Search found 723 matches

by LOVER$BOY
Tue Jan 28, 2014 2:02 am
Forum: Support
Topic: Client - Maximum Port
Replies: 4
Views: 668

Re: Client - Maximum Port

I've gotten a working thing going for in our +ap source code. Check it out here: http://bazaar.launchpad.net/~armagetron ... vision/999
by LOVER$BOY
Mon Jan 20, 2014 8:56 am
Forum: Really General
Topic: Free cPanel Accounts?
Replies: 0
Views: 595

Free cPanel Accounts?

Hello everyone.

My hoster for vertrex.org domain has recently posted a topic in our forums. I think it might interest those few out there interested in website development things. Please see this link: http://forums.vertrex.org/viewtopic.php?f=6&t=125
by LOVER$BOY
Sun Jan 19, 2014 2:43 am
Forum: General
Topic: Bonus Tools
Replies: 21
Views: 2378

Re: Bonus Tools

Most clients/servers can't handle a player outside of the arena. However I did test teleporting players moving outside of the area didn't result in the crashing of server. Originally it did but when it tried to keep the player alive it caused the crash. So instead I added a code to our +ap tron sour...
by LOVER$BOY
Mon Jan 13, 2014 2:07 am
Forum: Server Administration/Setup
Topic: Help with opening recordings
Replies: 4
Views: 1205

Re: Help with opening recordings

Your wrong. All recordings and playbacks are handled by our game clients. I originally would create a recordings and then open the recorded file with the game client. It's like how you open an text file in notepad or your favourite text editor. I am a windows user and since I've used windows for mos...
by LOVER$BOY
Wed Jan 08, 2014 11:23 am
Forum: Server Administration/Setup
Topic: Setting LIMIT_ROUNDS very high resets back to 10?
Replies: 13
Views: 2118

Re: Setting LIMIT_ROUNDS very high resets back to 10?

Well if your satisfied with 999 then so be it, good work! :) Although I know it may be stupid to continue this but I'm just posting of my proof of it working for me. So it just interested me that higher values than 999 don't work :/ limit_rounds_change_9999_try1.jpg limit_rounds_change_9999_try2.jpg
by LOVER$BOY
Wed Jan 08, 2014 2:34 am
Forum: Server Administration/Setup
Topic: Setting LIMIT_ROUNDS very high resets back to 10?
Replies: 13
Views: 2118

Re: Setting LIMIT_ROUNDS very high resets back to 10?

Thanks for posting the version of that, it will help. I am currently using Windows 8 x64 and I just quickly did that setting check with autoexec.cfg. It allowed my settings to change the setting value to 9999. So I don't really understand why in your case it doesn't work unless a bug has been exploi...
by LOVER$BOY
Sun Dec 29, 2013 12:20 pm
Forum: Programming
Topic: Tabs vs Spaces
Replies: 10
Views: 1907

Re: Tabs vs Spaces

I must admit, I use an IDE programming software (PHPStorm) to handle the tabbing. I set the settings on it to convert tabs to spaces and it works pretty good! :)
by LOVER$BOY
Sat Dec 28, 2013 1:41 am
Forum: Server Administration/Setup
Topic: map uploading
Replies: 9
Views: 1726

Re: map uploading

Luke-jr doesn't seem to receive or care much for the game anymore. No response from him in over 3-4 years. . I got a Lightfoot server about 4 years ago, stopped paying for it, told him I didn't want it any more, and it's still up! You'd think if he doesn't care about the game, he'd stop hosting ser...
by LOVER$BOY
Fri Dec 27, 2013 10:56 am
Forum: Development
Topic: Offensive servers
Replies: 10
Views: 1897

Re: Offensive servers

/dev/null wrote:There is no reason to start banning servers because they talk shit. Tron is a very competetive game. Once you start drawing those kind of lines, its game over for the community. Especially with one as small as ours.
Your got a point there :)
by LOVER$BOY
Tue Dec 24, 2013 11:50 pm
Forum: Server Administration/Setup
Topic: Setting LIMIT_ROUNDS very high resets back to 10?
Replies: 13
Views: 2118

Re: Setting LIMIT_ROUNDS very high resets back to 10?

ConVicT wrote:Don't forget

Code: Select all

WIN_ZONE_MIN_ROUND_TIME
must be set as high as the round time, or DZ will get you.
By default that setting actually activates the win zone. Never-the-less, I agree the [SP_]WIN_ZONE_MIN_ROUND_TIME should be set to a high time if they want to play for 3+ hours. :)
by LOVER$BOY
Tue Dec 24, 2013 10:25 pm
Forum: Server Administration/Setup
Topic: Setting LIMIT_ROUNDS very high resets back to 10?
Replies: 13
Views: 2118

Re: Setting LIMIT_ROUNDS very high resets back to 10?

I do not believe there is a limit to the rounds nor do I see it in the actual game code. I also couldn't reproduce that issue of yours like sinewav. I just believe somewhere within your settings its returning the value of rounds limit to 10. Please check carefully a few more times just to be sure. :...
by LOVER$BOY
Tue Dec 24, 2013 10:10 pm
Forum: Really General
Topic: Merry Christmas...
Replies: 15
Views: 1790

Re: Merry Christmas...

No need to be rude. No need to worry! It's Christmas! :D
by LOVER$BOY
Mon Dec 16, 2013 5:36 am
Forum: This System
Topic: Logging into the forums
Replies: 7
Views: 1799

Re: Logging into the forums

I tried everything that was suggested, but no luck (back then). The reason I didn't keep that thread going, was because it just randomly stopped happening. I seriously have no idea. It's almost like someone was logging me out, but only I have access to this laptop, and I seriously doubt someone was...
by LOVER$BOY
Mon Dec 16, 2013 3:49 am
Forum: This System
Topic: Logging into the forums
Replies: 7
Views: 1799

Re: Logging into the forums

ConVicT wrote:When you login, you should tick the box that says "Log me on automatically each visit".
Saying that, I had a problem where it would still always log me out, THIS hasn't been resolved yet either, although there were suggestions.
That has never happened to me before ConVicT :/
by LOVER$BOY
Sat Dec 14, 2013 2:05 pm
Forum: General
Topic: Excellent Timing Ability
Replies: 14
Views: 1769

Re: Excellent Timing Ability

Z-Man wrote:Was borked, unborked now. But it was only borked by a factor of sqrt(2) for eight axes, so still not something everyone can accomplish.
Oh wow, that's a surprise. I've added it to our +ap's code now too. Haha, that's interesting :)