Search found 1819 matches

by kyle
Thu Oct 12, 2006 10:54 pm
Forum: Other
Topic: svg2aamap
Replies: 40
Views: 18617

i don't know who to quote but about making maps so y is not negative Doesn't matter. I'd rather see some real arguments as to why non-negative coordinates are so important. i was thinking here,because ed likes that for some reason, but then i thought i like more the center at the origin (0,0) can y...
by kyle
Thu Oct 12, 2006 9:08 pm
Forum: Other
Topic: svg2aamap
Replies: 40
Views: 18617

i don't know who to quote but about making maps so y is not negative can you just find the smallest y values and take the absolute value of it and add it to all points also if the smallest x point is not at 0 couldn't you add or subtract in the same way. that would be nice if those are possible you ...
by kyle
Thu Oct 12, 2006 3:37 am
Forum: Really General
Topic: Cable vs DSL?
Replies: 15
Views: 3001

run that a few times to get an average because with my DSL i got anywhere from 1.5MB/s to 2.4MB/s
by kyle
Thu Oct 12, 2006 3:28 am
Forum: Support
Topic: wall to explosion delay
Replies: 5
Views: 1467

it deals with the cycle_rubber and lag

if you are laggy you can usually wait longer to tum
and CYCLE_RUBBER is the amount of time it takes for an impact to happen
by kyle
Thu Oct 12, 2006 1:42 am
Forum: Other
Topic: svg2aamap
Replies: 40
Views: 18617

it does a lot of weird stuff.
it does not even draw everything correctly.

it dose not print from the Fortress-zone layer.
also does not have everything centered like i had it
i tried both export methods
by kyle
Thu Oct 12, 2006 1:20 am
Forum: Other
Topic: svg2aamap
Replies: 40
Views: 18617

I tried the Fortress-zones layer and it just made them walls for some reason.

any reason that you know of why this happened

I'm using Inkscape and used circles
I would post my SVG file but i can't here
by kyle
Thu Oct 12, 2006 12:01 am
Forum: Other
Topic: svg2aamap
Replies: 40
Views: 18617

I like it too; still trying to learn Inkscape.
It will be real easy to make maps now.
a lot better than armabel
i'm still going to try to make a JAVA program later on though.
by kyle
Mon Oct 09, 2006 9:55 pm
Forum: Development
Topic: what do I want to see in Armagetron?
Replies: 18
Views: 3929

joda.bot wrote:@kyle: ah, so you're suffering from the mingw problem too? (like race...)

If you manage to install mingw and get it working will you let me know ?
just send me a pm ;) thx
race is me lol
I'll see what RC2 does though
by kyle
Sat Oct 07, 2006 11:38 pm
Forum: Really General
Topic: Has my attitude improved?
Replies: 9
Views: 1649

its getting better still need some improvement
by kyle
Sat Oct 07, 2006 11:37 pm
Forum: Development
Topic: what do I want to see in Armagetron?
Replies: 18
Views: 3929

joda.bot wrote:@kyle: I guess there is some work of restructuring going on, perhaps you might help out, and offer some suggestions or even help ? ;)
i'm working on getting my computer set up. maybe in about a week or 2 i can start helping


Vista RC2 Just came out i gota Reload my system sometime soon
by kyle
Fri Oct 06, 2006 8:51 pm
Forum: Really General
Topic: Art Class
Replies: 15
Views: 2509

Nice site, i'll have to use it sometime. never really botherd to look for font site
by kyle
Fri Oct 06, 2006 12:29 pm
Forum: Really General
Topic: Art Class
Replies: 15
Views: 2509

can someone reseaarch for my supermileage car. Just send me the links
I think the buiding part would be fun so i'll keep that just get the research done fast.
by kyle
Thu Oct 05, 2006 10:01 pm
Forum: General
Topic: usage of glancing
Replies: 15
Views: 2755

I use them on incam sometimes i never pressed 2 at once though
by kyle
Sat Sep 30, 2006 11:23 pm
Forum: Development
Topic: what do I want to see in Armagetron?
Replies: 18
Views: 3929

one more thing that would be nice
a code thats layed out a lot better right now stuff is thrown all over the place(creates more fps lag). If you did get it a bit more organized i would start codeing.
by kyle
Fri Sep 29, 2006 10:13 pm
Forum: Development
Topic: what do I want to see in Armagetron?
Replies: 18
Views: 3929

what about teleport stations where it takes you to another spawn point in another part of the map i think that would be easyer than 3d to incorperate but have similar effects.