Search found 12 matches

by compiler_q
Sat Aug 06, 2011 6:43 pm
Forum: Strategy
Topic: questions about game mechanics
Replies: 5
Views: 5792

Re: questions about game mechanics

how can you check server settings then, the text dissapears so fast
by compiler_q
Sat Aug 06, 2011 5:54 pm
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

what do you guys mean it's done automatically? you said it's done automatically then you said I just compile the updated section instead of the whole workspace.. so just to be clear, I can't edit a line of code in the .cpp or .h files, save it, then run the already compiled game and it be updated, r...
by compiler_q
Sat Aug 06, 2011 4:57 pm
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

yes I was just coming back here to say that. the build finished successfully no errors no warning and the game works !! it's so awesome lol now just one question it takes like 40 minutes or more for the thing to compile, so if I want to make a single code change, is there a faster method to recompil...
by compiler_q
Sat Aug 06, 2011 3:59 pm
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

well, I deleted everything, then did another svn checkout to restart fresh, followed all the steps this time, and now tTrueVersion.h doesn't even exist. I'm guessing it should be here: https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad/src/ but it's not.. w...
by compiler_q
Sat Aug 06, 2011 3:14 am
Forum: Strategy
Topic: questions about game mechanics
Replies: 5
Views: 5792

questions about game mechanics

question list: 1. is it possible to get closer to a wall faster than someone else? (via tricks or something?) 2. can you dig into a wall forever? (assuming unlimited rubber or waiting for rubber to replenish then resuming digging) 3. are there any penalties related to digging, does speed affect the ...
by compiler_q
Sat Aug 06, 2011 1:28 am
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

ok I'm getting really close, I can feel it.. I have the same error message over and over when I try to compile, it says:

Code: Select all

C:\arma\ARMAGE~1\ARMAGE~1\src\win32\ARMAGE~1.RC|71|digit exceeds base|
a bunch of times
by compiler_q
Fri Aug 05, 2011 11:58 pm
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

1) Download project from repository (i used TortoiseSVN) 2) Download and install Code::Blocks with mingw (i used version 10.05) 3) Download and install Python (i used version 2.7.1) 4) In project folder, go to .\armagetronad\trunk\armagetronad\win32 and run update_version.bat. It will probably tell...
by compiler_q
Fri Aug 05, 2011 11:52 pm
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

Ok I did what you said (updated to code::blocks 10.05 with mingw) and the build seemed to go fine, however whenever I open armagetronad_master.exe (I assume this is the right one to open) I get a black console window that says thousands of things in this format: COMMAND TEAM_BLUE UNKNOWN COMMAND PRE...
by compiler_q
Fri Aug 05, 2011 8:01 pm
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

ok got all that I'm pretty sure I did everything right, but now I'm getting this error at the start of compiling Switching to target: Win32 Release Linking console executable: ..\..\build\dist\armagetronad_dedicated.exe C:\Program Files (x86)\CodeBlocks\lib/libmingw32.a(main.o):main.c:(.text+0x106):...
by compiler_q
Fri Aug 05, 2011 5:01 pm
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

I finally figured out I needed to get the winlibs from here:

https://armagetronad.svn.sourceforge.ne ... k/winlibs/

and I installed tortoiseSVN but when I try to 'import' with that url it asks for a username and password,

how do I get past that?
by compiler_q
Fri Aug 05, 2011 8:45 am
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Re: Help compiling/building armagetronad source

What is a sure way to get it to work (under whatever OS?) I don't care if it's advanced as long as it has as few bugs/error things as possible. I've followed 3 tutorials, one on youtube, two from these forums, and they all result in a compilation that gives no exe and about 20 errors. Surely there m...
by compiler_q
Fri Aug 05, 2011 4:48 am
Forum: Development
Topic: Help compiling/building armagetronad source
Replies: 20
Views: 5392

Help compiling/building armagetronad source

Guys I am ~totally~ lost on how this is done, I've read the wiki and the forums as much as I could by searching for hours, and I still can't get a grip on the procedure. I want to build/compile (whatever the correct term is) arma 0.3.0 source on windows 7; the forums say that windows is buggy, you h...