Search found 269 matches

by k
Wed Oct 24, 2007 8:00 pm
Forum: Development
Topic: yet an other.
Replies: 28
Views: 7278

Lucifer wrote:A pipe is a pipe, really, just like the pipes in your sink (hence the name). It lets you connect any arbitrary program to any other arbitrary program.
By your definition Windows has pipes. :wink:
by k
Wed Oct 24, 2007 4:03 am
Forum: Development
Topic: yet an other.
Replies: 28
Views: 7278

Lucifer wrote:Pipes are the reason, in my opinion, that Windows will always be inferior to UNIX and its clones. Windows doesn't have pipes.
Windows has pipes. It has the command line pipes inherited from DOS:

Code: Select all

C:> DIR | SORT | MORE
and named pipes: http://en.wikipedia.org/wiki/Named_pipe
by k
Wed Sep 05, 2007 6:36 am
Forum: General
Topic: Anything u'd consider Arma quality/fun (other opensource gam
Replies: 9
Views: 3618

BZFlag - http://bzflag.org/
Warzone 2100 Resurrection - http://wz2100.net/
Warsow - http://www.warsow.net/
by k
Fri May 11, 2007 3:28 pm
Forum: Really General
Topic: thoes funny ranks???
Replies: 13
Views: 5076

Thanks. Hadn't left. Just been lurking. All I have time for. :(
by k
Fri May 11, 2007 7:22 am
Forum: Really General
Topic: thoes funny ranks???
Replies: 13
Views: 5076

Sabarai wrote:Anyway, why doesn't anybody search before they post?
Sabarai, I searched, but couldn't find an answer to whether or not you searched for an answer to your question. So did you search before you posted? :P
by k
Wed Feb 28, 2007 12:00 pm
Forum: Really General
Topic: [ pic post ] what does your desktop look like ?
Replies: 632
Views: 180882

Walking Tree wrote:image
IKEA?
by k
Mon Jul 31, 2006 6:42 am
Forum: Development
Topic: Restore Old Custom Camera Glancing
Replies: 17
Views: 7672

@K: Could you be more specific? Is it the change of angle and camera height when you start glancing? Are you bothered about the limitation about stopping to glance when the camera is outside the grid? Or something else? Here's what I like about the old camera. When glancing the camera angle and dis...
by k
Sat Jul 29, 2006 1:27 am
Forum: Development
Topic: Restore Old Custom Camera Glancing
Replies: 17
Views: 7672

It would help if those who prefer the old camera stated why they prefer it. Sometime it's hard to teach a somewhat old dog new tricks. :D After playing for years with the old smart cam and old glancing it is deeply ingrained how it works and what to expect. Playing with the new camera/glancing just...
by k
Thu Jul 27, 2006 9:03 pm
Forum: Development
Topic: Restore Old Custom Camera Glancing
Replies: 17
Views: 7672

Re: Restore Old Custom Camera Glancing

nemostultae wrote:/me might “accidently” apply this ;)
/me looks the other way :wink:
by k
Thu Jun 15, 2006 5:26 pm
Forum: Development
Topic: Windows + MP3, for Joda or K
Replies: 4
Views: 2772

It might be the SMPEG library. I found another copy of the dll on the internet which was 205KB versus the 12KB dll in Winlibs. The game just crashes silently now instead of throwing the error. Edit: SDL_Mixer in Winlibs is 1.2.7. Maybe we need to use the version of smpeg included in their VC6 develo...
by k
Tue Jun 13, 2006 9:39 pm
Forum: Development
Topic: 0.3
Replies: 58
Views: 15775

The situation seems under control now, we've handled it on IRC. I'm currently using revision 4872 to do an alpha build. I figured something was going on on IRC. I glanced over wrtlprnft's chat log afterwards. In case anyone is interested, here's a batch file for generating the documentation on Wind...
by k
Mon Jun 12, 2006 9:52 pm
Forum: Development
Topic: 0.3
Replies: 58
Views: 15775

Assuming this is what you are asking... I'm not sure how they are supposed to work now, but you used to have to copy the .nsi files, banner.* files, and Armagetron Forums url from the VisualC directory to the dist/ directory and run the nsi files from there. Of course they won't finish building the ...
by k
Mon Jun 12, 2006 8:46 pm
Forum: Development
Topic: 0.3
Replies: 58
Views: 15775

Nothing yet :) I have the hope that I can build the Windows version myself, the last time I only had to rearrange the projects in the Code::Blocks workspace becasue my version doesn't support dependencies yet. The nightly builds of Code::Blocks support project dependencies. I just started playing w...
by k
Sun Jun 04, 2006 11:28 pm
Forum: Development
Topic: basename() missing when compiling in Windows
Replies: 10
Views: 3844

K: there already is a page describing the installation (albeit not geared for the current Trunk and SVN yet, joda hadn't done his conversion to experimental Code::Blocks project files when I wrote it): http://wiki.armagetronad.net/index.php/Windows_Development_System I know, but since I started eve...
by k
Fri Jun 02, 2006 7:45 pm
Forum: Development
Topic: basename() missing when compiling in Windows
Replies: 10
Views: 3844

basename() missing when compiling in Windows

I've been working on switching over to MINGW and CodeBlocks for Windows development. I'll be adding a step-by-step tutorial to the wiki in the next week or so and hopefully get my automated Windows builds working again. I checked out the latest trunk yesterday and it doesn't compile anymore as the b...