Search found 740 matches

by Monkey
Sun Jul 19, 2020 4:39 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 6016

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2100 available

OpenBSD is more of a work in progress than Linux is, however the quality is much better and it's catching up quickly in the areas it needs to. Also, there are much newer GCC tools in ports/packages, which install themselves with an 'e' prefix ("egdb", etc) so you can have multiple versions on your s...
by Monkey
Sun Jul 19, 2020 3:33 am
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 6016

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2093 available

@Z-Man What can I say? Thanks a lot for fixing these. I can now, for the first time in many years, use 0.4, with my old config for it, which rocks. It only crashed once in hours of play. There is also another bug where it crashes when alt-tabbing from fullscreen Arma to another program's window howe...
by Monkey
Fri Jul 17, 2020 1:34 pm
Forum: General
Topic: (Video) Ladle Winners 1-115
Replies: 5
Views: 1962

Re: (Video) Ladle Winners 1-115

That's some serious statistical work there Titan :)
by Monkey
Fri Jul 17, 2020 1:29 pm
Forum: Beta Testing
Topic: 0.2.9.0 release process: hotfix testing!
Replies: 18
Views: 6016

Re: 0.2.9.0 release process: 0.2.9.0_rc_z2093 available

@Z-Man & Nelg I built (using Clang) 0.2.8/0.2.9/whatever (" bzr branch lp:armagetronad/0.2.8 ") on OpenBSD and the client does not crash at all. This makes me happier. Thanks for your efforts. :) I have also successfully built (using Clang) 0.4 (" bzr branch lp:armagetronad/0.4 ") on OpenBSD, howeve...
by Monkey
Thu Apr 02, 2020 11:49 pm
Forum: Development
Topic: Armagetron - Web Browser Re-write
Replies: 8
Views: 4210

Re: Armagetron - Web Browser Port

:o
Wow, this must have taken you some time.
by Monkey
Sun Mar 22, 2020 10:55 pm
Forum: Graphical Enhancements
Topic: New engine please
Replies: 86
Views: 14877

Re: New engine please

If we don't need to write any C++ code, to achieve what we are aiming to achieve, then that is one issue out of the way, although one would still need to have knowledge and understanding of object-oriented programming and game object terminology, even just for GDScript. Their docs aren't too bad but...
by Monkey
Sun Mar 22, 2020 10:25 pm
Forum: Development
Topic: And now we have git.
Replies: 32
Views: 8464

Re: And now we have git.

@Z-Man
Sorry, I wasn't clear about Launchpad. I meant are *we* leaving Launchpad?
by Monkey
Sun Mar 22, 2020 5:52 pm
Forum: Graphical Enhancements
Topic: New engine please
Replies: 86
Views: 14877

Re: New engine please

So, I've read through a lot of the documentation for recent Godot and played around with it quite a bit. It's got good things going for it but it does require knowledge and understanding of object-oriented programming. One of the main reasons for switching to Godot was that it should be easier to us...
by Monkey
Sun Mar 22, 2020 4:35 pm
Forum: Development
Topic: And now we have git.
Replies: 32
Views: 8464

Re: And now we have git.

So does this mean the end of Launchpad too? I know I'm not a developer but I'd be happy to replace BZR/Bazaar in favour of Git; I think Git is the way forward. Even OpenBSD are creating their own client that interfaces with git repositories (it's called "GoT" aka "Game of Trees"). If this change doe...
by Monkey
Thu Mar 19, 2020 2:40 pm
Forum: Graphical Enhancements
Topic: New engine please
Replies: 86
Views: 14877

Re: New engine please

@Light On their website, it says you can export to any of the supported platforms with one click of a button and yes, that includes mobile and web: https://godotengine.org/features (on that page find "MULTI-PLATFORM DEPLOY") Mobile platforms: iOS, Android Desktop platforms: Windows, macOS, Linux, UW...
by Monkey
Thu Mar 19, 2020 1:50 pm
Forum: Graphical Enhancements
Topic: New engine please
Replies: 86
Views: 14877

Re: New engine please

*Bump* So, several years on and I really think this thread needs a bump. Godot has come on a lot. Version 3 is out, it's become a well-established project, you can use any external text editor you want to write code in, the documentation has become even better, it works on lots of different operatin...
by Monkey
Thu Mar 19, 2020 1:25 am
Forum: Maps
Topic: Dynamic Sumo Zone Size Maps For 2-12 Players
Replies: 2
Views: 1846

Re: Dynamic Sumo Zone Size Maps For 2-12 Players

I've played on these servers a lot and the settings are pretty good.
by Monkey
Thu Mar 19, 2020 1:23 am
Forum: General
Topic: Donations
Replies: 21
Views: 6346

Re: Donations

Your post was good Light, don't be so hard on yourself. So, it looks like donations are not wanted at the moment. That's fine. If the situation changes then please tell me/us. As for people's free time, that may change now with the Corona virus situation. I myself now have a lot of free time on my h...
by Monkey
Wed Mar 18, 2020 1:33 am
Forum: General
Topic: Donations
Replies: 21
Views: 6346

Re: Donations

the main limiting factor here these days is not money, it's time. Yes, I know this is the case at the moment with most of the developers and that we probably wouldn't be talking a lot of money via donations at this point. However, I believe this will change in the future. Once 0.4 is released I thi...
by Monkey
Tue Mar 17, 2020 7:08 pm
Forum: Support
Topic: Errors compiling 0.4 on OpenBSD
Replies: 71
Views: 14156

Re: Errors compiling 0.4 on OpenBSD

So, it is a simple fix for now. There is only one case of exp10 in the Arma 0.4 source code. I replaced it with pow(10,*) and Arma 0.4 now compiles and runs, despite, of course, crashing every time I start game play. I'm sure, as you concluded too, it's a threading issue. The errors I get (found usi...