Search found 405 matches

by joda.bot
Thu May 04, 2006 7:24 pm
Forum: Development
Topic: Where are we going to store resources?
Replies: 65
Views: 13557

/me gives andy a bag of cookies... one bag ? thousands ;)

Thx for the backup... I guess I forgot to convince and fight for zip packs ;)
by joda.bot
Wed May 03, 2006 10:08 pm
Forum: General
Topic: feedback is necessary...
Replies: 31
Views: 5529

@2020: I guess the strict deadline for the spoon seed rounds made it work.

adding this topic to my watch list ;)
by joda.bot
Sun Apr 30, 2006 11:48 am
Forum: Development
Topic: tournament rules
Replies: 4
Views: 779

A referee abilities: - able to earse and repeat last round or match - pause the game between rounds or matches - kick / remove a player from team ? (for example player is afk) - ?can silence player's communication (all, team or non-team)? Who is referee: - just let the folks decide ... - allow any c...
by joda.bot
Mon Apr 24, 2006 6:52 pm
Forum: Competitions
Topic: win the Tronic Spoon!
Replies: 192
Views: 25175

8th team won't mind playing against FE, but I guess the team fighting ?? will mind ;)
by joda.bot
Fri Apr 21, 2006 9:45 am
Forum: Competitions
Topic: win the Tronic Spoon!
Replies: 192
Views: 25175

http://wiki.armagetronad.net/index.php/Talk:THE_SPOON ... 2. A team with missing players can "give up" or choose to play with less players than the other team. 3. A team should only be allowed to use the players written on the playoff rooster. OR To prevent a player (e.g. "zop") from playing for mul...
by joda.bot
Thu Apr 20, 2006 5:53 pm
Forum: Competitions
Topic: win the Tronic Spoon!
Replies: 192
Views: 25175

ok, I added my team to the list ... I simply assumed if my team gets a chance to play (at all) we'll have to accept some challenge to be allowed to play. If any of the other teams prefers to fight ?? first... speak up ;) I also have a question about the minimum number of players required for the pla...
by joda.bot
Wed Apr 19, 2006 12:27 pm
Forum: Competitions
Topic: win the Tronic Spoon!
Replies: 192
Views: 25175

Hm, I don't mind FE missing or taking part ... I have now 5 players for a new team which will challenge ?? and obviously win :P ... so if FE has not enough players or other problems they might merge with this loose groups of players. Could everybody point out to interested players that they might jo...
by joda.bot
Wed Apr 19, 2006 12:14 pm
Forum: Development
Topic: How will resources work in detail?
Replies: 49
Views: 12207

I'm not sure if you all just say "inherit" and actually mean "use" or if you really intend to use inheritance a lot. It might also be that this is faster is C++, but for my Java expierences it's not wise to use inheritance if you intend to just call / use the functions of that class. From my view tR...
by joda.bot
Mon Apr 17, 2006 11:05 pm
Forum: Beta Testing
Topic: The road to 0.2.8.2
Replies: 39
Views: 17128

no, I'm fine with it ... just forgot about having read most of it ... some time ;)
by joda.bot
Mon Apr 17, 2006 10:00 pm
Forum: Beta Testing
Topic: The road to 0.2.8.2
Replies: 39
Views: 17128

Heh to me - I sum it up as

z-man prefers 0.x.y version numbers (as a matter of taste) and I'm done with this ... next version is 0.2.8.2 because we like to have some more number till 0.2.9
by joda.bot
Mon Apr 17, 2006 7:14 pm
Forum: Development
Topic: Spectator Chat
Replies: 12
Views: 1570

z-man already added that command, it's: /teamleave

The problem is the missing flag indicating if a player wants to stay inactive :)
(otherwise /teamleave is useless)
by joda.bot
Mon Apr 17, 2006 1:41 am
Forum: Development
Topic: Spectator Chat
Replies: 12
Views: 1570

Currently this only works if automaticly joining a team is disabled...

TODO: someone could post the configuration parameter name ;)
by joda.bot
Sun Apr 16, 2006 4:05 pm
Forum: Development
Topic: ((( Z-MAN ))) Fortress suggestions.....
Replies: 7
Views: 936

Suggestion: philippe might include a Spawn ZONE ;)

And players are allowed to place their bike inside it for startup...
Well this can also mess things up ... if someone has no clue howto choose a good spwan point.
by joda.bot
Sat Apr 15, 2006 6:28 pm
Forum: Beta Testing
Topic: The road to 0.2.8.2
Replies: 39
Views: 17128

I wouldn't even mind having 2.8.1 instead of 0.2.8.1... because if you pay close attention that's what most ppl call it. And to me Armagetron is well past it's 1.0 state because it's a stable running game. But I can understand if you want version 1.0 to be something special, so I don't mind. Lucifer...
by joda.bot
Fri Apr 14, 2006 12:09 pm
Forum: General
Topic: New download record
Replies: 9
Views: 1914

Perhaps we should work out a simple Survey / Feedback page ? Like : How did you find out about Armagetron? What's Armagetron's biggest problem to you? How could it be improved? The questions really would have to be fine tuned to something we can analyse in less than 10min. Some long term players wil...