Search found 405 matches

by joda.bot
Mon Jul 03, 2006 10:58 am
Forum: Graphical
Topic: please can i have a lightcycle model to play with
Replies: 5
Views: 3049

Edd's cycle dimensions are:

X (front to back wheel): 163.12 units
Y (left to right): 67.99 units
Z (bottom to top): 45.16 units

Cycle's should face positive X direction.
by joda.bot
Wed Jun 28, 2006 11:23 am
Forum: Beta Testing
Topic: 0.3.0 available! (was: 0.3.0_alpha5009)
Replies: 82
Views: 34543

@z-man: I can confirm that I got some dead locks in debug mode from 0.3.0 too, but I could not debug the game then. Code::Blocks does not allow me to send commands via gdb, if the game is still running. I probably have to upgrade Code::Blocks and hope they changed that (or make my own gdb session). ...
by joda.bot
Wed Jun 28, 2006 11:07 am
Forum: Development
Topic: Class of Cycle
Replies: 10
Views: 1882

The different cycles could still be provided and enforced by the server. Example: The map of the server defines: Cycle type A: Low acceleration and low cycle delay + short,strong turbo which requires much time to regenerate (1min atleast). Cycle type B: Middle acceleration normal cycle delay. Cycle ...
by joda.bot
Wed Jun 28, 2006 10:33 am
Forum: Development
Topic: Included Resources
Replies: 29
Views: 5058

What license applies to maps and resources anyway ? Let's say Steven Lisberg gets all maps from Tron 2.0 for us, but the maps are copyrighted but allowed to be freely distributed. Would we be able to include those ? I really don't mind having "comercial" style maps in the release, because as phillip...
by joda.bot
Wed Jun 28, 2006 9:59 am
Forum: Wiki Land
Topic: Wiki moving again
Replies: 6
Views: 3904

The ladle is on Saturday so it's not wise to move the wiki (until sunday).

I guess you'll put wiki offline before making the backup for the move.
by joda.bot
Wed Jun 28, 2006 9:48 am
Forum: Really General
Topic: does anyone want to start a new clan?
Replies: 26
Views: 6336

by joda.bot
Sun Jun 25, 2006 3:09 pm
Forum: Development
Topic: Compilation problem
Replies: 12
Views: 1918

Are you using the trunk ? branch/0.3.0/armagetronad and branch/0.3.0/winlibs should compile fine, I forgot to update the instructions in winlibs.txt sorry. The latest information is on the wiki ... definitly should have this stuff in one place. http://wiki.armagetronad.net/index.php/Windows_Developm...
by joda.bot
Sat Jun 24, 2006 10:19 am
Forum: Beta Testing
Topic: 0.3.0_alpha4941: Bugs
Replies: 39
Views: 17858

wops
by joda.bot
Sat Jun 24, 2006 10:18 am
Forum: Beta Testing
Topic: 0.3.0_alpha4941: Bugs
Replies: 39
Views: 17858

I guess it could also depend on the language / basic code page the windows OS uses ?
by joda.bot
Sat Jun 24, 2006 10:12 am
Forum: Development
Topic: CVS outage (and how we're going to get independent of SF)
Replies: 209
Views: 34262

I read it supports replication...
http://en.wikipedia.org/wiki/Andrew_file_system

It's used at our university to offer access to windows and linux homes.
by joda.bot
Fri Jun 23, 2006 7:04 pm
Forum: Development
Topic: Windows + MP3, for Joda or K
Replies: 4
Views: 1798

OMG ... sorry, seems to be my bad. I guess I somehow messed up or failed to fully commit smpeg.dll. heh positive thing: MP3 works ;) I've just commited a inital sound loading error message support. It displays a detailed error message why a file could not be played by SDL_Mixer. The DLL in SVN was b...
by joda.bot
Fri Jun 23, 2006 6:37 pm
Forum: Development
Topic: Windows + MP3, for Joda or K
Replies: 4
Views: 1798

ok, updated project files to load mp3 support dynamically ... results in the following message: Warning in Mix_Music* eMusicTrack::LoadFile(const char*) in ..\..\src\engine\sou nd\sdl_mixer\eMusicTrackSDLMixer.cpp:172 : Failed to load track The aatrack and m3u format is not really my taste ;). @Luci...
by joda.bot
Fri Jun 23, 2006 5:14 pm
Forum: Other
Topic: Display your server stats with ease
Replies: 13
Views: 8222

Nixda's Ladder script ... currently uses file based cache to presort ladder text

Based on PHP and Perl.
http://www.armagetron.nixda.net/ladder/ ... tat.tar.gz
by joda.bot
Fri Jun 23, 2006 5:04 pm
Forum: Beta Testing
Topic: 0.3.0_alpha4941: Bugs
Replies: 39
Views: 17858

I fixed a major menu based crash. I messed something up there ;)

If you have been at the end of a menu and pressed downwards once more, the game crashed that's fixed now.

I also assume that the missing characters are FTGL related, I'll try to look for a bug inside the DLL on windows.
by joda.bot
Fri Jun 23, 2006 4:48 pm
Forum: Development
Topic: Anticyclic Axes
Replies: 6
Views: 1168

If the driving direction is removed the cycle could only move the map's axes right ? I'd prefer the cycle's direction to be unrestricted - atleast optional. Is the server able to tell the client to switch to receiving mode, and perhaps even disable all predictions ? This might be good for teleports ...