By your definition Windows has pipes.Lucifer wrote:A pipe is a pipe, really, just like the pipes in your sink (hence the name). It lets you connect any arbitrary program to any other arbitrary program.
Search found 269 matches
- Wed Oct 24, 2007 8:00 pm
- Forum: Development
- Topic: yet an other.
- Replies: 28
- Views: 7278
- Wed Oct 24, 2007 4:03 am
- Forum: Development
- Topic: yet an other.
- Replies: 28
- Views: 7278
Windows has pipes. It has the command line pipes inherited from DOS:Lucifer wrote:Pipes are the reason, in my opinion, that Windows will always be inferior to UNIX and its clones. Windows doesn't have pipes.
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- Wed Sep 05, 2007 6:36 am
- Forum: General
- Topic: Anything u'd consider Arma quality/fun (other opensource gam
- Replies: 9
- Views: 3618
BZFlag - http://bzflag.org/
Warzone 2100 Resurrection - http://wz2100.net/
Warsow - http://www.warsow.net/
Warzone 2100 Resurrection - http://wz2100.net/
Warsow - http://www.warsow.net/
- Fri May 11, 2007 3:28 pm
- Forum: Really General
- Topic: thoes funny ranks???
- Replies: 13
- Views: 5076
- Fri May 11, 2007 7:22 am
- Forum: Really General
- Topic: thoes funny ranks???
- Replies: 13
- Views: 5076
- Wed Feb 28, 2007 12:00 pm
- Forum: Really General
- Topic: [ pic post ] what does your desktop look like ?
- Replies: 632
- Views: 180887
- Mon Jul 31, 2006 6:42 am
- Forum: Development
- Topic: Restore Old Custom Camera Glancing
- Replies: 17
- Views: 7672
@K: Could you be more specific? Is it the change of angle and camera height when you start glancing? Are you bothered about the limitation about stopping to glance when the camera is outside the grid? Or something else? Here's what I like about the old camera. When glancing the camera angle and dis...
- Sat Jul 29, 2006 1:27 am
- Forum: Development
- Topic: Restore Old Custom Camera Glancing
- Replies: 17
- Views: 7672
It would help if those who prefer the old camera stated why they prefer it. Sometime it's hard to teach a somewhat old dog new tricks. :D After playing for years with the old smart cam and old glancing it is deeply ingrained how it works and what to expect. Playing with the new camera/glancing just...
- Thu Jul 27, 2006 9:03 pm
- Forum: Development
- Topic: Restore Old Custom Camera Glancing
- Replies: 17
- Views: 7672
Re: Restore Old Custom Camera Glancing
/me looks the other waynemostultae wrote:/me might “accidently” apply this
- Thu Jun 15, 2006 5:26 pm
- Forum: Development
- Topic: Windows + MP3, for Joda or K
- Replies: 4
- Views: 2773
It might be the SMPEG library. I found another copy of the dll on the internet which was 205KB versus the 12KB dll in Winlibs. The game just crashes silently now instead of throwing the error. Edit: SDL_Mixer in Winlibs is 1.2.7. Maybe we need to use the version of smpeg included in their VC6 develo...
- Tue Jun 13, 2006 9:39 pm
- Forum: Development
- Topic: 0.3
- Replies: 58
- Views: 15775
The situation seems under control now, we've handled it on IRC. I'm currently using revision 4872 to do an alpha build. I figured something was going on on IRC. I glanced over wrtlprnft's chat log afterwards. In case anyone is interested, here's a batch file for generating the documentation on Wind...
- Mon Jun 12, 2006 9:52 pm
- Forum: Development
- Topic: 0.3
- Replies: 58
- Views: 15775
Assuming this is what you are asking... I'm not sure how they are supposed to work now, but you used to have to copy the .nsi files, banner.* files, and Armagetron Forums url from the VisualC directory to the dist/ directory and run the nsi files from there. Of course they won't finish building the ...
- Mon Jun 12, 2006 8:46 pm
- Forum: Development
- Topic: 0.3
- Replies: 58
- Views: 15775
Nothing yet :) I have the hope that I can build the Windows version myself, the last time I only had to rearrange the projects in the Code::Blocks workspace becasue my version doesn't support dependencies yet. The nightly builds of Code::Blocks support project dependencies. I just started playing w...
- Sun Jun 04, 2006 11:28 pm
- Forum: Development
- Topic: basename() missing when compiling in Windows
- Replies: 10
- Views: 3845
K: there already is a page describing the installation (albeit not geared for the current Trunk and SVN yet, joda hadn't done his conversion to experimental Code::Blocks project files when I wrote it): http://wiki.armagetronad.net/index.php/Windows_Development_System I know, but since I started eve...
- Fri Jun 02, 2006 7:45 pm
- Forum: Development
- Topic: basename() missing when compiling in Windows
- Replies: 10
- Views: 3845
basename() missing when compiling in Windows
I've been working on switching over to MINGW and CodeBlocks for Windows development. I'll be adding a step-by-step tutorial to the wiki in the next week or so and hopefully get my automated Windows builds working again. I checked out the latest trunk yesterday and it doesn't compile anymore as the b...