Search found 187 matches
- Sun Jan 01, 2006 5:26 pm
- Forum: Auditory
- Topic: This is me trying to understand
- Replies: 23
- Views: 22864
- Thu Dec 22, 2005 9:14 pm
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
- Tue Dec 20, 2005 12:24 am
- Forum: Server Administration/Setup
- Topic: How to set up a fortress server, and how to deal with lag
- Replies: 31
- Views: 28692
- Tue Dec 20, 2005 12:05 am
- Forum: Server Administration/Setup
- Topic: How to set up a fortress server, and how to deal with lag
- Replies: 31
- Views: 28692
A byte has been 8 bits since well before I started programming (1982-ish) Amiga was a 16 bit machine, but still certainly had 8 bits in a byte. BBC Micro Commodore 64 ZX Spectrum ZX81 all predating Amiga, and all 8 bits in a byte. I'm very puzzled by this subthread and think I am probably missing so...
- Sun Dec 18, 2005 11:27 pm
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
I agree that leaving a small gap is not the end of the world as long as a sufficiently impossible mess of walls lies beyond ;) One problem is that the trails from these dead attackers can sometimes last a good while longer than the trails of teammates and delay the final close off. In some cases, th...
- Sat Dec 10, 2005 3:48 am
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
All this is good, as long as you dont screw up and kill yourself meantime ;) been playing a lot with my strategy tonight - as you say it is slow progress against a good defender, but hey, I normally make no progress against them, so it's all good! anyway, found a very nice way to speed things up. in...
- Fri Dec 09, 2005 12:38 am
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
- Sat Dec 03, 2005 11:13 pm
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
Some great points from silly, but I have a couple of queries Thirdly, if you're the outer of an inner/outer defense, don't make some long grind at the beginning thinking you need to get up speed. If you are too quick on the break, you return to the middle too quickly, before your trail is gone, and ...
- Fri Dec 02, 2005 1:03 am
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
I did wonder if there was some history behind your reply ;) I have been trying to fathom the way players are positioned and can't work it out. When I first started playing, I used to drift towards the middle. Now, lately I tend to start in the middle and drfift outwards. does the software take note ...
- Fri Dec 02, 2005 1:00 am
- Forum: Team Strategy
- Topic: Fortress strategies - practical
- Replies: 1
- Views: 5438
Fortress strategies - practical
In the FDortress thread above, there has been much speculation about good/bad strategies, what works, what doesn't etc, and I thought it would be cool ifsome of the theory could be practicesd in a "controlled" environment. I was thinking along the lines of 1 team purely defends, the other ...
- Fri Dec 02, 2005 12:48 am
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
In defence of Belly's post, There is a situation which often occurs on a busy server where a person comes in on the outside of the group, and wants to attack. he will push all the way to the front, not caring to give those ahead room to move. They are the first to cry when they get cut off. As a nat...
- Sat Nov 26, 2005 6:22 pm
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
As you quite rightly say, your way of making adjustments is much better, almost certain death for anyone trying to follow you in there, but still there is potential to do the same thing, although I am unsure how it would work ot after a few turns. maybe the second part of your L would have to get pr...
- Fri Nov 25, 2005 7:07 pm
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
On the rare times when I end up 1 on 1 with a defender, I absolutely love when it is one using a scheme like meritons. It is nearly impossible to breach in the normal way, unless you are very quick/skilled, but you can take advantage of the sporadic wiggling. Keep your distance, you need to make sur...
- Tue Nov 22, 2005 1:56 am
- Forum: Really General
- Topic: 20 things you never knew about electricity
- Replies: 14
- Views: 2975
- Fri Nov 18, 2005 4:22 am
- Forum: Team Strategy
- Topic: The Fortress
- Replies: 237
- Views: 103511
think I was playing while luci was doing his undercover-boss act. Maybe he was being luci then, I dunno. pointit, SOMEONE was doing it, and it was A Good Thing (TM) so I was looking for the call, but not really who was making it. certainly it stopped a lot of the suicidal pileups. One thing that did...