Search found 44 matches

by andi75
Mon Dec 06, 2010 10:18 pm
Forum: General
Topic: Skybox like GLtron - selectable choice of movie packs
Replies: 65
Views: 17024

Re: Skybox like GLtron - selectable choice of movie packs

andi75 I am about to email you, so check your inbox, I sent a mail about models and levels as I have a 3d modeller on standby waiting to get stuck in, so I need the data for him, I am paying the guy, so i have to get it right or it messes things up, by paying people and getting the right people I g...
by andi75
Sun Dec 05, 2010 2:03 pm
Forum: General
Topic: Skybox like GLtron - selectable choice of movie packs
Replies: 65
Views: 17024

Re: Skybox like GLtron - selectable choice of movie packs

I have emailed the author Andreas Umbach but get no answer, so either his email is down, or he has abandoned the project and does not answer emails to it. ...I'm just not that fast at answering e-mails. As for custom models: I just had a look at the default models in AA 2.8.3.1 and it looks like th...
by andi75
Mon Nov 08, 2010 6:08 pm
Forum: General
Topic: Skybox like GLtron - selectable choice of movie packs
Replies: 65
Views: 17024

Re: Skybox like GLtron - selectable choice of movie packs

Putting a skybox there between the clear and the first other rendering isn't a code problem, it's merely a content problem. I see. Handling resources is always a headache (grab this model from here, this texture from there, and for the love of god, where have my different model lod's gone?). but th...
by andi75
Mon Nov 08, 2010 5:05 pm
Forum: General
Topic: Skybox like GLtron - selectable choice of movie packs
Replies: 65
Views: 17024

Re: Skybox like GLtron - selectable choice of movie packs

What's the basic rendering loop in Armagetron? Btw. you can get away with unsorted lightcycle trails most of the time, since a) when looking from above, they rarely cover each other and b) when their alpha isn't too low, it's hardly noticable Ofc. hacking into it some sort of topological sorting sho...
by andi75
Sun May 09, 2010 6:57 pm
Forum: Auditory
Topic: sine.wav - various auditory
Replies: 27
Views: 15853

Re: sine.wav - various auditory

I think it's save to say that all assets from GLtron, with the exception of "Revenge of Cats", can be reused under the Creative Commons Attribution Share Alike license.
by andi75
Fri Sep 04, 2009 4:23 pm
Forum: Development
Topic: State of the iPhone port?
Replies: 13
Views: 3219

Re: State of the iPhone port?

Browsing phpBB and other forums on the iPhone is somewhat painful. I doubt it's in the scope of this project though to fix that...
by andi75
Tue Jun 16, 2009 3:44 pm
Forum: Development
Topic: Built-in Scripting
Replies: 9
Views: 2278

Re: Built-in Scripting

I see. Personally, I wouldn't let a scripting language get even near my C++ structures. If you want to go all out, your best bet with Lua is SWIG though. However, I'd provide an API that the Lua code can use and that's it. Expose the entire game world through that API, run the game logic completely ...
by andi75
Tue Jun 16, 2009 3:04 pm
Forum: Development
Topic: Built-in Scripting
Replies: 9
Views: 2278

Re: Built-in Scripting

Heh, I just read the 'tValue/Lua/Io (was: tValue or Lua?)' thread and it scared the hell out of me (also, I gave up after 4 pages). I guess my first impression that you "just needed scripting for a few config files and maybe a few 'variables that are allowed to do special things' if they are ch...
by andi75
Tue Jun 16, 2009 1:44 pm
Forum: Development
Topic: Built-in Scripting
Replies: 9
Views: 2278

Re: Built-in Scripting

If you're looking for built-in scripting, I can recommend Lua. Even Blizzard figured out that it's cool :-)

Seriously: It's easy to integrate, lightweight, and very much human readable, i.e. nice for stuff like config files.
by andi75
Tue Jun 16, 2009 10:33 am
Forum: Development
Topic: State of the iPhone port?
Replies: 13
Views: 3219

Re: State of the iPhone port?

It's strange that the performance falls over when you're networking. Isn't the rendering totally decoupled from the networking? Or is the iPhone doing something stupid like taking a quick pee on select()? Judging from your FBO reference I believe you think you're geometry limited. What kind of polyg...
by andi75
Mon Jun 15, 2009 4:03 pm
Forum: Development
Topic: State of the iPhone port?
Replies: 13
Views: 3219

State of the iPhone port?

What's the state of the iPhone port? I'm getting one next week (I hope) and if there's time I'll start working on a GLtron port to it. Now I'm trying to leech some knowledge out of you guys :-) The main questions are: - Stick to SDL/SDL_music (or SDL_sound in my case) or use the native libraries? - ...
by andi75
Tue Apr 28, 2009 10:46 pm
Forum: Graphical
Topic: Glowing
Replies: 13
Views: 4254

Re: Glowing

No comment :)
by andi75
Tue Apr 28, 2009 8:12 pm
Forum: Graphical
Topic: Glowing
Replies: 13
Views: 4254

Re: Glowing

All is well, except that I'm sorely neglecting GLtron.

I guess I should try to work less, put up the kids for adoption, sell the guitar, and most importantly, stop raiding Ulduar (damn you Blizzard!) in order to make some progress on the project again.
by andi75
Tue Apr 28, 2009 12:03 pm
Forum: Graphical
Topic: Glowing
Replies: 13
Views: 4254

Re: Glowing

The 'glow' in GLtron is just a bunch of polygons on top of the lightcycle (kinda like a roof). The trick to make it look decent is to use a variable value for alpha, diminishing it when the lightcycle is closer to the camera. Check drawGlow() in src/video/graphics_fx.c The code can be easily ripped ...
by andi75
Fri Jun 22, 2007 11:25 pm
Forum: Really General
Topic: [ pic post ] what does your desktop look like ?
Replies: 632
Views: 181257

The truth revealed

Ok ok...Here's the truth about the picture - The resolution is 6400x3600 - I don't know the FPS, but apparently it's smooth - It's not running Armagetron, but GLtron - It's not my rig, Pablo Veramendi sent me the picture - It's done using Chromium, which splits the OpenGL command stream and sends it...