Search found 78 matches
- Sat Oct 28, 2006 2:04 pm
- Forum: Server Administration/Setup
- Topic: my new server
- Replies: 2
- Views: 1714
- Fri Oct 27, 2006 2:45 am
- Forum: The Pig Sty
- Topic: Pig Sty Patch
- Replies: 36
- Views: 32376
- Thu Oct 26, 2006 8:23 am
- Forum: The Pig Sty
- Topic: Pig Sty Patch
- Replies: 36
- Views: 32376
Luke, The approach I was using was the one suggested by Your_mom. Maybe you could explain to me why this is such a huge deal that you felt the need to tell everyone not to use my patch. This is what I'm running, this is what I'm maintaining. I'm not maintaining the changes you made in your patch. I'...
- Thu Oct 26, 2006 6:16 am
- Forum: The Pig Sty
- Topic: Pig Sty Patch
- Replies: 36
- Views: 32376
!!! GROSS RESOURCE STANDARD VIOLATION: Do not use that patch! >_< Umm, way to overreact? Maybe take this in stride instead of yelling. Technically, any of the ways we've ever run the CTF code violate this rule. Since we've been forbidden to upload new DTDs with new zone types, even though this won'...
- Tue Oct 24, 2006 4:30 am
- Forum: Support
- Topic: SVN 0.2.8 codeblocks build
- Replies: 4
- Views: 2341
- Sun Oct 22, 2006 5:38 pm
- Forum: Support
- Topic: SVN 0.2.8 codeblocks build
- Replies: 4
- Views: 2341
SVN 0.2.8 codeblocks build
I upgraded Sty to the SVN 0.2.8 branch. Only noticed one issue so far. Can someone fix the build_codeblocks/makedist.bat file to reference the "winlibs" directory instead of "armagetronad_winlibs"?
Thanks!
Thanks!
- Sun Oct 22, 2006 6:05 am
- Forum: The Pig Sty
- Topic: Pig Sty Patch
- Replies: 36
- Views: 32376
Pig Sty Patch
Starting a new thread for the patch as the old one has too much old stuff.
This patch was built from the SVN 0.2.8 branch. Please check that branch out from SVN, apply this patch, and build.
This patch was built from the SVN 0.2.8 branch. Please check that branch out from SVN, apply this patch, and build.
- Sun Oct 22, 2006 2:02 am
- Forum: The Pig Sty
- Topic: 1 Flag CTF
- Replies: 9
- Views: 10190
- Sat Oct 21, 2006 8:16 pm
- Forum: The Pig Sty
- Topic: 1 Flag CTF
- Replies: 9
- Views: 10190
ed: I could put in multiple map spawn points, but that sounds like a lot of work. I like what wrtlprnft suggests, I think that would be easier for both implementation and for the map maker (and for dynamic updates). So, I'll add a FLAG_HOME_RANDOMNESS config. The flag will start out at the home posi...
- Sat Oct 21, 2006 4:54 am
- Forum: The Pig Sty
- Topic: 1 Flag CTF
- Replies: 9
- Views: 10190
1 Flag CTF
Well, with the HTF support in, I could technically create a server config that does one flag CTF. So, instead of having a flag assigned to each team, there would be just one flag. Any ideas on how the rest of the config should be changed for a game like that? Or just regular Sty CTF except with one ...
- Sat Oct 21, 2006 3:44 am
- Forum: The Pig Sty
- Topic: Hold The Flag Sty
- Replies: 8
- Views: 9186
ed: I think I'll experiment with some more fortress style physics. xevic: Good suggestions, I'll give those a try. I'll try out a 30 point max for flag holding, after which it goes back to center. I think you're right about less people too. Fonkay: My little connection isn't that great for running a...
- Sat Oct 21, 2006 3:36 am
- Forum: The Pig Sty
- Topic: Pig sty links
- Replies: 6
- Views: 8458
- Fri Oct 20, 2006 1:08 am
- Forum: The Pig Sty
- Topic: Pig sty links
- Replies: 6
- Views: 8458
- Thu Oct 19, 2006 2:30 pm
- Forum: The Pig Sty
- Topic: Hold The Flag Sty
- Replies: 8
- Views: 9186
How about shortening up the wall length? I want to try to promote dog-fighting. I just changed it to 50 from 200. I could go shorter even. I decreased the rubber a bit too. If it still isn't working out, I'll try changing the hold time so it gets sent back home, but that will just make people camp t...
- Thu Oct 19, 2006 7:26 am
- Forum: The Pig Sty
- Topic: Hold The Flag Sty
- Replies: 8
- Views: 9186
Hold The Flag Sty
Hold The Flag is up now on the Pig Sty, based on a suggestion by Your_mom. Hold the flag to score points. Current settings are 10 points every 10 seconds. Automatic respawning. Thats about it. Let me know if you see any issues, like it, hate it. I'll leave it up for a couple days just to make sure i...