deadmans trail, but i just tested the latest version & i think its fixed.. u can search the forums for "deadmans" for a description of this one.. only happens on short tails servers near the end of some dead guys trail b4 it finishes decaying.. will post here when i'm posi...
- Sat Feb 25, 2006 2:07 am
- Forum: Development
- Topic: LONG thread about newest version
- Replies: 4
- Views: 1374
as far as i can tell, the deadmans trail bug is fixed now.. maybe someone on shrunkland can help me test it more.. cuz it may only have occured on a short tails server if the person died b4 thier end started to move.. not sure.. anywho, i tested agaisnt some bots locally, (for both types of ways^) &...
- Sat Feb 25, 2006 1:05 am
- Forum: Development
- Topic: LONG thread about newest version
- Replies: 4
- Views: 1374
LONG thread about newest version
i downloaded the newest version of aadvanced so i could have the new font's "§" at the front of my name.. i ran into some bugs & such.. the first being the follow speed of hte custom cam, which changed recently.. gonna quote the settings.cfg remark about it.. # custom camera position CAMERA_CUSTOM_B...
- Fri Feb 03, 2006 1:51 am
- Forum: Graphical
- Topic: the Final Final Final lightcycle!
- Replies: 11
- Views: 8249
- Wed Feb 01, 2006 12:22 pm
- Forum: Graphical
- Topic: New recognizer & questions
- Replies: 7
- Views: 3983
i have tweaked the edges a bit thinner, at least i hope thats the version i updated, will look at it tomorrow & make sure its the thinner edge one.. i cant get them much thinner prolly.. & even everywhere, mebbe i guess.. if everyone wanted them thinner.. right now its less than a pixel on the bmp, ...
- Tue Jan 31, 2006 7:55 pm
- Forum: Graphical
- Topic: Armasmegmod Re-packed
- Replies: 4
- Views: 3518
- Tue Jan 31, 2006 7:49 pm
- Forum: Graphical
- Topic: New recognizer & questions
- Replies: 7
- Views: 3983
New recognizer & questions
for anyone who missed it http://forums.armagetronad.net/download.php?id=2411 it has a different chestplate now, (glows color of trail) cuz some graphics cards couldnt display the way i mapped it b4,.. (oh, and if you've never seen it, the edges of every peice of the body glow the color of your trail...
- Tue Jan 31, 2006 7:35 pm
- Forum: Graphical
- Topic: modified tank model
- Replies: 16
- Views: 7772
- Sat Jan 28, 2006 7:52 pm
- Forum: Development
- Topic: The Recognizer Revisited
- Replies: 13
- Views: 2603
i got around to it! the chestplate now glows the color of the trails & so do teh edges of the mesh.. i had mapped the chestplate a funky way & it looked cool on my computer, but i noticed on someones laptop, some graphcis cards made the chestplate invisible,.. so i changed it,. I also changed the ax...
- Thu Jan 19, 2006 7:23 am
- Forum: Development
- Topic: The Recognizer Revisited
- Replies: 13
- Views: 2603
- Sun Dec 04, 2005 5:25 am
- Forum: Graphical Enhancements
- Topic: Map debugging thread
- Replies: 8
- Views: 6012
- Fri Dec 02, 2005 5:08 pm
- Forum: Graphical Enhancements
- Topic: Map debugging thread
- Replies: 8
- Views: 6012
does the map_uri line still have a 0 or 1 in it after the address is added? not, right? can someone with a working map server paste the 2 lines the path & the map_url also, if my map is in /resources/tard/ does the map_uri need to be www.blahblah.fakeaddy.com/tard/mapname.xml ? also,.. there is a ne...