Search found 405 matches

by joda.bot
Mon Jun 05, 2006 7:24 pm
Forum: Graphical
Topic: Tronsector Dark Blue Floor
Replies: 20
Views: 8558

Tronsector Dark Blue Floor

This moviepack is a "waste" product of the search for the new default textures for 0.2.8. The texture consists of a big tron sector map and the word "ArmagetronAd" as a barcode. The Grid Map is used with permission by author David "Auric" Hernly. The original image can be found at http://www.tron-se...
by joda.bot
Mon Jun 05, 2006 7:22 pm
Forum: Graphical
Topic: Tronsector Bright Blue Floor
Replies: 0
Views: 1768

Tronsector Bright Blue Floor

This moviepack is a "waste" product of the search for the new default textures for 0.2.8. The texture consists of a big tron sector map and the word "ArmagetronAd" as a barcode. The Grid Map is used with permission by author David "Auric" Hernly. The original image can be found at http://www.tron-se...
by joda.bot
Mon Jun 05, 2006 6:13 pm
Forum: Development
Topic: Svn arrangement: Documentation and graphics
Replies: 12
Views: 1371

I'm going to collect all loose windows resources that might be used in winlibs... joda's plan: winlibs/common/res/icons/*.ico winlibs/common/res/banner.svg winlibs/common/res/banner.bmp winlibs/common/armagetronad.nsi winlibs/common/armagetronad_dedicated.nsi winlibs/common/makedist.bat winlibs/comm...
by joda.bot
Sun Jun 04, 2006 6:56 pm
Forum: Support
Topic: Missing gl.h scuppers compile
Replies: 20
Views: 5992

This sounds really strange.... Are you sure this happens during make ? Check you have automake-1.9(.6) and autoconf-2.59 (the newest versions of those). Also be sure to run ./bootstrap.sh before running ./configure I might be wrong but to me the only place you could have a opengl.cpp is during confi...
by joda.bot
Sun Jun 04, 2006 6:31 pm
Forum: General
Topic: feedback is necessary...
Replies: 31
Views: 5538

Just thought this might be an interesting item to add to the discussion, about ranking and tournaments in general.
http://www.fifa.com/en/mens/statistics/ ... ,3,00.html
by joda.bot
Sun Jun 04, 2006 6:08 pm
Forum: Beta Testing
Topic: 0.2.8.2
Replies: 23
Views: 10844

I've got no problems either... with windows 2000.

EDIT: But I'll have to check on bobby who seems to have some serious issues with the newer Armagetron Advanced versions.

Reference:
http://www.armagetron.nixda.net/wbboard ... 9&page=1#7
by joda.bot
Sun Jun 04, 2006 5:18 pm
Forum: General
Topic: Quality Assurance Team
Replies: 36
Views: 9515

Phytotron: From my point of view, you qualify ;) 1) You found this topic 2) You posted 3) You're actively using Armagetron Ad under 10.2.8 4) You know where to complain about issues (Having critical position about newer features of the program (e.g. maps and other new stuff) is a plus because it add...
by joda.bot
Fri Jun 02, 2006 12:50 am
Forum: Graphical
Topic: ArmagetronAd Dark Blue Floor
Replies: 0
Views: 1728

ArmagetronAd Dark Blue Floor

This moviepack is a "waste" product of the search for the new default textures for 0.2.8. The texture consists of the word "ArmagetronAd" in plain text and as a barcode. The floor is closely colored after floor of the light cycle game in the tron movie. This variation uses the darker floor colors fr...
by joda.bot
Fri Jun 02, 2006 12:48 am
Forum: Graphical
Topic: ArmagetronAd Bright Blue Floor
Replies: 0
Views: 1601

ArmagetronAd Bright Blue Floor

This moviepack is a "waste" product of the search for the new default textures for 0.2.8. The texture consists of the word "ArmagetronAd" in plain text and as a barcode. The floor is closely colored after floor of the light cycle game in the tron movie. This variation uses the brighter floor colors ...
by joda.bot
Mon May 29, 2006 12:47 pm
Forum: Development
Topic: Spending money :)
Replies: 18
Views: 2028

I think/feel that point 6 might cause problems. Drawing a line what kind of help is acceptable is difficult: example should we pay z-man's fuel/car so he loses less time driving? In case anyone has serious problems, we can still call on the community to help. I think we also missed ads ? Might be us...
by joda.bot
Mon May 29, 2006 12:33 pm
Forum: Development
Topic: Announcement: Tank, Lucifer, Z-Man declared Evil Triumvirate
Replies: 21
Views: 4671

*late to respond* Evil-Tri sound ok to me - hope I'm outta bed soon
by joda.bot
Wed May 24, 2006 2:33 pm
Forum: Test Servers
Topic: BUG cries on Bugfarm Fortress and Sumo
Replies: 194
Views: 45727

@z-man: I thought of some way to get a hand on the imposter, but fail to remember it now ... or it was something else... I'll remember it ... and then use a private message for it next time :P
by joda.bot
Mon May 15, 2006 9:21 am
Forum: Development
Topic: Models, formats, animating, and other sh*t
Replies: 12
Views: 3046

X3D is from the same organisation as VRML, and is the direct successor of VRML (also supposed to fix it's short comings). I guess the only reason not to use X3D is, if our development effort is too high or the standard is not yet widely supported. But then I'd also adwise against vrml, because it sh...
by joda.bot
Sun May 14, 2006 1:44 pm
Forum: Development
Topic: "Plan" for unicode
Replies: 58
Views: 8565

@z-man: if you happen to see a way to remove the byte swapping in armagetronads network packets, that would really be neat... currently all strings in network traffic have swapped low and high bytes, which makes sniffed chat pretty difficult to read.... AFAIK: network traffic is big endian where pos...
by joda.bot
Sun May 14, 2006 1:14 pm
Forum: Development
Topic: Models, formats, animating, and other sh*t
Replies: 12
Views: 3046

before we start to use VRML we should really consider X3D which is the official next thing after VRML. Advantages of X3D over VRML: - Supports Animation and even Hierachical Animation - Supports Profiles (e.g. just basic Polygons or more advanced features) - Binary encoding standard for X3D Problems...