Search found 84 matches

by SER
Sun Nov 21, 2004 4:51 am
Forum: General
Topic: Discussions bout movie packs
Replies: 52
Views: 9249

Woot!

I'mgonna attach all pictures here.
by SER
Fri Nov 19, 2004 9:10 pm
Forum: Graphical Enhancements
Topic: re-structuring the skinnable part
Replies: 27
Views: 10208

the # thing is just used to make notes... so.. the "#grid_size_moviepack" is just the same setting but because is after a # is not readed... that's mayb because the .sfg file that you are looking at it is not well organized... CYCLE_SPEED 10 # basic cycle speed (m/s) CYCLE_START_SPEED 20 # speed at ...
by SER
Fri Nov 19, 2004 7:35 pm
Forum: Graphical Enhancements
Topic: re-structuring the skinnable part
Replies: 27
Views: 10208

wow keep up the good work guys, i long for the day these options are available to any "themer"/skinner by some simple choices in a text file They are, to change the scale factor of the grid floor just change/add "GRID_SIZE_MOVIEPACK" to settings.cfg file or change it from the con. I think the sdl/o...
by SER
Fri Nov 19, 2004 5:25 am
Forum: Graphical Enhancements
Topic: re-structuring the skinnable part
Replies: 27
Views: 10208

wooo! kool look
by SER
Fri Nov 19, 2004 4:56 am
Forum: Graphical Enhancements
Topic: re-structuring the skinnable part
Replies: 27
Views: 10208

.ase files also has animation keys.
by SER
Fri Nov 19, 2004 4:13 am
Forum: Graphical Enhancements
Topic: re-structuring the skinnable part
Replies: 27
Views: 10208

>_<'

Yes, maybe "force other ppl" was not the right choice of words... It's hard to me to make any sense in english and sometimes I express myself in the wrong way... I'm gonna now STFU, and keep doin some models and moviepacks...
by SER
Fri Nov 19, 2004 3:36 am
Forum: Graphical Enhancements
Topic: re-structuring the skinnable part
Replies: 27
Views: 10208

I soooo disagree with this. I would love to have a special Hell moviepack that clients would automatically download if the player wants it. I'm willing to bet there'd be people that would use it just because it's cool. Then the way moviepacks works now suits your needs fine. I'd also like the optio...
by SER
Fri Nov 19, 2004 2:25 am
Forum: Graphical Enhancements
Topic: re-structuring the skinnable part
Replies: 27
Views: 10208

I also think we should split the movie pack up. I personally would like to be able to choose the models, sounds, and arena textures separately. Yes.. like a menu where u can choose the different moviepacks installed on your system and a "Custom" one, to select each thing separately. I dont think we...
by SER
Thu Nov 18, 2004 9:46 pm
Forum: Graphical Enhancements
Topic: Discussion 'bout the cycle models and skins
Replies: 35
Views: 15283

hmm.. I think you should add info about the model for what the texture was created for... and the link to the thread where's the model...
by SER
Thu Nov 18, 2004 5:44 am
Forum: General
Topic: Discussions bout movie packs
Replies: 52
Views: 9249

Yes, you will need screenshots... 500x375... and sure philippeqc will add it to the main list...
What will be really cool is if u add some southpark or timmy textures to the trails and/or grid walls.... and If u want I can make ur pack installable like armasmegmod...
by SER
Tue Nov 16, 2004 7:47 am
Forum: Graphical Enhancements
Topic: Accepting requests for models/mods/conversions/import-export
Replies: 56
Views: 31891

nicely done supertard.. I specially like the cell-shading texture. Wooooo!
by SER
Mon Nov 15, 2004 7:51 pm
Forum: Graphical Enhancements
Topic: Light Cycle Creation and Blender
Replies: 11
Views: 3917

Seeker wrote:I'm gonna forget about 3dsmax6 and try blender for a while.
Y in the world u would do that! :o
by SER
Sun Nov 14, 2004 4:52 pm
Forum: Graphical Enhancements
Topic: Models folder, whats in it?
Replies: 6
Views: 2341

Well if you change in the source code "cycle_body.mod" "cycle_front.mod" "cycle_rear.mod" to "cycle_body.ase" "cycle_front.ase" "cycle_rear.ase" you can load any .ase model to it... but this will only work if moviepack is off, cos the rotational wheels r not coded in the moviepack part. If it is an ...
by SER
Sat Nov 13, 2004 11:17 pm
Forum: Graphical Enhancements
Topic: Models folder, whats in it?
Replies: 6
Views: 2341

They r the model files for the default armagetron cycle. There r few programs that export to .mod, I think Zmodeler is 1, or u can use an export plug-in though I didnt find any that works on for me...
by SER
Tue Nov 09, 2004 6:39 pm
Forum: Graphical Enhancements
Topic: Armasmegmod v0.1
Replies: 27
Views: 7667

woot! ok here is a 8 poly cycle. But dude plz buy a new comp!