Search found 28 matches
- Tue Jun 27, 2006 1:37 am
- Forum: Test Servers
- Topic: BUG cries on Bugfarm Fortress and Sumo
- Replies: 194
- Views: 67922
z-man. I cried out BUG tonight, hope this is what you were looking for. I posted about this in an earlier thread located here http://forums.armagetronad.net/viewtopic.php?t=4931 I think the time was around 7:20PM CST (-6 GMT) I'm pretty sure I pressed all the correct keys, and I am hoping it's the b...
- Sun Jun 25, 2006 10:43 pm
- Forum: Support
- Topic: Can't record from console?
- Replies: 1
- Views: 1429
Can't record from console?
I can't seem to ever be able to record anything from the console. I have to append it to the shortcut as an extra command. Why is this? I usually type it in the format it says to which would be "--record" and most times I just type --record C:\record.rec Is this something that's been overl...
- Sun Jun 25, 2006 2:18 pm
- Forum: Team Strategy
- Topic: Double Grinders - Like 'em, or hate 'em?
- Replies: 9
- Views: 9990
Ok I can agree with that. But should the double grinding player's teammates be complaining when that person is getting into the enemy zone at least 50% of the time, and even when he doesn't he is killing off roughly 2 of the defenders wingmen in the process of getting to the zone? There are only a h...
- Sun Jun 25, 2006 6:06 am
- Forum: Team Strategy
- Topic: Double Grinders - Like 'em, or hate 'em?
- Replies: 9
- Views: 9990
Double Grinders - Like 'em, or hate 'em?
I was just on the bugfarm fortress server tonight. I had asked another player to DG to help me get a faster attack. Then another player jumped in saying that double grinders slow the rest of the team down. Well here's my theory on that statement. HOW exactly does a DG'er slow the team down? They get...
- Sun Jun 25, 2006 5:05 am
- Forum: General
- Topic: People Eaters forming
- Replies: 2
- Views: 1279
- Tue Jun 20, 2006 12:06 am
- Forum: Development
- Topic: Another fine idea....
- Replies: 11
- Views: 3773
- Mon Jun 19, 2006 10:41 pm
- Forum: Development
- Topic: bug in current stable version (2.8.2)
- Replies: 4
- Views: 2233
- Mon Jun 19, 2006 10:04 pm
- Forum: Development
- Topic: bug in current stable version (2.8.2)
- Replies: 4
- Views: 2233
bug in current stable version (2.8.2)
I think this might be a possible bug, maybe it's already been discovered. I was playing on Tiger's speed blast (and sometimes happens to me on bugfarm fortress as well) When I 180 going fast, then right after turning adjust myself so i am grinding immediately, there are times when I actually go thro...
- Mon Jun 19, 2006 10:01 pm
- Forum: Development
- Topic: Another fine idea....
- Replies: 11
- Views: 3773
- Mon Jun 19, 2006 2:06 am
- Forum: Beta Testing
- Topic: 0.3.0_alpha4872: Bugs (no Release process :) )
- Replies: 66
- Views: 39706
- Sun Jun 18, 2006 9:33 pm
- Forum: Development
- Topic: Another fine idea....
- Replies: 11
- Views: 3773
- Sun Jun 18, 2006 9:28 pm
- Forum: Development
- Topic: Possible new idea?
- Replies: 9
- Views: 2614
- Sun Jun 18, 2006 9:03 pm
- Forum: Development
- Topic: Another fine idea....
- Replies: 11
- Views: 3773
Another fine idea....
I know there are lots of servers online that pretty much require you to go fast or be killed. And there are others that don't want people going fast, but instead to play the classic way. What about an option of like CYCLE_OVERHEAT and CYCLE_OVERHEAT_TIME. The CYCLE_OVERHEAT value could be used to de...
- Sat Jun 17, 2006 6:26 pm
- Forum: Development
- Topic: Possible new idea?
- Replies: 9
- Views: 2614
when this feature gets turned back on ill be the first to try it out (not really) but at least now i know it wasnt such a stupid idea since it was already in the existing code. a simple line would work also....i think basically its only useful to those of us that have the custom camera where the cam...
- Fri Jun 16, 2006 9:28 pm
- Forum: Development
- Topic: Possible new idea?
- Replies: 9
- Views: 2614
Possible new idea?
This comes straight from my heart...because I could find myself using this thing daily. Especially in fortress.....maybe it could be a fortress only change. I think it also works well to many other players, especially with our odd camera angles. How about creating some sort of "beam" that ...