Search found 405 matches

by joda.bot
Sun Oct 09, 2005 2:29 am
Forum: Development
Topic: Advanced Team Features (mostly done)
Replies: 17
Views: 1736

I occasionally feel the urge to refactor and after I'm done, not much visible similarity to the original code is left (Lucifer was the main victim of that, I guess). Cool, I guess a bit of refactoring won't hurt Did anyone design/plan a desireable structure ? Probably not - just asking if anyone di...
by joda.bot
Sat Oct 08, 2005 6:16 pm
Forum: Development
Topic: Advanced Team Features (mostly done)
Replies: 17
Views: 1736

I read up a lot of the forums concerning python and scripting after talking to philippeqc (thx for answering all my questions, philippe ). @Z-man: About the python bindings: a) Should I try to combine the player//bot spawning and balancing in one space ? Method Proposal: ⋅ RoundInit: calli...
by joda.bot
Sat Oct 08, 2005 1:48 pm
Forum: Development
Topic: Advanced Team Features (mostly done)
Replies: 17
Views: 1736

z-man wrote: Sure. A lot of my code uses it now, too. tList is quite special purpose anyway since it is invasive, and I'm thinking about deriving tString from std::string. Mmm, that may also be the perfect moment to switch to unicode internally. Cool, then I will try to finish my TODOs. z-man wrote:...
by joda.bot
Sat Oct 08, 2005 2:32 am
Forum: Development
Topic: font system
Replies: 14
Views: 1442

hi TTF Fonts would be cool for customization, but I guess those texture fonts are pretty fast, and users with slower machines prefer speed over nice fonts (I would). I experimented with that, and I got a working version using FTGL (Linux)... I did not fix the sizing issues, so the characters overlap...
by joda.bot
Mon Oct 03, 2005 10:02 pm
Forum: Development
Topic: Advanced Team Features (mostly done)
Replies: 17
Views: 1736

Advanced Team Features (mostly done)

hi I have spend the weekend finishing my port of my old team code. It is now ported to the current 2.8.0 cvs state. The features: ⋅  Display current Team and Next Team in Team Selection Menu ⋅  Player settable Teamname either set a custom teamname (with menu) , let the server ass...
by joda.bot
Thu Apr 21, 2005 2:04 pm
Forum: Development
Topic: New Server chat code: private messages
Replies: 37
Views: 2955

hi Do you plan to separate the "server side" commands (e.g. "/msg player text", the "/team" or "{adminpw}") from the ePlayer.cpp ? I'd really like to have a separate class for these commands, and perhaps you'd be interested in my teamname implementation ? m The implementation used the same "hook" to...
by joda.bot
Wed Mar 23, 2005 2:14 pm
Forum: Development
Topic: Teamname Support ?
Replies: 0
Views: 581

Teamname Support ?

hi Good job guys... I just tested the 2.7.1 and I liked the lag/rubber improvements ..... I'd be happy to get some help and integrate my team name support into armagetron ad. There are a some problems that still have to be solved... (e.g. are older clients allowed to change their teamname ?) I am al...
by joda.bot
Tue Nov 09, 2004 9:20 am
Forum: Development
Topic: FPS bug on Mac OS X in network games.
Replies: 7
Views: 2010

hi Well, the problem might not be visible in Armagetron's source code, but perhaps a simple method in the code just uses a different concept than on x86 architectures. For example if armagetron wants to receive a new packet from the network, it will ask the OS' socket for a new packet, but what happ...
by joda.bot
Wed Nov 03, 2004 1:45 pm
Forum: General
Topic: Armagetron chat exploit --> Armagetron Virus! Ha Ha!
Replies: 61
Views: 5920

hi Yesterday, I met Evil Inside ... He told me he fixed the "lag problem" (probably refering to brake related bugs). I'd really be interested in this patch (especially for Armagetron 2.6). He said it was pretty easy to fix - "you only have to disable/modify clamping" (I am not sure what he was talki...
by joda.bot
Wed Nov 03, 2004 1:42 pm
Forum: Really General
Topic: GO VOTE, BEFORE I CORE YOU
Replies: 7
Views: 450

hi

Wrong thread - sorry ... *my post can be deleted* :D

joda
by joda.bot
Sat Jul 03, 2004 6:31 pm
Forum: Development
Topic: Combatiblitiy between versions?
Replies: 6
Views: 2160

hi tank wrote: That's correct. It'll be just like with previous versions. I hope armagetron ad will be compatible with the older versions for a long time , but I can understand if you at some point have to drop compatibility. Topic : v2.7.0 compability I verified that AA 2.7.0 basically works with m...
by joda.bot
Thu Jun 24, 2004 1:02 am
Forum: Development
Topic: Team Cheating
Replies: 28
Views: 6613

hi I just want to say: I am sorry n54, Majination and subby I did never intent this to happen. I just wanted to express my concerns. My post was insulting and pretty offending... I posted without really thinking or proof reading it , and thus I wrote down those thoughts in an offending, insulting wa...
by joda.bot
Mon Jun 21, 2004 3:30 am
Forum: Development
Topic: Team Cheating
Replies: 28
Views: 6613

@marrow: Ok ... you just have another opinion ... I am sorry, if you got me wrong, I did not want to downgrade your work. I just wanted to point out some issues I noticed. @n54: I do not mind marrow's opinion. I attached a complete diff between the latest armagetron.sf.net cvs and my changes... This...
by joda.bot
Sun Jun 20, 2004 9:39 pm
Forum: Development
Topic: Team Cheating
Replies: 28
Views: 6613

hi Some people probably know about some of my minor program improvements, though those are not part of any cvs yet. I will post the corresponding diffs if I have the time to do it. I also had a quick look at the armagetron advanced (AA) cvs, and I am a bit confused by some of your changes ... :O Why...
by joda.bot
Sun Jun 20, 2004 12:59 pm
Forum: Tigers Network & Co.
Topic: 8 PM Torney 3
Replies: 6
Views: 2849

hi Zapple, n54

Congratulations :wink:

Zapple can u recall all the members of your team ? :D

I'll try to recall mine:
  • jeepee
  • eggcozy
  • Prayer 1(who prefered to join the winning team)
  • Fishbate
  • joda.bot
  • ???


joda.bot