Search found 577 matches

by aP|Nelg
Sat Jul 18, 2020 6:18 am
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 11750

Re: Armagetron ON Steam (2019) with steam direct

Galaxip wrote:
Sat Jul 18, 2020 1:30 am
lolz im always nice especially to new players

was just interested, does the steam client have a new ID ? i can check with /players
Retrocycles is based on 0.2.9 instead of 0.2.8.3, but that won't necessarily be Steam-specific.
by aP|Nelg
Fri Jul 17, 2020 2:23 am
Forum: Development
Topic: Armagetron ON Steam (2019) with steam direct
Replies: 58
Views: 11750

Re: Armagetron ON Steam (2019) with steam direct

kyle wrote:
Fri Jul 17, 2020 1:11 am
Z-Man wrote:
Thu Jul 16, 2020 11:09 pm
What do you care where the newbies are coming from? Be nice to all of them! :moustache:
an instance where I'd have just reacted to your post with a thumbs up
👍

EDIT: Yikes, what a page break...
by aP|Nelg
Sat Jul 11, 2020 2:52 pm
Forum: Support
Topic: key rate on Linux
Replies: 5
Views: 847

Re: key rate on Linux

Though, you almost definitely don't want that small of a delay unless you like getting stuck in your own wall. Servers which use non-default values there typically use a more sane delay like 0.03 or 0.05. 0.001 would probably be a semi-healthy minimum.
by aP|Nelg
Mon Jun 29, 2020 9:36 am
Forum: Development
Topic: And now we have git.
Replies: 31
Views: 6257

Re: And now we have git.

There now is a fork of bzr called Breezy or brz, ported to Python 3. I noticed all this because Arch replaced bzr with it, breaking my local git-bzr. I don't think it does us any good here, git-bzr would need to be adapted to it. I've learned that Breezy supports git by itself, so one can `bzr push...
by aP|Nelg
Tue Jun 23, 2020 9:19 pm
Forum: General
Topic: Donations
Replies: 21
Views: 5540

Re: Donations

No more max_clients than actual player slots. Gaaah! I would really prefer if the max_clients number on the server list could instead be made to show the maximum number of players in the server, but I don't know how that would really be handled. Maybe instead of clients and max clients, it could be...
by aP|Nelg
Sat Jun 20, 2020 9:34 am
Forum: Development
Topic: New build process based on Docker, make and GitLab CI
Replies: 7
Views: 1289

Re: New build process based on Docker, make and GitLab CI

What has fallen flat: Mac builds. They're not impossible; we talked about the cross compilation from Linux approach; that could be integrated. I'm not too keen on using cross compilation for releases, though; how do you debug such a build? An alternative would be to have a native Mac runner somewhe...
by aP|Nelg
Wed Jun 17, 2020 3:19 am
Forum: Support
Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
Replies: 43
Views: 6747

Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...

With bzr/brz you should just be able to `bzr merge <branch>` assuming there are no conflicts or changes in the branch (well you can --force) $ bzr branch lp:armagetronad/0.2.8 Never a guarantee conflicts won't happen. Also I find it unlikely sty+ct will be getting any changes any time soon other tha...
by aP|Nelg
Sun Jun 07, 2020 1:34 am
Forum: Competitions
Topic: Ladle 114 (June 7th)
Replies: 11
Views: 3387

Re: Ladle 114 (June 7th)

It seems there's only 2 ladle servers up, and one's 10 ladles out of date (kyle? P4?)

Grab configs here: http://wiki.armagetronad.org/index.php? ... figuration
by aP|Nelg
Thu May 28, 2020 10:47 pm
Forum: Server Administration/Setup
Topic: Dedicated server on raspberry pi
Replies: 34
Views: 6360

Re: Dedicated server on raspberry pi

thanks for that nelg and thanks for your help in game found the random crashing is mostly due to the zones, any zone appears (win, death, zombie etc) the server crashes I think I've found all the relevant revisions to merge in from mainline, so +ap should work now. I'm told that these semi-manual m...
by aP|Nelg
Wed May 27, 2020 2:48 am
Forum: Other
Topic: KILL_ALL_SCRIPTS
Replies: 3
Views: 1274

Re: KILL_ALL_SCRIPTS

BTW i think line 758 is wrong and should read static tAccessLevelSetter sr_killAllScriptALS( sr_killAllScriptsConf, tAccessLevel_Owner ); It looks to have changed later . I, for some reason, decided to hunt down (well, bzr blame) the revision it was added. This is the current source: https://bazaar...
by aP|Nelg
Tue May 26, 2020 10:20 am
Forum: Other
Topic: KILL_ALL_SCRIPTS
Replies: 3
Views: 1274

Re: KILL_ALL_SCRIPTS

I believe this already existed in sty+ct+ap, though in typical Armagetron fashion probably not documented anywhere :mrgreen:
EDIT: Yes, as of 2014 in revision 1010: https://bazaar.launchpad.net/~armagetro ... leCout.cpp
by aP|Nelg
Tue May 26, 2020 1:15 am
Forum: Support
Topic: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...
Replies: 43
Views: 6747

Re: sn_SetNetState: Unable to open accept socket on desired port xxxx, Trying next ports...

[0] Command HUD_CACHE_THRESHOLD unknown. [0] [0] Bound socket to *.*.*.*:54021. [0] Bound socket to *.*.*.*:4565. [0] Setting CYCLE_BRAKE_DEPLETE (Group: Annoying) deviates from its default value; clients older than 0.2.5.0 may experience problems. [0] Ping charity changed from 0 to 500. [0] Nobody...
by aP|Nelg
Wed May 20, 2020 2:12 am
Forum: General
Topic: pre_0.2.5 server in master server list
Replies: 2
Views: 948

Re: pre_0.2.5 server in master server list

It's likely that it's a server that's down or otherwise cannot be polled. Not that it's *actually* identifying as "pre_0.2.5" version. A screenshot would tell for sure, though.
by aP|Nelg
Fri May 08, 2020 9:31 pm
Forum: Others
Topic: Kevins Server Browser & DDOS Attempt
Replies: 5
Views: 1914

Re: Kevins Server Browser & DDOS Attempt

Hmm... I'm not seeing any errors related to your server. Investigating, I do see that the getServerInfo script when trying to connect to your server never seems to complete. In case that's the problem and until I can investigate further, I've temporarily blocked your server in that script. (The serv...
by aP|Nelg
Thu May 07, 2020 12:20 am
Forum: Others
Topic: Kevins Server Browser & DDOS Attempt
Replies: 5
Views: 1914

Re: Kevins Server Browser & Ping floods

I've never noticed anything like that in any of the servers I'm running. Either way, the server browser pings servers every 20 seconds. If a server is unreachable, it gives up after 3 attempts. I've cleared the cache just in case though. Also, misleading original title but a nice play on the Kevin's...