Search found 95 matches

by Loor
Sat Apr 05, 2008 2:10 am
Forum: Maps
Topic: Map maping tutorial (Request)
Replies: 21
Views: 4394

Or you could make them by hand, which isn't really that hard either...Unless your doing circles. You can also get it a lot more exact making them by hand.

Its just time consuming.
by Loor
Sun Mar 30, 2008 1:39 pm
Forum: Development
Topic: Yet another new gametype idea...
Replies: 13
Views: 1819

Speed boosting zones (Slowing and boost rubber etc.) is possible in Zones v2
by Loor
Sat Mar 22, 2008 11:50 am
Forum: Competitions
Topic: New Tournament: Fortress For Four !
Replies: 34
Views: 7130

We need a Aussie team phtw!
by Loor
Mon Mar 17, 2008 4:29 am
Forum: General
Topic: The REAL Arma wiki
Replies: 14
Views: 2537

Haha, i literally rolled around in my seat.

Oh, and
If you're a girl, you will be required to give your email or im id at least 42 times per round.
So un-acurate. its 57, jeez.
by Loor
Sat Mar 15, 2008 12:38 pm
Forum: Programming
Topic: Nooby cocoa programmer asking for help.
Replies: 4
Views: 1690

Great! Thanks for your help!

Except, now,

Image

It gets the name of the button XD
by Loor
Sat Mar 15, 2008 8:35 am
Forum: Programming
Topic: Nooby cocoa programmer asking for help.
Replies: 4
Views: 1690

Nooby cocoa programmer asking for help.

Hi all programmers. I have recently gotten into to Mac programming, and i have made a little app that insults my friend by selecting a random insult out of however many i want whenever you press a button. Now i've decided to take it a bit further, and make it insult whoever you type in the text fiel...
by Loor
Wed Mar 12, 2008 10:56 am
Forum: Development
Topic: 0.2.8.3_beta1: Release process and bugs
Replies: 187
Views: 26278

<3 What ever you did, it seemed to fix my bug. I played in Fortress Café for over an hour today and didn't notice anything. Maybe not so much. I still notice the occasional quick-turns-then-go-through-own-wall. Once it happens, i have time to say: "Sigh, i'm dead" before the game catches up and kil...
by Loor
Sun Mar 09, 2008 4:29 am
Forum: Development
Topic: 0.2.8.3_beta1: Release process and bugs
Replies: 187
Views: 26278

<3
What ever you did, it seemed to fix my bug. I played in Fortress Café for over an hour today and didn't notice anything.
by Loor
Wed Mar 05, 2008 9:35 am
Forum: Development
Topic: New waLl
Replies: 5
Views: 1246

hehe, does look pretty cool ;)
by Loor
Wed Mar 05, 2008 8:08 am
Forum: Graphical
Topic: moviepack matrix, crazy tronners, LOD and more by loops
Replies: 33
Views: 14281

Ahh No!

Dead topics DIE *sigh*

armagetron.co.uk should have them
by Loor
Fri Feb 29, 2008 10:18 am
Forum: Development
Topic: skilled bots?
Replies: 6
Views: 1312

if you make it so it uses rubber, it will do much better.
by Loor
Thu Feb 28, 2008 10:45 pm
Forum: Development
Topic: skilled bots?
Replies: 6
Views: 1312

You'd be surprised what the AI can do.

I think we need fortress AI and AI that uses brake first.
by Loor
Wed Feb 27, 2008 11:32 am
Forum: Auditory
Topic: A music theme for armagetronAD
Replies: 14
Views: 5494

To retro for me, sorry.
by Loor
Fri Feb 22, 2008 10:54 pm
Forum: Support
Topic: on a mac......
Replies: 7
Views: 1568

last, where can i find var and other armagetron folders on mac? and Does mac have a character map like windows?where? check the wiki And for the character map, click on the flag in your menu bar, and hit character pallete. If there is no flag, it can be turned on in the "International" Preferences.