Search found 12 matches
- Sat Aug 06, 2011 6:43 pm
- Forum: Strategy
- Topic: questions about game mechanics
- Replies: 5
- Views: 5792
Re: questions about game mechanics
how can you check server settings then, the text dissapears so fast
- Sat Aug 06, 2011 5:54 pm
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
what do you guys mean it's done automatically? you said it's done automatically then you said I just compile the updated section instead of the whole workspace.. so just to be clear, I can't edit a line of code in the .cpp or .h files, save it, then run the already compiled game and it be updated, r...
- Sat Aug 06, 2011 4:57 pm
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
yes I was just coming back here to say that. the build finished successfully no errors no warning and the game works !! it's so awesome lol now just one question it takes like 40 minutes or more for the thing to compile, so if I want to make a single code change, is there a faster method to recompil...
- Sat Aug 06, 2011 3:59 pm
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
well, I deleted everything, then did another svn checkout to restart fresh, followed all the steps this time, and now tTrueVersion.h doesn't even exist. I'm guessing it should be here: https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad/src/ but it's not.. w...
- Sat Aug 06, 2011 3:14 am
- Forum: Strategy
- Topic: questions about game mechanics
- Replies: 5
- Views: 5792
questions about game mechanics
question list: 1. is it possible to get closer to a wall faster than someone else? (via tricks or something?) 2. can you dig into a wall forever? (assuming unlimited rubber or waiting for rubber to replenish then resuming digging) 3. are there any penalties related to digging, does speed affect the ...
- Sat Aug 06, 2011 1:28 am
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
ok I'm getting really close, I can feel it.. I have the same error message over and over when I try to compile, it says:
a bunch of times
Code: Select all
C:\arma\ARMAGE~1\ARMAGE~1\src\win32\ARMAGE~1.RC|71|digit exceeds base|
- Fri Aug 05, 2011 11:58 pm
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
1) Download project from repository (i used TortoiseSVN) 2) Download and install Code::Blocks with mingw (i used version 10.05) 3) Download and install Python (i used version 2.7.1) 4) In project folder, go to .\armagetronad\trunk\armagetronad\win32 and run update_version.bat. It will probably tell...
- Fri Aug 05, 2011 11:52 pm
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
Ok I did what you said (updated to code::blocks 10.05 with mingw) and the build seemed to go fine, however whenever I open armagetronad_master.exe (I assume this is the right one to open) I get a black console window that says thousands of things in this format: COMMAND TEAM_BLUE UNKNOWN COMMAND PRE...
- Fri Aug 05, 2011 8:01 pm
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
ok got all that I'm pretty sure I did everything right, but now I'm getting this error at the start of compiling Switching to target: Win32 Release Linking console executable: ..\..\build\dist\armagetronad_dedicated.exe C:\Program Files (x86)\CodeBlocks\lib/libmingw32.a(main.o):main.c:(.text+0x106):...
- Fri Aug 05, 2011 5:01 pm
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
I finally figured out I needed to get the winlibs from here:
https://armagetronad.svn.sourceforge.ne ... k/winlibs/
and I installed tortoiseSVN but when I try to 'import' with that url it asks for a username and password,
how do I get past that?
https://armagetronad.svn.sourceforge.ne ... k/winlibs/
and I installed tortoiseSVN but when I try to 'import' with that url it asks for a username and password,
how do I get past that?
- Fri Aug 05, 2011 8:45 am
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Re: Help compiling/building armagetronad source
What is a sure way to get it to work (under whatever OS?) I don't care if it's advanced as long as it has as few bugs/error things as possible. I've followed 3 tutorials, one on youtube, two from these forums, and they all result in a compilation that gives no exe and about 20 errors. Surely there m...
- Fri Aug 05, 2011 4:48 am
- Forum: Development
- Topic: Help compiling/building armagetronad source
- Replies: 20
- Views: 5392
Help compiling/building armagetronad source
Guys I am ~totally~ lost on how this is done, I've read the wiki and the forums as much as I could by searching for hours, and I still can't get a grip on the procedure. I want to build/compile (whatever the correct term is) arma 0.3.0 source on windows 7; the forums say that windows is buggy, you h...