Also, you should know that you will get poorer performance under Vista than you could under XP. ArmategronAd uses OpenGL to do the 3D drawing, and in Vista there is not OpenGL implementation, rather a mapping toward DirectX (if I recall correctly).
/ph
Search found 1457 matches
- Fri Dec 28, 2007 6:03 pm
- Forum: Really General
- Topic: christmas thread
- Replies: 24
- Views: 7887
- Wed Dec 26, 2007 10:43 am
- Forum: Server Administration/Setup
- Topic: wanna make server, only on my list
- Replies: 7
- Views: 3431
Hi moss81!moss81 wrote:i dont no how 2 make a server............AND I WNN NO :evil: HOW!!!!!!!!!!!!!!!!!!!!<-------l2k|mcp
You will find the following link quite usefull:
http://forums.armagetronad.net/viewtopic.php?t=18133
- Tue Dec 25, 2007 10:19 am
- Forum: Really General
- Topic: christmas thread
- Replies: 24
- Views: 7887
- Fri Dec 21, 2007 9:57 am
- Forum: Really General
- Topic: Cry for the Indians
- Replies: 8
- Views: 2667
- Wed Dec 19, 2007 8:13 am
- Forum: Maps
- Topic: QUARG'S new and improved sumo.
- Replies: 22
- Views: 9298
- Sun Dec 09, 2007 9:41 am
- Forum: Server Administration/Setup
- Topic: A New Server
- Replies: 12
- Views: 3752
- Sat Dec 08, 2007 9:09 pm
- Forum: Server Administration/Setup
- Topic: A New Server
- Replies: 3
- Views: 1612
On the wiki, under the category "hosting", you will find lots of useful links, such as http://wiki.armagetronad.net/index.php? ... tion_Guide
Good luck
/philippe
Good luck
/philippe
- Sat Dec 08, 2007 1:31 pm
- Forum: Development
- Topic: Looking for new responsible for the map format and parsing
- Replies: 4
- Views: 1732
- Sat Dec 08, 2007 1:22 pm
- Forum: General
- Topic: TR2N/Tron 2 Thread (Was: Tron sequel coming!)
- Replies: 74
- Views: 21684
Every time you make popcorn, there are always those fluffy, white, happy popped pieces that are fun to eat and look at and everybody likes them. But there are also always those burnt, hard kernels at the bottom that don't pop. You know why they don't pop? They don't pop because they have integrity....
- Sat Dec 08, 2007 1:15 am
- Forum: Development
- Topic: Looking for new responsible for the map format and parsing
- Replies: 4
- Views: 1732
Are these the same elements as zonesv2? zonesv2 has one part in the parser and the map format, but that is already (mostly) fixed. There wouldn't be any work for that. I'll try to finish what I have started. I'm talking about about future development. Al the things I though of doing, that where dis...
- Fri Dec 07, 2007 9:23 pm
- Forum: Maps
- Topic: Zones v2 tricks, tip and rip-off
- Replies: 31
- Views: 14808
- Fri Dec 07, 2007 9:21 pm
- Forum: Development
- Topic: Looking for new responsible for the map format and parsing
- Replies: 4
- Views: 1732
Looking for new responsible for the map format and parsing
Hi, Well, said plainly, I'm most no longer the best candidate to be in charge of maintaining the parser and the map format. Right now the game is suffering because no development is done on the parser and the map. There is such a potential to have them support "skinning" an arena, bringing...
- Thu Nov 29, 2007 9:05 am
- Forum: Development
- Topic: New 0.3 release
- Replies: 31
- Views: 8096
- Thu Nov 29, 2007 8:48 am
- Forum: Development
- Topic: New 0.3 release
- Replies: 31
- Views: 8096
Wow thats deep. What cost are we talking about to add ctf, some command mods and zones v2 to 0.2.8.2? I'd put zone v2 in the 5 to 20 man days work effort. It is only a wet-finger-in-the-wind approximation from someone who hasn't manage to get his nose in the code in a long time. Someone new might n...